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	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=136</id>
		<title>Arc 1</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=136"/>
				<updated>2014-11-03T05:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Act 1==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Introduce the four main characters, cover some past (optional), set up the Zirconian conflict and at the end introduce the MoS siblings.&lt;br /&gt;
&lt;br /&gt;
===Scene 1===&lt;br /&gt;
*This probably more or less follows the spatball you tossed earlier. [[Koray]] is being melodramatic (possibly to [[Hina]]) about how things can never change, and [[Karm]] comes flying out of the sky splatting down.&lt;br /&gt;
*Koray, excited by something new, goes and help. Alternately, Hina does, because she seems more compassionate and active than Koray, at least in Arc 1.&lt;br /&gt;
*The duo badger him with questions about what the fuck, but offer him a home and he&amp;#039;s like &amp;#039;Sweet don&amp;#039;t even have worry about things.&amp;#039;&lt;br /&gt;
**Before/shortly after this there may be the tutorial battle against [[The Triad]].&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;10/13/14&amp;#039;&amp;#039;&amp;#039; - In general this is probably a good space to explore Gomala and the general feel of Gomala. Damn space communists.&lt;br /&gt;
*The three goof around in relatively minor ways, Karm with his casual stealing may not help things. &lt;br /&gt;
**Koray may get his power here, or when Dai gets here, or have it since the start (honestly leaning towards that because it makes the most sense of &amp;#039;fuck it nothing worse can happen in ruins&amp;#039; mentality).&lt;br /&gt;
*About a week passes, possibly more, before [[Dai]] is able to pinpoint where Karm went when he fucked up the portal.&lt;br /&gt;
*Second verse, same as the first, before they probably end up on [[Zirconia]] through an old portal from one of [[Planet X]]&amp;#039;s various ruins. (I think we moved the flea here, right, because overall it makes more sense?)&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;10/13/14&amp;#039;&amp;#039;&amp;#039; - I think this is set up where the Triad send Koray on another underground mission (that Savesh actually sent THEM on but they&amp;#039;re manipulating him see); but they just find a portal. The portal has symbols that are similar to one some &amp;#039;cult&amp;#039; had (probably actually some ancient guardians or some shit), but they abandoned their temple after like a third of it was taken out by a new mana geyser and the rest was left unstable. So Koray, determined to prove his worth, goes to the temple while the others are willing to give up. The temple has since been occupied by a nymph, which the foursome have to deal with. The issue here is how the nymph escapes being devoured by Hina, who I imagine has a vested interest in eating it and would only stop if Koray opposed it for some reason, which I guess might mean we have to figure out exactly where Koray falls on vengeance and murderhoboing.&lt;br /&gt;
&lt;br /&gt;
===Scene 2 (RESTRUCTED 11/3)===&lt;br /&gt;
*The group end up being sucked into the activated portal, which again connects the two planets and changes the feel and energy of them overall.&lt;br /&gt;
*They end up in an underground labyrinth on Zirconia, wherein they run into the space flea. This thing is big and powerful, but SUPERslow. Like you can list lazily to the left to dodge his slow ass beams, no exaggeration. Still, it&amp;#039;s just as impervious to harm, and quickly realizes the stalemate nature (at best) before shooting a hugeass blast at the ceiling to collapse the labyrinth and force the fight to a close.&lt;br /&gt;
*Dai and Koray end up on one side of the rubble, Karm and Hina end up on another.&lt;br /&gt;
*Dai and Koray end up in a field on one side of a mountain range, with some elves in the forest poking their heads out after the energy shift and the mountain quaking.&lt;br /&gt;
*They&amp;#039;re quickly encouraged to come in before they&amp;#039;re spotted, but too late, a dragon lands and menaces the duo.&lt;br /&gt;
*Dai casually kicks his ass without considering the repercussions.&lt;br /&gt;
**I feel like this is where Koray can start to have a bit of a &amp;#039;Wow, this girl&amp;#039; thing because he&amp;#039;s not used to someone damning the consequences as much as he does.&lt;br /&gt;
*Karm and Hina end up in a dragon nest, and are held against their will.&lt;br /&gt;
*(Aspects of Bahamuts are now almost definitely an &amp;#039;Act 2&amp;#039; thing, as we expand that into separate scenes)&lt;br /&gt;
*Wow, it&amp;#039;s like we just now started work on the middle of our stories.&lt;br /&gt;
&lt;br /&gt;
===Scene 3===&lt;br /&gt;
*Sensing the Voidspawn, [[Tad]] jumps planet to planet until it makes it to Planet X, trying to find the Voidspawn.&lt;br /&gt;
*[[Laidena]] is there beforehand (possible short flashback having Savaeiou(y)sh hit on her, but I kinda want it to be revealed she was there first rather than established onscreen), having expended all of HAZE&amp;#039;s resources to get there, examining the weirdass cocoons.&lt;br /&gt;
*Tad is insistent on destroying them, Laidena on examining them.&lt;br /&gt;
*One, [[Corvus]], pops open and sends Tad to the Void, Laidena runs at it and seals off its ability to do that.&lt;br /&gt;
*It intends to strike back, but another, [[Umbra Obscura]], pops open and defends her, curious to learn about this reality rather than just rip it asunder.&lt;br /&gt;
*At their stalemate, they rip open the last cocoon, [[Shadow]], to be a tiebreaker, but it&amp;#039;s pretty much blank and indecisive, unsure of what to make of anything.&lt;br /&gt;
*Frustrated at this, Corvus and UO break off (the latter with Laidena) and plan to experience life as they want to, leaving Shadow to do whatever he does.&lt;br /&gt;
&lt;br /&gt;
==Act 2==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Play up the feel of Zirconia, set up ZH as massing an attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Hm. Not really sure where to start this one. Things that probably happen:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH re-establishes contacts with the Agents. He&amp;#039;s down to a militia at his disposal after his army and flying factory were taken out last time, and [[Weapon Goddess]] absolutely refuses to help him, in general because of his goal and specifically calling him a damn fool for trying to take out the same Zeroes that he was when he got sent to the Void.&lt;br /&gt;
**Shadow searches for purpose on Planet X. He builds a city in the wastelands, where the dark fae follow him. My current headcanon is they have some people they&amp;#039;ve tried to save from the wastelands&amp;#039; effects, and Shadow makes Jean from some of those spare parts, but I don&amp;#039;t know, we can talk.&lt;br /&gt;
**UO and Laidena talk, not sure how often this will take the spotlight but it probably won&amp;#039;t be for long, it&amp;#039;ll just show that both are information-driven and unwilling (for various reasons) to get involved in the rising conflict.&lt;br /&gt;
**I actually kinda want to avoid Corvus too much, maybe one scene where you play him (in what will be revealed to be) searching for Bahamut.&lt;br /&gt;
**Speakin&amp;#039; of which, I imagine ZH is probably first to notice the planet&amp;#039;s weird feel (well Dai is probably the first, but he&amp;#039;s the first to act on trying to understand WHY it feels weird), possibly diggin&amp;#039; down and hitting the geomancy seal, which is far beyond his comprehension. He starts working on it back in the Shadow Plane and the planet starts to get the attention of Weapon Goddess and [[Tiamat]] a bit then, but they&amp;#039;ll give ZH his space until he fails.&lt;br /&gt;
**The Aspects of Bahamut probably mostly piss away the main group&amp;#039;s time with various trivialities.&lt;br /&gt;
&lt;br /&gt;
==Act 3==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Corvus strikes as ZH starts to attack, everything&amp;#039;s fucked, Bahamut dies. Corvus retreats before he can blow up the planet, but oddly from the ashes it feels like Zirconia&amp;#039;s future can improve. Then Arc 2 happens.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Likewise above, I&amp;#039;ll just detail various here:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH gives up on his attempts of understanding the seal and just sets out to wipe Karm and Dai.&lt;br /&gt;
**Around the same time, Corvus finds Bahamut and begins his full scale attack.&lt;br /&gt;
**This wipes out Bahamut, a number of dragons, probably even more elves (including Xack, [[Andreas]]&amp;#039; twin brother), Hina, and ZH&amp;#039;s remaining automaton. &lt;br /&gt;
**In the process (of trying to destroy the planet), he hits the seal and feigns battle damage to try and inspect it (to undo it, to destroy the planet).&lt;br /&gt;
**UO is not fooled, and is irked by not understanding the action, watching her sibling intently.&lt;br /&gt;
**Zirconia is down but not out, and it looks like there might be room for peaceful coexistence between dragons and elves now. Or one group could try to finish off the other. We&amp;#039;ll see what they pick in [[Arc 2]] (spoiler it&amp;#039;s mostly the latter)&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*I don&amp;#039;t think we&amp;#039;ve ever pinned down how ZH and Devix escape the Void in this continuity, this is probably priority number one because how come Tad doesn&amp;#039;t escape with them?&lt;br /&gt;
**It could be The Things In The Void have ZH and Devix contained in a location, while is so goddamn broken he&amp;#039;s able to avoid them. [[Gatekeeper]], sensing the portal to Zirconia activating on Planet X, explores and brings ZH back out of obligation. Gives us some use of Gatekeeper at the beginning and he&amp;#039;d probably have negative interest in rescuing Tad, so.&lt;br /&gt;
**Alternately, they&amp;#039;re used as fuel in the cocoons somehow. The dichotomy of destruction and enlightment works as well (and Devix had a &amp;#039;make a black hole&amp;#039; spell as well, though the implication that was a one-time deal built into his armor/et cetera so he could go down swinging if his sword was destroyed). Kinda fiddly and doesn&amp;#039;t have as much build-up, but a bit more straight-forward and not needing motivation.&lt;br /&gt;
*Detailing and/or nailing down bits in the middle, obvs. Totes obvs.&lt;br /&gt;
*Figuring out where Lugh (and a few other characters) fit into this. That could be Corvus&amp;#039; major thing in Scene 2.&lt;br /&gt;
*I assume part of the reason you want to split them isn&amp;#039;t just so Koray can hit on Dai, but to re-enact some of the interpersonal strife Karm and Dai had during the Jack debacle. But I feel like if we legitimately want to turn the party against one another, that&amp;#039;s best saved for the third Arc (which is where the Jack thing takes place anyway), when players are actually invested in the characters and have to choose sides emotionally rather than distantly go &amp;#039;OH WHAT A HILARIOUS MIX-UP &amp;#039;&amp;#039;THIS&amp;#039;LL&amp;#039;&amp;#039; BE&amp;#039; right at like the beginning of the story&lt;br /&gt;
===Possible Locations===&lt;br /&gt;
*Probably figure out hubs and major ruins to kinda pace the gameplay/puzzles a bit. Hubs are nice and free to explore, ruins have challenges of some kind with a clear progression.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Hubs:&amp;#039;&amp;#039;&amp;#039; Amalgo, some elf village, ???&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ruins:&amp;#039;&amp;#039;&amp;#039; the one the flea&amp;#039;s in, Corvus&amp;#039; attack in Act 3 could be really cool embodied as an event you move through&lt;br /&gt;
===Major Battles===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tutorial&amp;#039;&amp;#039;&amp;#039; - Karm or Koray vs. The Triad&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dragon&amp;#039;&amp;#039;&amp;#039; - Dai (only?) vs. Dragon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Voidspawn&amp;#039;&amp;#039;&amp;#039; - Puzzle to escape.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fake Climax&amp;#039;&amp;#039;&amp;#039; (hehe) - Karm or Dai vs. ZH&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Corvus&amp;#039; Attack&amp;#039;&amp;#039;&amp;#039; - Puzzle to avoid.&lt;br /&gt;
&lt;br /&gt;
TONS MORE, but just off the top of my head.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=135</id>
		<title>Arc 1</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=135"/>
				<updated>2014-10-13T20:44:43Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Act 1==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Introduce the four main characters, cover some past (optional), set up the Zirconian conflict and at the end introduce the MoS siblings.&lt;br /&gt;
&lt;br /&gt;
===Scene 1===&lt;br /&gt;
*This probably more or less follows the spatball you tossed earlier. [[Koray]] is being melodramatic (possibly to [[Hina]]) about how things can never change, and [[Karm]] comes flying out of the sky splatting down.&lt;br /&gt;
*Koray, excited by something new, goes and help. Alternately, Hina does, because she seems more compassionate and active than Koray, at least in Arc 1.&lt;br /&gt;
*The duo badger him with questions about what the fuck, but offer him a home and he&amp;#039;s like &amp;#039;Sweet don&amp;#039;t even have worry about things.&amp;#039;&lt;br /&gt;
**Before/shortly after this there may be the tutorial battle against [[The Triad]].&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;10/13/14&amp;#039;&amp;#039;&amp;#039; - In general this is probably a good space to explore Gomala and the general feel of Gomala. Damn space communists.&lt;br /&gt;
*The three goof around in relatively minor ways, Karm with his casual stealing may not help things. &lt;br /&gt;
**Koray may get his power here, or when Dai gets here, or have it since the start (honestly leaning towards that because it makes the most sense of &amp;#039;fuck it nothing worse can happen in ruins&amp;#039; mentality).&lt;br /&gt;
*About a week passes, possibly more, before [[Dai]] is able to pinpoint where Karm went when he fucked up the portal.&lt;br /&gt;
*Second verse, same as the first, before they probably end up on [[Zirconia]] through an old portal from one of [[Planet X]]&amp;#039;s various ruins. (I think we moved the flea here, right, because overall it makes more sense?)&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;10/13/14&amp;#039;&amp;#039;&amp;#039; - I think this is set up where the Triad send Koray on another underground mission (that Savesh actually sent THEM on but they&amp;#039;re manipulating him see); but they just find a portal. The portal has symbols that are similar to one some &amp;#039;cult&amp;#039; had (probably actually some ancient guardians or some shit), but they abandoned their temple after like a third of it was taken out by a new mana geyser and the rest was left unstable. So Koray, determined to prove his worth, goes to the temple while the others are willing to give up. The temple has since been occupied by a nymph, which the foursome have to deal with. The issue here is how the nymph escapes being devoured by Hina, who I imagine has a vested interest in eating it and would only stop if Koray opposed it for some reason, which I guess might mean we have to figure out exactly where Koray falls on vengeance and murderhoboing.&lt;br /&gt;
&lt;br /&gt;
===Scene 2===&lt;br /&gt;
*The group is possibly split, Karm and Hina separate from Koray and Dai. &lt;br /&gt;
**I&amp;#039;m hesitant to do this so soon, especially because we want to make Koray either likeable before he hits on Dai and/or have him be just clearly awful at it and just trying to imitate his gang leader/dad/whatever. Like if he&amp;#039;s actually trying, even if he fails, I don&amp;#039;t know, he just feels kinda scummy to me then. Maybe I just like Hina too much now and feel like it&amp;#039;s way too irrelevant of a betrayal.&lt;br /&gt;
**&amp;#039;&amp;#039;We could maybe cut out the betrayal/hitting on until later when Hina&amp;#039;s dead? I&amp;#039;m actually sort of attached to relationship now (maybe because I put too much of my current one into it!) and could maybe replace it with a scene later where the gang leader/father/triad makes fun of Koray for keeping with Hina with Dai and it&amp;#039;s revealed he&amp;#039;s attracted to her, but there&amp;#039;s a difference between attraction and romance? Like you said it may be too scummy for a heroic character to do. He&amp;#039;s flawed, but tries as hard as possible to be noble?&lt;br /&gt;
*&amp;#039;&amp;#039;Something something they find the flea something something.&amp;#039;&amp;#039;&lt;br /&gt;
**I IMAGINE the group meets back up before this if they&amp;#039;re ever split up (OR: this is the catalyst for how they get split, when it collapses the roof in the ruins/cave/whatever the two end up on opposite sides of a mountain range or something? I don&amp;#039;t know, we gonna pin down this area A LOT).&lt;br /&gt;
*&amp;#039;&amp;#039;Something something aspects of Bahamut something something.&amp;#039;&amp;#039;&lt;br /&gt;
**This may not be explored in depth until Act 2, actually.&lt;br /&gt;
*&amp;#039;&amp;#039;Something something ZH and Devix pop up something something.&amp;#039;&amp;#039;&lt;br /&gt;
**This may not happen until Act 2, actually.&lt;br /&gt;
*Wow, it&amp;#039;s like we never work on the middle of our stories.&lt;br /&gt;
&lt;br /&gt;
===Scene 3===&lt;br /&gt;
*Sensing the Voidspawn, [[Tad]] jumps planet to planet until it makes it to Planet X, trying to find the Voidspawn.&lt;br /&gt;
*[[Laidena]] is there beforehand (possible short flashback having Savaeiou(y)sh hit on her, but I kinda want it to be revealed she was there first rather than established onscreen), having expended all of HAZE&amp;#039;s resources to get there, examining the weirdass cocoons.&lt;br /&gt;
*Tad is insistent on destroying them, Laidena on examining them.&lt;br /&gt;
*One, [[Corvus]], pops open and sends Tad to the Void, Laidena runs at it and seals off its ability to do that.&lt;br /&gt;
*It intends to strike back, but another, [[Umbra Obscura]], pops open and defends her, curious to learn about this reality rather than just rip it asunder.&lt;br /&gt;
*At their stalemate, they rip open the last cocoon, [[Shadow]], to be a tiebreaker, but it&amp;#039;s pretty much blank and indecisive, unsure of what to make of anything.&lt;br /&gt;
*Frustrated at this, Corvus and UO break off (the latter with Laidena) and plan to experience life as they want to, leaving Shadow to do whatever he does.&lt;br /&gt;
&lt;br /&gt;
==Act 2==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Play up the feel of Zirconia, set up ZH as massing an attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Hm. Not really sure where to start this one. Things that probably happen:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH re-establishes contacts with the Agents. He&amp;#039;s down to a militia at his disposal after his army and flying factory were taken out last time, and [[Weapon Goddess]] absolutely refuses to help him, in general because of his goal and specifically calling him a damn fool for trying to take out the same Zeroes that he was when he got sent to the Void.&lt;br /&gt;
**Shadow searches for purpose on Planet X. He builds a city in the wastelands, where the dark fae follow him. My current headcanon is they have some people they&amp;#039;ve tried to save from the wastelands&amp;#039; effects, and Shadow makes Jean from some of those spare parts, but I don&amp;#039;t know, we can talk.&lt;br /&gt;
**UO and Laidena talk, not sure how often this will take the spotlight but it probably won&amp;#039;t be for long, it&amp;#039;ll just show that both are information-driven and unwilling (for various reasons) to get involved in the rising conflict.&lt;br /&gt;
**I actually kinda want to avoid Corvus too much, maybe one scene where you play him (in what will be revealed to be) searching for Bahamut.&lt;br /&gt;
**Speakin&amp;#039; of which, I imagine ZH is probably first to notice the planet&amp;#039;s weird feel (well Dai is probably the first, but he&amp;#039;s the first to act on trying to understand WHY it feels weird), possibly diggin&amp;#039; down and hitting the geomancy seal, which is far beyond his comprehension. He starts working on it back in the Shadow Plane and the planet starts to get the attention of Weapon Goddess and [[Tiamat]] a bit then, but they&amp;#039;ll give ZH his space until he fails.&lt;br /&gt;
**The Aspects of Bahamut probably mostly piss away the main group&amp;#039;s time with various trivialities.&lt;br /&gt;
&lt;br /&gt;
==Act 3==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Corvus strikes as ZH starts to attack, everything&amp;#039;s fucked, Bahamut dies. Corvus retreats before he can blow up the planet, but oddly from the ashes it feels like Zirconia&amp;#039;s future can improve. Then Arc 2 happens.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Likewise above, I&amp;#039;ll just detail various here:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH gives up on his attempts of understanding the seal and just sets out to wipe Karm and Dai.&lt;br /&gt;
**Around the same time, Corvus finds Bahamut and begins his full scale attack.&lt;br /&gt;
**This wipes out Bahamut, a number of dragons, probably even more elves (including Xack, [[Andreas]]&amp;#039; twin brother), Hina, and ZH&amp;#039;s remaining automaton. &lt;br /&gt;
**In the process (of trying to destroy the planet), he hits the seal and feigns battle damage to try and inspect it (to undo it, to destroy the planet).&lt;br /&gt;
**UO is not fooled, and is irked by not understanding the action, watching her sibling intently.&lt;br /&gt;
**Zirconia is down but not out, and it looks like there might be room for peaceful coexistence between dragons and elves now. Or one group could try to finish off the other. We&amp;#039;ll see what they pick in [[Arc 2]] (spoiler it&amp;#039;s mostly the latter)&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*I don&amp;#039;t think we&amp;#039;ve ever pinned down how ZH and Devix escape the Void in this continuity, this is probably priority number one because how come Tad doesn&amp;#039;t escape with them?&lt;br /&gt;
**It could be The Things In The Void have ZH and Devix contained in a location, while is so goddamn broken he&amp;#039;s able to avoid them. [[Gatekeeper]], sensing the portal to Zirconia activating on Planet X, explores and brings ZH back out of obligation. Gives us some use of Gatekeeper at the beginning and he&amp;#039;d probably have negative interest in rescuing Tad, so.&lt;br /&gt;
**Alternately, they&amp;#039;re used as fuel in the cocoons somehow. The dichotomy of destruction and enlightment works as well (and Devix had a &amp;#039;make a black hole&amp;#039; spell as well, though the implication that was a one-time deal built into his armor/et cetera so he could go down swinging if his sword was destroyed). Kinda fiddly and doesn&amp;#039;t have as much build-up, but a bit more straight-forward and not needing motivation.&lt;br /&gt;
*Detailing and/or nailing down bits in the middle, obvs. Totes obvs.&lt;br /&gt;
*Figuring out where Lugh (and a few other characters) fit into this. That could be Corvus&amp;#039; major thing in Scene 2.&lt;br /&gt;
*I assume part of the reason you want to split them isn&amp;#039;t just so Koray can hit on Dai, but to re-enact some of the interpersonal strife Karm and Dai had during the Jack debacle. But I feel like if we legitimately want to turn the party against one another, that&amp;#039;s best saved for the third Arc (which is where the Jack thing takes place anyway), when players are actually invested in the characters and have to choose sides emotionally rather than distantly go &amp;#039;OH WHAT A HILARIOUS MIX-UP &amp;#039;&amp;#039;THIS&amp;#039;LL&amp;#039;&amp;#039; BE&amp;#039; right at like the beginning of the story&lt;br /&gt;
===Possible Locations===&lt;br /&gt;
*Probably figure out hubs and major ruins to kinda pace the gameplay/puzzles a bit. Hubs are nice and free to explore, ruins have challenges of some kind with a clear progression.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Hubs:&amp;#039;&amp;#039;&amp;#039; Amalgo, some elf village, ???&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ruins:&amp;#039;&amp;#039;&amp;#039; the one the flea&amp;#039;s in, Corvus&amp;#039; attack in Act 3 could be really cool embodied as an event you move through&lt;br /&gt;
===Major Battles===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tutorial&amp;#039;&amp;#039;&amp;#039; - Karm or Koray vs. The Triad&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dragon&amp;#039;&amp;#039;&amp;#039; - Dai (only?) vs. Dragon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Voidspawn&amp;#039;&amp;#039;&amp;#039; - Puzzle to escape.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fake Climax&amp;#039;&amp;#039;&amp;#039; (hehe) - Karm or Dai vs. ZH&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Corvus&amp;#039; Attack&amp;#039;&amp;#039;&amp;#039; - Puzzle to avoid.&lt;br /&gt;
&lt;br /&gt;
TONS MORE, but just off the top of my head.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Logs&amp;diff=134</id>
		<title>Logs</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Logs&amp;diff=134"/>
				<updated>2014-10-07T02:36:48Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Elysium==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Details:&amp;#039;&amp;#039;&amp;#039; Shadow tries to make Dai help him get his city back, and in general both are idiots. Also other idiocy. Idiots all around.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Full Page:&amp;#039;&amp;#039;&amp;#039; [[elysiumlog]]&lt;br /&gt;
==Radiant City==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Details:&amp;#039;&amp;#039;&amp;#039; Shadow takes back the Radiant City from the Agents, Jack dies, other bullshit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Full Page:&amp;#039;&amp;#039;&amp;#039; [[radiantcitylog]]&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Logs&amp;diff=133</id>
		<title>Logs</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Logs&amp;diff=133"/>
				<updated>2014-10-07T02:36:22Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Radiant City==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Details:&amp;#039;&amp;#039;&amp;#039; Shadow takes back the Radiant City from the Agents, Jack dies, other bullshit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Full Page:&amp;#039;&amp;#039;&amp;#039; [[radiantcitylog]]&lt;br /&gt;
==Elysium City==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Details:&amp;#039;&amp;#039;&amp;#039; Shadow tries to make Dai help him, and in general both are idiots. Also other idiocy. Idiots all around.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Full Page:&amp;#039;&amp;#039;&amp;#039; [[elysiumlog]]&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Elysiumlog&amp;diff=132</id>
		<title>Elysiumlog</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Elysiumlog&amp;diff=132"/>
				<updated>2014-10-07T02:34:47Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Karmeleaux moved page Elysium to Elysiumlog without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [22:52] * Now talking in #Elysium&lt;br /&gt;
 [22:52] * Topic is &amp;#039;The sanctuary of a certain angel. | Quiet and beautiful, its white and gold manses stretch across the developed areas, &lt;br /&gt;
 along with the Shadow&amp;#039;s castle, while the Wilds have been carefully preserved. | Now the home of the Supernatural Brady Bunch, but with more &lt;br /&gt;
 explosions.&amp;#039;&lt;br /&gt;
 [22:52] * Set by Helel on Thu Mar 06 01:29:09&lt;br /&gt;
 [22:52] * ChanServ sets mode: +o Allen&lt;br /&gt;
 [22:59] * Corvus (Raven@adsl-65-70-109-116.dsl.mdldtx.swbell.net) has joined #Elysium&lt;br /&gt;
 [23:01] &amp;lt;Corvus&amp;gt; *Shadow, as is his typical annoying way, is already waiting for them.* &lt;br /&gt;
 [23:01] * Helel steps into the main atrium of the big manse that Helel uses as her main base of operations, following Corvus.&lt;br /&gt;
 [23:02] &amp;lt;Corvus&amp;gt; Ah, nothing much has changed, has it?&lt;br /&gt;
 [23:03] &amp;lt;Helel&amp;gt; There&amp;#039;s been... some work done, but nothing that you should notice at this level, anyways.&lt;br /&gt;
 [23:03] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Corvus isn&amp;#039;t good at noticing details anyway.&lt;br /&gt;
 [23:03] &amp;lt;Helel&amp;gt; *what Corvus does notice is more of those Silvery, armored guardians, lining the perimeter of the atrium*&lt;br /&gt;
 [23:04] &amp;lt;Corvus&amp;gt; ...Expecting a war?&lt;br /&gt;
 [23:04] &amp;lt;Helel&amp;gt; So glad you&amp;#039;ve continued to make use of my home while I&amp;#039;ve been away, Shadow.&lt;br /&gt;
 [23:04] &amp;lt;Helel&amp;gt; No, just experiments is all.&lt;br /&gt;
 [23:04] * Helel waves dismissively.&lt;br /&gt;
 [23:06] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; You didn&amp;#039;t say I COULDN&amp;#039;T, Helel.&lt;br /&gt;
 [23:07] * Helel shrugs, &amp;#039;it doesn&amp;#039;t really matter, the Planetary Network has been keeping an eye on you while I was away, so there isn&amp;#039;t &lt;br /&gt;
 anything I don&amp;#039;t know about&amp;#039;&lt;br /&gt;
 [23:07] &amp;lt;Xia&amp;gt; Planetary Network?  *Like always, Xia is far from invited, and somehow showed up*&lt;br /&gt;
 [23:08] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; I wouldn&amp;#039;t DREAM of doing anything but research and experiment. &lt;br /&gt;
 [23:08] &amp;lt;Helel&amp;gt; Ever wonder why the sky here is gold?  Probably not, but regardless, it&amp;#039;s not because of the atmosphere&amp;#039;s make up.&lt;br /&gt;
 [23:09] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; It&amp;#039;s so she can keep an eye on anything that goes on here. Simple, effective, etc.&lt;br /&gt;
 [23:11] * Dai (demented.s@host-7-133.ncrauto.clients.pavlovmedia.com) has joined #Elysium&lt;br /&gt;
 [23:11] &amp;lt;Dai&amp;gt; (OH SNAP.)&lt;br /&gt;
 [23:11] &amp;lt;Helel&amp;gt; And destroy whatever I can&amp;#039;t. *she used it to blast Beyonce essence into space, by means of tossing a chunk of the planet &lt;br /&gt;
 into space with it*&lt;br /&gt;
 [23:12] &amp;lt;Corvus&amp;gt; *Also, Shadow dramatically reveals Dai&amp;#039;s been behind him this ENTIRE TIME.*&lt;br /&gt;
 [23:12] &amp;lt;Helel&amp;gt; ...What are you doing here?&lt;br /&gt;
 [23:12] &amp;lt;Dai&amp;gt; (So wait, am I supposed to have been here for some time like unnoticed or something? Because didn&amp;#039;t Helel get pissy with &lt;br /&gt;
 spybots like that?)&lt;br /&gt;
 [23:13] &amp;lt;Dai&amp;gt; ...Wait, wasn&amp;#039;t I just somewhere else?&lt;br /&gt;
 [23:13] &amp;lt;Helel&amp;gt; ... *gives Shadow an annoyed look*&lt;br /&gt;
 [23:13] &amp;lt;Corvus&amp;gt; (Shadow&amp;#039;s Shadow. And a jerk. Plus, he Deus Ex Machina&amp;#039;s alot.)&lt;br /&gt;
 [23:14] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; What? The poor girl was wounded and my son brought her here. YOU were out, so I took her in. *smug like a cat*&lt;br /&gt;
 [23:16] &amp;lt;Dai&amp;gt; Wait, this is Helel&amp;#039;s place?&lt;br /&gt;
 [23:17] &amp;lt;Dai&amp;gt; Totally shoulda stole some stuff.&lt;br /&gt;
 [23:17] * Dai says mostly to herself, thinking aloud, &amp;quot;I wonder where she keeps her gold...&amp;quot;&lt;br /&gt;
 [23:18] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; It&amp;#039;s supposedly my place too, until I reclaim my city.&lt;br /&gt;
 [23:19] &amp;lt;Dai&amp;gt; Well, let me know how that goes.&lt;br /&gt;
 [23:19] * Helel shakes her head.  &amp;quot;Whatever.&amp;quot;&lt;br /&gt;
 [23:20] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Oh, you&amp;#039;re helping me.&lt;br /&gt;
 [23:20] &amp;lt;Dai&amp;gt; I doubt that.&lt;br /&gt;
 [23:21] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Zero Hunter, Tiamat? &lt;br /&gt;
 [23:21] * Helel looks over at Corvus. &amp;quot;So, we going to take a look at that curse or not?&amp;quot;&lt;br /&gt;
 [23:21] &amp;lt;Corvus&amp;gt; Supposedly, yes.&lt;br /&gt;
 [23:21] &amp;lt;Dai&amp;gt; (I need to break Dai&amp;#039;s speaking patterns from Karm a bit. They&amp;#039;re supposed to be really similar, but still. Zero Hunter is &lt;br /&gt;
 worse, because he&amp;#039;s not supposed to sound anything like them, but does. I suck at this.)&lt;br /&gt;
 [23:22] &amp;lt;Dai&amp;gt; This sounds less and less appealing.&lt;br /&gt;
 [23:22] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; I&amp;#039;ll give you five bucks and sixteen talents worth of gold.&lt;br /&gt;
 [23:23] &amp;lt;Dai&amp;gt; Look, I&amp;#039;m not sure you know what you just said.&lt;br /&gt;
 [23:23] &amp;lt;Dai&amp;gt; I&amp;#039;ll rephrase.&lt;br /&gt;
 [23:23] * Helel waves him over and she heads off, into an adjacent hallway to the atrium- not the usual way she goes to the Factory &lt;br /&gt;
 Cathedral, oddly enough.&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[23:23] &amp;lt;Dai&amp;gt; &amp;quot;Unstoppable Bane of My People. Even More Unstoppable Legend.&amp;quot; I don&amp;#039;t know if you&amp;#039;ve noticed, but I&amp;#039;m incredibly &lt;br /&gt;
 stoppable.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 [23:24] * Xia sits off to the side to watch&lt;br /&gt;
 [23:26] * Corvus follows Helel.&lt;br /&gt;
 [23:26] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; You&amp;#039;ve stopped them before. &lt;br /&gt;
 [23:27] &amp;lt;Dai&amp;gt; I think you&amp;#039;re mistaken.&lt;br /&gt;
 [23:28] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Well, with HELP. Besides, you eat. Energy. With enough juice, you could probably toast them.&lt;br /&gt;
 [23:29] * Helel leads Corvus along, coming to a stop at what looks like some sort of rail shuttle- that has some elemental or spirit from &lt;br /&gt;
 Shadow&amp;#039; city sitting at it&amp;#039;s controls.  Apparently it&amp;#039;s been forced to work by Helel or something.&lt;br /&gt;
 [23:30] &amp;lt;Helel&amp;gt; Third Lab.&lt;br /&gt;
 [23:30] &amp;lt;Xia&amp;gt; what a slave driver&lt;br /&gt;
 [23:31] &amp;lt;Corvus&amp;gt; ...Ah, you&amp;#039;re putting the fae to good use, I see.&lt;br /&gt;
 [23:32] * Helel takes a seat, waiting for Corvus as the fae inputs some commands and the shuttle hums briskly before it starts to move, &lt;br /&gt;
 gathering speed quickly.&lt;br /&gt;
 [23:33] &amp;lt;Helel&amp;gt; And you&amp;#039;re one to talk, Xia. &amp;lt;_&amp;lt;&lt;br /&gt;
 [23:34] &amp;lt;Xia&amp;gt; I never force anyone to do anything&lt;br /&gt;
 [23:34] &amp;lt;Xia&amp;gt; I merely suggest&lt;br /&gt;
 [23:35] * Corvus sits next to Helel, while Shadow and Dai talk in the atrium. Unless they followed. Which would ruin everyone&amp;#039;s day.&lt;br /&gt;
 [23:35] * Xia followed, more than likely uninvited&lt;br /&gt;
 [23:35] &amp;lt;Dai&amp;gt; (I was thinking of following.)&lt;br /&gt;
 [23:37] &amp;lt;Corvus&amp;gt; (Then everyone&amp;#039;s day has been ruined, because Shadow makes small take with Xia.)&lt;br /&gt;
 [23:37] &amp;lt;Corvus&amp;gt; (talk, even.)&lt;br /&gt;
 [23:37] &amp;lt;Dai&amp;gt; I don&amp;#039;t think you understand. These guys are on a different level than me. Possibly even you, I wouldn&amp;#039;t know. They&amp;#039;re out of &lt;br /&gt;
 my sight.&lt;br /&gt;
 [23:38] &amp;lt;Dai&amp;gt; (Out of sight!)&lt;br /&gt;
 [23:38] &amp;lt;Xia&amp;gt; now I&amp;#039;m curious&lt;br /&gt;
 [23:38] * Helel crosses her arms, putting up with the extras while the shuttle zooms along, presenting a nice view of the various temples, &lt;br /&gt;
 complexes, parks and so forth that surround Helel&amp;#039;s main manse.&lt;br /&gt;
 [23:38] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; You can see them, so they&amp;#039;re not out of your sight. &lt;br /&gt;
 [23:40] &amp;lt;Dai&amp;gt; You really think that&amp;#039;s going to motivate me to die trying to take back your city?&lt;br /&gt;
 [23:41] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; What if I let you stand around and watch me die trying to take back my city, as well as talk to Bahumat for me? &lt;br /&gt;
 Since, y&amp;#039;know, my son saved you. &lt;br /&gt;
 [23:42] &amp;lt;Dai&amp;gt; If I had known you&amp;#039;d use that against me, I would have killed myself right then.&lt;br /&gt;
 [23:42] &amp;lt;Xia&amp;gt; might I provide assistance Teddy?&lt;br /&gt;
 [23:43] * Helel taps a finger against her arm as she looks outside of the shuttle impatiently.&lt;br /&gt;
 [23:43] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; I don&amp;#039;t like overbalancing the scales in my favor, Xia. *he smiles at her* But... I&amp;#039;m sure she has other people &lt;br /&gt;
 besides the hunter working for her. Tiamat&amp;#039;s mine though. &lt;br /&gt;
 [23:44] &amp;lt;Xia&amp;gt; oh, I don&amp;#039;t think you can afford my services anyways&lt;br /&gt;
 [23:44] &amp;lt;Xia&amp;gt; I wasn&amp;#039;t suggesting myself&lt;br /&gt;
 [23:44] &amp;lt;Helel&amp;gt; ...&lt;br /&gt;
 [23:45] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; ...Oh, I&amp;#039;ll take Helel!&lt;br /&gt;
 [23:45] &amp;lt;Xia&amp;gt; nor was I suggesting Helel&lt;br /&gt;
 [23:45] * Corvus snorts, but otherwise stays quiet.&lt;br /&gt;
 [23:45] &amp;lt;Dai&amp;gt; (Aw.)&lt;br /&gt;
 [23:45] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; The winds? &lt;br /&gt;
 [23:46] * Helel rolls her eyes.&lt;br /&gt;
 [23:46] &amp;lt;Xia&amp;gt; no, they are...not suited for this kind of work&lt;br /&gt;
 [23:47] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Then who? &lt;br /&gt;
 [23:47] &amp;lt;Xia&amp;gt; (I have a contract with Musa, I can only suggest Helel to Tyr :P)&lt;br /&gt;
 [23:47] &amp;lt;Helel&amp;gt; (lol)&lt;br /&gt;
 [23:47] &amp;lt;Xia&amp;gt; (Tyr has exclusive rights to purchasing/renting Helel)&lt;br /&gt;
 [23:47] &amp;lt;Helel&amp;gt; (don&amp;#039;t tell Zeiss that :P)&lt;br /&gt;
 [23:47] &amp;lt;Xia&amp;gt; Others&lt;br /&gt;
 [23:47] &amp;lt;Dai&amp;gt; I&amp;#039;ll be honest, I&amp;#039;m a bit curious why the Hunter and Tiamat are working together. I mean...Really curious. Okay, terrified.&lt;br /&gt;
 [23:47] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Mysterious driving force, maybe?&lt;br /&gt;
 [23:48] &amp;lt;Xia&amp;gt; there are a large number of people...and organization who owe me...favors&lt;br /&gt;
 [23:48] &amp;lt;Xia&amp;gt; and I like to watch out for your well being Teddy&lt;br /&gt;
 [23:48] &amp;lt;Helel&amp;gt; (especially after Zeiss had this: http://digitalmillenniumgir.deviantart.com/art/ZeissxHelel-COMMISSION-107902330 &lt;br /&gt;
 commissioned)&lt;br /&gt;
 [23:48] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; It&amp;#039;ll be a last resort. &lt;br /&gt;
 [23:48] &amp;lt;Caprice&amp;gt; ((XD))&lt;br /&gt;
 [23:49] &amp;lt;Helel&amp;gt; Oh please.  *she stands up as the shuttle begins to slow, some sort of station coming up)&lt;br /&gt;
 [23:49] &amp;lt;Helel&amp;gt; **&lt;br /&gt;
 [23:49] &amp;lt;Xia&amp;gt; (Digichan did that?  neat)&lt;br /&gt;
 [23:49] &amp;lt;Helel&amp;gt; (Yeah)&lt;br /&gt;
 [23:49] &amp;lt;Xia&amp;gt; *shrugs* think about it&lt;br /&gt;
 [23:49] &amp;lt;Xia&amp;gt; my price is always quite reasonable&lt;br /&gt;
 [23:49] &amp;lt;Xia&amp;gt; (and I want some reason to be involved :P)&lt;br /&gt;
 [23:50] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; I will, I will. If it turns out she has an army waiting for me, it&amp;#039;s a possibility.&lt;br /&gt;
 [23:50] &amp;lt;Corvus&amp;gt; (Just involve yourself anyway. :P)&lt;br /&gt;
 [23:50] &amp;lt;Xia&amp;gt; Army, several people, single people&lt;br /&gt;
 [23:50] &amp;lt;Xia&amp;gt; (thats just not as fun)&lt;br /&gt;
 [23:50] &amp;lt;Xia&amp;gt; (speaking of involving myself, I need to uninvolve myself and run over to the speedway for a drink)&lt;br /&gt;
 [23:51] &amp;lt;Dai&amp;gt; The Hunter has an army, you know. I know that. That was the fun part, I look forward to doing that again.&lt;br /&gt;
 [23:51] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; ...Ooo. Could I count on you decimating the army then? &lt;br /&gt;
 [23:51] &amp;lt;Corvus&amp;gt; ...Why did you let them aboard, Helel?&lt;br /&gt;
 [23:52] &amp;lt;Helel&amp;gt; They followed you, Corvus. -_-&lt;br /&gt;
 [23:52] &amp;lt;Corvus&amp;gt; No, no. They followed YOU. I&amp;#039;m obviously not too interesting.&lt;br /&gt;
 [23:53] &amp;lt;Xia&amp;gt; We&amp;#039;ll talk about it Teddy&lt;br /&gt;
 [23:53] &amp;lt;Dai&amp;gt; Me? No way, I can help, but what do you think I am? Whatever people say I am, that&amp;#039;s what I&amp;#039;m not.&lt;br /&gt;
 [23:53] &amp;lt;Helel&amp;gt; Do you want to look at that curse or not? *gives him an aggravated look*&lt;br /&gt;
 [23:53] &amp;lt;Corvus&amp;gt; Obviously.&lt;br /&gt;
 [23:54] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; I think you&amp;#039;re Daimiscius. But that makes you nothing, except people don&amp;#039;t say it. I do, and Karm does. &lt;br /&gt;
 [23:54] &amp;lt;Helel&amp;gt; Then they followed you.  *she opens the door as it comes to a stop, heading into a squat, though solid looking building &lt;br /&gt;
 ahead of them*&lt;br /&gt;
 [23:55] * Corvus walks after her, shrugging his shoulders as he does so. &amp;quot;Whatever you say...&amp;quot;&lt;br /&gt;
 [23:55] &amp;lt;Dai&amp;gt; Last time I had a posse backing me up through the army. And we still didn&amp;#039;t actually beat the Hunter.&lt;br /&gt;
 [23:56] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; If I pull this off, you&amp;#039;ll have Xia&amp;#039;s army as well as Bahumat&amp;#039;s. &lt;br /&gt;
 [23:59] &amp;lt;Helel&amp;gt; Of course I do.  *she places a hand on the entrance, activating sort of spell pattern  which unlocks the door. And &lt;br /&gt;
 conveniently opens it too!* We have 10 seconds to enter, so move it. *she hurries in*&lt;br /&gt;
 [00:00] &amp;lt;Dai&amp;gt; I don&amp;#039;t know. I like the idea of taking the Hunter down, but it feels terrible to tell people &amp;quot;You will probably die for a &lt;br /&gt;
 city you don&amp;#039;t care about.&amp;quot;&lt;br /&gt;
 [00:00] * Corvus walks in, and Shadow hurries after him, even going so far to drag Dai with him.&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[00:01] &amp;lt;Dai&amp;gt; Why do I always have a subtle feeling that I get dragged along into things I have no interest in?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[00:02] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; So we can continue talking. &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[00:02] &amp;lt;Dai&amp;gt; That sounds like something I have no interest in.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 [00:03] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; You&amp;#039;re not making any effort to leave.&lt;br /&gt;
 [00:03] &amp;lt;Helel&amp;gt; *doors slam shut behind them as the hallway lights up, exposing a rather dull and gray interior.  the angel continues on, &lt;br /&gt;
 another pair of those silvery guardians- though smaller ones this time- stand guard, their visors flowing red as Helel waves and passes them &lt;br /&gt;
 by- they don&amp;#039;t respond in any afterwards*&lt;br /&gt;
 [00:04] * Corvus continues after Helel, taking the structure in. &amp;quot;Nice place you&amp;#039;ve got here.&amp;quot;&lt;br /&gt;
 [00:05] &amp;lt;Dai&amp;gt; You&amp;#039;ll just find some other way to bug me then.&lt;br /&gt;
 [00:06] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; True. I&amp;#039;m glad you&amp;#039;re learning.&lt;br /&gt;
 [00:07] &amp;lt;Helel&amp;gt; It&amp;#039;s functional.  *they wind through more passageways, until they finally come upon a glass door... Helel just opens it, and &lt;br /&gt;
 holds it open for the others, letting them walk into what looks like an operating room.  Or a kooky mad science laboratory.  A few of Tyr&amp;#039;s &lt;br /&gt;
 rats seem to be in some cages in the corner as well.*&lt;br /&gt;
 [00:08] &amp;lt;Dai&amp;gt; (Adamites?)&lt;br /&gt;
 [00:08] * Corvus doesn&amp;#039;t seem bothered upon entering. He lets out a small sigh and looks for a decent place to sit. Shadow has probably been &lt;br /&gt;
 sneaking around here anyway, and checks on something.&lt;br /&gt;
 [00:09] &amp;lt;Helel&amp;gt; (Nah, just Tyr&amp;#039;s rats.)&lt;br /&gt;
 [00:10] &amp;lt;Dai&amp;gt; (Boo.)&lt;br /&gt;
 [00:10] &amp;lt;Xia&amp;gt; neat place :o&lt;br /&gt;
 [00:11] * Helel heads over to the side, and pulls over a machine with multiple arms that have various tools on them- drills, vice grips, &lt;br /&gt;
 buzz saws, syringes, pliers, wonderful things.  She uses two to hold Corvus&amp;#039; arm in place, while a third with a small pad is set under his &lt;br /&gt;
 hand to keep it relaxed.&lt;br /&gt;
 [00:12] * Corvus doesn&amp;#039;t appear to be freaked out at all. &amp;quot;Can I smoke, or is this place too delicate?&amp;quot;&lt;br /&gt;
 [00:12] &amp;lt;Xia&amp;gt; did you borrow that from me?&lt;br /&gt;
 [00:13] &amp;lt;Helel&amp;gt; ...No.&lt;br /&gt;
 [00:13] &amp;lt;Dai&amp;gt; I&amp;#039;m bored. I&amp;#039;m going to mess with some stuff.&lt;br /&gt;
 [00:13] * Helel leans back and flicks a switch as a fan can be heard. &amp;quot;Feel free to smoke though.&amp;quot;&lt;br /&gt;
 [00:14] &amp;lt;Corvus&amp;gt; *Corvus&amp;#039; pipe manifests in his mouth* &amp;quot;Thank you.&amp;quot;&lt;br /&gt;
 [00:14] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Well, I can attempt to show you around. &lt;br /&gt;
 [00:14] &amp;lt;Dai&amp;gt; You can attempt that, yes.&lt;br /&gt;
 [00:15] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; I&amp;#039;m not sure what most of this does though.. *and lo, does Shadow start messing around with Helel&amp;#039;s laboratory* &lt;br /&gt;
 [00:15] * Helel maneuvers another pair of arms, one with a light, and another with what looks like a pen on it over to the curse sigil.  She &lt;br /&gt;
 steps back and pulls out a small glyph projector and connects it to the pen via a cable, and then inputs something- the pen moves around and &lt;br /&gt;
 then begins tracing the sigil while the light projects a red light upon the curse sigil.&lt;br /&gt;
 [00:21] * Corvus watches with mild interest. One who could read Corvus might note he&amp;#039;s a bit antsy.&lt;br /&gt;
 [00:24] * Helel fiddles with the devices, keeping a steady eye on the glyph projector as it begins to project a more complete image of the &lt;br /&gt;
 curse sigil- along with several other inscriptions to the side.&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[00:31] &amp;lt;Dai&amp;gt; It appears they mostly are for show, then.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[00:32] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; That&amp;#039;s sad. Oh, well. I&amp;#039;ve got things that usually explode at my place.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[00:36] &amp;lt;Dai&amp;gt; By the law of averages, something has to explode sometime.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;[00:37] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; You&amp;#039;ve exploded once.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 [00:37] &amp;lt;Helel&amp;gt; Huh... Got some things to look into *points at the inscriptions being projected* Right, and we&amp;#039;re done for now.&lt;br /&gt;
 [00:37] * Helel kicks the machine to the side, which fortunately releases Corvus from it&amp;#039;s grip before she does so.&lt;br /&gt;
 [00:38] &amp;lt;Corvus&amp;gt; Any idea what it is? *he pulls his gloves back on*&lt;br /&gt;
 [00:38] &amp;lt;Dai&amp;gt; And you&amp;#039;ll probably explode at some point.&lt;br /&gt;
 [00:38] &amp;lt;Helel&amp;gt; Not right now- I&amp;#039;m going to visit a couple of places that may be familiar with Crimson&amp;#039;s kind, and if nothing else, make &lt;br /&gt;
 something explode.&lt;br /&gt;
 [00:41] &amp;lt;Corvus&amp;gt; Tsk. &lt;br /&gt;
 [00:42] &amp;lt;Corvus&amp;gt; ...Thanks Helel. I&amp;#039;m not sure anyone else would do this for me.&lt;br /&gt;
 [00:42] &amp;lt;Helel&amp;gt; Don&amp;#039;t mention it... *pauses* Actually, if anything is going to explode, you&amp;#039;ll have to be the one to do it.  Otherwise, I &lt;br /&gt;
 dunno what will happen to you.&lt;br /&gt;
 [00:43] * Caprice is now known as Capra&lt;br /&gt;
 [00:44] &amp;lt;Corvus&amp;gt; Couldn&amp;#039;t we just purge me like you did with the Beyonce taint? &lt;br /&gt;
 [00:48] &amp;lt;Helel&amp;gt; not exactly... it looks like the sigil is actually fuelled by my essence, so even if we removed it that way, my essence &lt;br /&gt;
 would eventually rebuild it as well.  Somehow he managed to inscribe the curse into me-  and until I can figure out how to remove a soul &lt;br /&gt;
 form curse, without killing myself, just removing the curse on you will be fruitless.&lt;br /&gt;
 [00:49] &amp;lt;Dai&amp;gt; You know, I&amp;#039;m curious where all of this comes from. This isn&amp;#039;t a side of Helel I&amp;#039;d seen previously. The smart side, that is. &lt;br /&gt;
 Well, smarter.&lt;br /&gt;
 [00:49] &amp;lt;Corvus&amp;gt; ...We could always ask the source to remove it.&lt;br /&gt;
 [00:50] &amp;lt;Dai&amp;gt; That&amp;#039;s too easy.&lt;br /&gt;
 [00:50] &amp;lt;Helel&amp;gt; I already asked.&lt;br /&gt;
 [00:50] &amp;lt;Corvus&amp;gt; And he laughed?&lt;br /&gt;
 [00:50] &amp;lt;Helel&amp;gt; He&amp;#039;s convinced that until I return to being the &amp;#039;old&amp;#039; Helel that he&amp;#039;s not doing anything.&lt;br /&gt;
 [00:51] &amp;lt;Dai&amp;gt; The not smart one?&lt;br /&gt;
 [00:51] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; More like... The one who wasn&amp;#039;t quite so violent.&lt;br /&gt;
 [00:51] &amp;lt;Xia&amp;gt; who is this again?&lt;br /&gt;
 [00:52] &amp;lt;Corvus&amp;gt; Crimson. *spits the word like it&amp;#039;s vile to say!*&lt;br /&gt;
 [00:54] &amp;lt;Xia&amp;gt; oh, that one&lt;br /&gt;
 [00:55] &amp;lt;Xia&amp;gt; I&amp;#039;m at a loss as to why your in so deep with one such as he Helel&lt;br /&gt;
 [00:55] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; It&amp;#039;s even funnier why CORVUS is in so deep...&lt;br /&gt;
 [00:55] &amp;lt;Helel&amp;gt; I wasn&amp;#039;t being careful, I apologize.&lt;br /&gt;
 [00:57] &amp;lt;Xia&amp;gt; eh, Darkness McEmopants has his own reasons for being incompetent&lt;br /&gt;
 [00:58] * Capra is now known as Caprice&lt;br /&gt;
 [00:59] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Blinded by his emotions, for one. Well, since we&amp;#039;re done here, I think I&amp;#039;ll retire for the day. It&amp;#039;s been an &lt;br /&gt;
 eventful few days... And if I&amp;#039;m to reclaim my city, I&amp;#039;ll need some rest.&lt;br /&gt;
 [00:59] &amp;lt;Xia&amp;gt; think on my offer Teddy&lt;br /&gt;
 [00:59] &amp;lt;Dai&amp;gt; So uh. Where do I go now?&lt;br /&gt;
 [01:01] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Well, there&amp;#039;s always a room open at my castle.&lt;br /&gt;
 [01:02] &amp;lt;Corvus&amp;gt; I believe your rat friends miss you terribly though, Miss Daimiscius.&lt;br /&gt;
 [01:02] &amp;lt;Dai&amp;gt; Both offers sound really tempting.&lt;br /&gt;
 [01:02] * Helel shakes her head as she shuts things down.&lt;br /&gt;
 [01:08] &amp;lt;Corvus&amp;gt; I&amp;#039;ll escort you back there, if you want. Or you can go with my moronic brother.&lt;br /&gt;
 [01:09] &amp;lt;Dai&amp;gt; I think a third choice is in order here.&lt;br /&gt;
 [01:09] &amp;lt;Corvus&amp;gt; Leaving by yourself?&lt;br /&gt;
 [01:10] * Helel tosses some tools into a bin and looks over at Dai and Corvus, &amp;quot;Don&amp;#039;t get eaten&amp;quot;&lt;br /&gt;
 [01:11] &amp;lt;Dai&amp;gt; Don&amp;#039;t tell me what to do.&lt;br /&gt;
 [01:11] &amp;lt;Corvus&amp;gt; Wouldn&amp;#039;t dream of it.&lt;br /&gt;
 [01:11] * Retrieving #Elysium modes...&lt;br /&gt;
 [01:11] &amp;lt;Dai&amp;gt; Where&amp;#039;s Helel&amp;#039;s room?&lt;br /&gt;
 [01:12] &amp;lt;Corvus&amp;gt; You&amp;#039;ll have to go back through the subway to get there.&lt;br /&gt;
 [01:13] &amp;lt;Dai&amp;gt; I imagine it&amp;#039;s pretty nice, yes?&lt;br /&gt;
 [01:14] * Helel steps out from behind some equipment, heading toward the exit. &amp;quot;Come on, let&amp;#039;s go.&amp;quot;&lt;br /&gt;
 [01:15] * Corvus probably disappers as everyone else leaves in a normal way. Shadow leaves normally, sadly.&lt;br /&gt;
 [01:16] &amp;lt;Helel&amp;gt; What about my room, Dai? &amp;gt;_&amp;gt;&lt;br /&gt;
 [01:16] &amp;lt;Dai&amp;gt; Way I figure, Shadow, you can set me up with Helel&amp;#039;s room, or you can count me out on your plan. Either way is fun for me.&lt;br /&gt;
 [01:17] &amp;lt;Xia&amp;gt; I&amp;#039;m sure Tyr would love the company&lt;br /&gt;
 [01:17] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Alright. Helel, Dai&amp;#039;s been set up with your room.&lt;br /&gt;
 [01:17] &amp;lt;Xia&amp;gt; wouldn&amp;#039;t you agree Teddy?&lt;br /&gt;
 [01:17] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Possibly.&lt;br /&gt;
 [01:17] &amp;lt;Helel&amp;gt; ...Like I said, don&amp;#039;t get eaten. &amp;lt;_&amp;lt;&lt;br /&gt;
 [01:18] &amp;lt;Dai&amp;gt; ...Wait, what?&lt;br /&gt;
 [01:19] * Corvus jumps into the maw of leviathan or something. To spite you.&lt;br /&gt;
 [01:19] * Corvus (Raven@adsl-65-70-109-116.dsl.mdldtx.swbell.net) Quit (Q: )&lt;br /&gt;
 [01:19] &amp;lt;Helel&amp;gt; Tyr&amp;#039;s probably in my room.  Waiting for me.  And if he sees you instead of me, he&amp;#039;ll probably eat you.&lt;br /&gt;
 [01:19] &amp;lt;Helel&amp;gt; Or feed you to his rats.&lt;br /&gt;
 [01:23] &amp;lt;Xia&amp;gt; or do both&lt;br /&gt;
 [01:24] &amp;lt;Dai&amp;gt; Well, that&amp;#039;s dumb.&lt;br /&gt;
 [01:25] &amp;lt;Helel&amp;gt; Or you can sleep somewhere else.&lt;br /&gt;
 [01:25] &amp;lt;Helel&amp;gt; Because I&amp;#039;m not telling you were my bedroom is, either.&lt;br /&gt;
 [01:26] * Helel eventually gets on the shuttle, leading the others along.&lt;br /&gt;
 [01:27] &amp;lt;Dai&amp;gt; And we were having such a great conversation, too.&lt;br /&gt;
 [01:28] &amp;lt;Helel&amp;gt; We were.  I got bored though.&lt;br /&gt;
 [01:28] &amp;lt;Dai&amp;gt; I&amp;#039;ll figure something out, then.&lt;br /&gt;
 [01:29] &amp;lt;Helel&amp;gt; I&amp;#039;m sure.&lt;br /&gt;
 [01:29] * Dai opens a portal off to somewhere. I should probably upgrade her portals, because she won&amp;#039;t be back for a few days with the &lt;br /&gt;
 current rate. Ah well. She enters, because I&amp;#039;m going to sleep.&lt;br /&gt;
 [01:30] &amp;lt;Helel&amp;gt; *enjoy*&lt;br /&gt;
 [01:30] * Dai (demented.s@host-7-133.ncrauto.clients.pavlovmedia.com) Quit (Q: I had a dream that she&amp;#039;s the light don&amp;#039;t put it out &amp;#039;cause &lt;br /&gt;
 she&amp;#039;s alright.)&lt;br /&gt;
 [01:45] * Caprice (midnight.m@97-120-5-194.ptld.qwest.net) Quit (Q: )&lt;br /&gt;
 [00:51] * Now talking in #Elysium&lt;br /&gt;
 [00:51] * Topic is &amp;#039;The sanctuary of a certain angel. | Quiet and beautiful, its white and gold manses stretch across the developed areas, &lt;br /&gt;
 along with the Shadow&amp;#039;s castle, while the Wilds have been carefully preserved. | Now the home of the Supernatural Brady Bunch, but with more &lt;br /&gt;
 explosions.&amp;#039;&lt;br /&gt;
 [00:51] * Set by Helel on Thu Mar 06 01:29:09&lt;br /&gt;
 [00:51] &amp;lt;Caprice&amp;gt; *Right*&lt;br /&gt;
 [00:51] * Corvus doesn&amp;#039;t trick people. Yet.&lt;br /&gt;
 [00:51] &amp;lt;Caprice&amp;gt; “I...wait--what’s that on here?&amp;quot;&lt;br /&gt;
 [00:52] &amp;lt;Corvus&amp;gt; *Shadow tosses the unmoving Helel to Corvus and pats the dog on the head as it probably tries to kill him or something. &lt;br /&gt;
 Then it probably rots away into a burnt skeleton. Nice guy.* &amp;quot;We&amp;#039;re dissecting Helel, of course!&amp;quot;&lt;br /&gt;
 [00:52] * Caprice goes pale.&lt;br /&gt;
 [00:52] &amp;lt;Caprice&amp;gt; &amp;quot;DISSECTING?&amp;quot;&lt;br /&gt;
 [00:53] * Mischa|Couch (bouncymisc@206.75.182.142) has joined #Elysium&lt;br /&gt;
 [00:53] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; She&amp;#039;ll live, of course. I&amp;#039;m not about to make Xia or my brother angry with me~&lt;br /&gt;
 [00:53] * Nothing sits on Corvus&lt;br /&gt;
 [00:53] &amp;lt;Caprice&amp;gt; “But--is it safe to dissect her...while she’s still alive...?E&lt;br /&gt;
 [00:54] * Beyonce (h@190.43.115.131) has joined #Elysium&lt;br /&gt;
 [00:54] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Of course it is! I&amp;#039;m me~ &lt;br /&gt;
 [00:54] * .Helel roars at the sky or something as she&amp;#039;s tossed to Corvus.  She wants to eat him again!&lt;br /&gt;
 [00:54] * Caprice does not seem convinced&lt;br /&gt;
 [00:55] &amp;lt;Beyonce&amp;gt; &amp;lt;Cerberus&amp;gt; Woof! *runs alongside Shadow, it wants to be pet d&amp;#039;awwww*&lt;br /&gt;
 [00:55] * Xia leans against Shadow&amp;#039;s back...how the hell does she keep getting in here &amp;quot;who would you rather get angry, me or your brother &lt;br /&gt;
 Teddy?&amp;quot;&lt;br /&gt;
 [00:55] &amp;lt;Corvus&amp;gt; Can we get a move on? *Shadow siiiighs and claps. The entryway begins to move downwards! The doors and the stairs disappear &lt;br /&gt;
 as the elevator moves. Also, I guess he pets the dog rather than killing it. If it&amp;#039;s going to behave like THAT.*&lt;br /&gt;
 [00:55] * Nikki (bouncymisc@206.75.182.142) has joined #Elysium&lt;br /&gt;
 [00:57] &amp;lt;.Helel&amp;gt; *may want to do something about the feral angel that&amp;#039;s attempting to rip Corvus to shreds after beating into a pulp &lt;br /&gt;
 earlier.  but it seems she&amp;#039;s already healed from the beating, and wants to return the love ~&amp;lt;3*&lt;br /&gt;
 [00:58] * Caprice backs slightly away from Helel...&lt;br /&gt;
 [00:59] &amp;lt;Beyonce&amp;gt; &amp;lt;Cerberus&amp;gt; Grrrr. *growls at Helel*&lt;br /&gt;
 [01:00] * Corvus loves these elevator fights. I&amp;#039;ll guess Twilight moves away from Helel, and lets the angel tear and rip at the very &lt;br /&gt;
 surprised Corvus. He screams as he&amp;#039;s probably torn into a mess. Good times.&lt;br /&gt;
 [01:00] * Caprice acks--and summons the DarkRune Iinto her hands!&lt;br /&gt;
 [01:01] * .Helel is busy tearing Corvus to pieces, don&amp;#039;t bother her.&lt;br /&gt;
 [01:01] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; My my~ *the black blob forms into a blowgun, from which Shadow fires about a dozen darts into the rampaging Helel! &lt;br /&gt;
 They&amp;#039;re coated with a fairly powerful sedative. Like, it could probably knock out an angel. Each of them.&lt;br /&gt;
 [01:01] &amp;lt;Corvus&amp;gt; **&lt;br /&gt;
 [01:02] * Corvus isn&amp;#039;t putting up a good fight. He&amp;#039;s too busy laughing and missing an arm or two.&lt;br /&gt;
 [01:02] * .Helel is bothered! But those darts seem to slow her down for a moment... and then she slouches forward, moaning.&lt;br /&gt;
 [01:02] &amp;lt;Beyonce&amp;gt; &amp;lt;Cerberus&amp;gt; Grrrr. *growls more*&lt;br /&gt;
 [01:03] * Corvus kicks her in the face, for good measure. He&amp;#039;d punch her, but that&amp;#039;s pretty hard.&lt;br /&gt;
 [01:03] &amp;lt;Caprice&amp;gt; “Helel--stoppit! THis is for your own good1&lt;br /&gt;
 [01:03] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Down boy. She&amp;#039;s not dangerous~&lt;br /&gt;
 [01:04] * Caprice grips the sword tightly...&lt;br /&gt;
 [01:04] &amp;lt;Beyonce&amp;gt; &amp;lt;Cerberus&amp;gt; Woof!&lt;br /&gt;
 [01:04] * .Helel is kicked, sending her sprawling across the floor... she attempts to pick herself up, but then collapses.&lt;br /&gt;
 [01:04] * Corvus waits for the &amp;#039;need a hand&amp;#039; comment. Also, Shadow answered Xia with a &amp;quot;Who do you think I would rather have angry at me?&amp;quot;&lt;br /&gt;
 [01:05] &amp;lt;Nothing&amp;gt; -A hand falls onto Corvus-&lt;br /&gt;
 [01:05] * Xia grins&lt;br /&gt;
 [01:05] &amp;lt;Xia&amp;gt; call me if you need me&lt;br /&gt;
 [01:07] &amp;lt;Corvus&amp;gt; *The elevator stops, and the area around them unfolds like a lotus! Around them is a large area, filled with workers (they &lt;br /&gt;
 don&amp;#039;t look all too material or even humanoid, except a few), odd devices, multiple doors, tubes filled with all sorts of liquids, gasses, &lt;br /&gt;
 and... Are those floating bodies in some?*&lt;br /&gt;
 [01:07] &amp;lt;Corvus&amp;gt; &amp;lt;Shadow&amp;gt; Will do! *he salutes Xia, grinning back*&lt;br /&gt;
 Session Close: Mon Apr 06 01:08:20 2009&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Planet_X&amp;diff=127</id>
		<title>Planet X</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Planet_X&amp;diff=127"/>
				<updated>2014-04-10T16:09:50Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Planet X is the Australia of planets. There’s only a few habitable cities, Amalgo (where Koray and Hina and the Triad and Koray’s dad (Savash?) are all from) being chief among them. &lt;br /&gt;
&lt;br /&gt;
It’s the flotsam and jetsam of the planes, drifters and outcasts just congregate here, cast off from all but one another. Not that they really like each other, just that they don’t have any choice. Remember the Adventure Time episode with the city of thieves? I feel like it’s almost exactly like that, except probably a little more violent. &lt;br /&gt;
&lt;br /&gt;
Technology levels of planet X run wildly from person to person and place to place. While maybe Zei is the most technologically advanced thing in Amalgo there’s maybe some crazy cat-people inventors living alongside crazy elven mages. &lt;br /&gt;
&lt;br /&gt;
Size-wise, I’d wager that Amalgo is as sprawling as New York proper, but maybe not quite as densely populated, (just under a million, if that) so there will be times of no one in sight or sound distance leaving you in a lonely city!&lt;br /&gt;
&lt;br /&gt;
The reason there is so few living people here is also that of the planes/planets this is Australia. The flora and the fauna are all hazardous to living things on a scale that Sote would be like ‘oh sheeeeit’. So hazardous that most people who end up here die horribly. Void influence is everywhere, the ‘wastes’ are filled with slavering monsters and dark cultures. The cities started as ruins that the inhabitants started to build up walls and band together to not be eaten by a corrupted zebra that only has the black stripes, the rest of it merely invisible. &lt;br /&gt;
&lt;br /&gt;
Dark Fae live in the wastes and tame the monsters as beasts of burden. No one really ventures that far out, so those who have seen it are considered crazy. Shadow may build his ‘dark city’ out in the wastes out of a city like Amalgo that has since fallen to the area around it or its inhabitants all lost their minds and killed each other. Possibly even the city of Corvus’ first ‘test run’ with his existence, finding everything else remarkably fragile. He may have gotten a good fight out of one of the living people and that’s where Shadow finds him, finding a lot in common with this planet/plane because it’s castoffs and exiles and even from itself (meaning Big C and UO) Shadow is an outcast??&lt;br /&gt;
&lt;br /&gt;
(Literally copy pasted just to have, will clean up later)&lt;br /&gt;
===Karm Spitball===&lt;br /&gt;
So there were a few ideas I had mostly involving the environment of Planet X. Though they&amp;#039;re presented here as all interconnected, I think we can mix and match any combination of them.&lt;br /&gt;
&lt;br /&gt;
When the planet started dying, a great psychic called Jeanette pretty much became the core of the planet to keep it together. It&amp;#039;s still slowly dying, at like Dark Souls speed, but without her it&amp;#039;d be supervolcano speed. This process MIGHT have also tied up the zero energy (or maybe not, as above). Because of the great mana wastelands, water is very rarely found in abundance, the ocean beds being dry and largely mana wastelands now anyway. Instead, their water is kept as a layer of clouds around the planet, and places like Amalgo (I wouldn&amp;#039;t mind renaming this, it&amp;#039;s a bit too on the nose) have a process for condescending it down for use. Due to the amount of water in the air and the layer blocking the sun, the planet is largely swamp-y, with just variations on HOW swamp-y it is based on previous biomes (quicksand deserts, et cetera). This lack of water and safe environments might also mean that if there are dryads here there are VERY few left due to how unsustainable this is for plantlife. So Hina and Koray might not have not only never seen dragons before, but may not have ever even seen a star in the sky - even in the daytime (or seen daytime, for that matter). And if Corvus forces this Jeanette energy into a host body he can keep under his thumb, the planet will be in even worse shape. But possibly still salvageable. Until Corvus blows it up. There we are.&lt;br /&gt;
==Races==&lt;br /&gt;
Literally anything that has been listed on another page could be found here in varying numbers. Humans I assume may be one of the dominant races, alongside Cubus.&lt;br /&gt;
&lt;br /&gt;
==Things to be Resolved?==&lt;br /&gt;
None that I can think of off the top of my head. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Planet X may have started as a joke or a placeholder, but now it&amp;#039;s a planet of the X-iles.&lt;br /&gt;
*Karm here. Corvus, this is awful. You&amp;#039;re fired.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Characters&amp;diff=126</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Characters&amp;diff=126"/>
				<updated>2014-04-10T15:35:53Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tryin&amp;#039; to touch on the bigger specifics of the kits on one page so we can easily compare/contrast. HERE GOES:&lt;br /&gt;
&lt;br /&gt;
==Blank (Template)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive:&amp;#039;&amp;#039;&amp;#039; Actually, seeing how Karm was the only one who had a passive explicitly written out and it&amp;#039;s now expressible in general gameplay terms, I think these might be a thing of the past. Additionally, with the removal of passives, I feel like artifacts can more easily be a thing now.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Dai]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 50/50 probably, 40/60 at most.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When active, Dai blocks stays on the field, and may be used as a wildcard to match with three of any other block.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*A middling combination of attacks that does some damage and allows her to enchant all active character blocks counting their matches as damage blocks too.&lt;br /&gt;
*Possibly a spell or two that consume her shields to do something, given how much she used to endanger herself in her all-ins.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Hina]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 50/50, I think.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When activated, consume 1 health or 2 shield of Hina, then do 1 health or 2 shield of damage to the opponent. They become inactive again, with a new more menacing icon. These consume 1 health or 2 shield of Hina still, but do 2 health or 4 shield of damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I imagine she has something to play off of a person&amp;#039;s mental reserves (embodying her feeding off emotions). What I&amp;#039;m thinking is she might actually increase (one of) their mental reserves to a certain amount/full for one turn, then at the start of her next turn she plays off whatever they haven&amp;#039;t consumed throwing at her.&lt;br /&gt;
*She might also have a spell that allows her to play off of mental attacks at her, making just spending all of the reserves from the above technique dangerous.&lt;br /&gt;
*Rereading some of Corvus&amp;#039; old notes, I do like the idea of punishing the enemy for deleting their blocks, as a possible spell effect. It&amp;#039;s possible the enemy loses some of their reserves or she gains some of hers, or both. Possibly gaining from deleting her own blocks as well. We&amp;#039;ll feel it out.&lt;br /&gt;
*Another one we discussed was the idea of a spell where she consumes her character blocks to destroy an equal amount of the opponent&amp;#039;s character blocks and doing damage based on that. I&amp;#039;m not sure I&amp;#039;m as sold as that as when I was when we first discussed it, it seems a bit brute force to her fairly tricky style, but I think it might be good for something outside of the scope I&amp;#039;ve setting right now anyway. We&amp;#039;ll talk(?).&lt;br /&gt;
&lt;br /&gt;
==[[Karm]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 10/90&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When active, his blocks move to the center and stay active, blocking minor damage. &lt;br /&gt;
*We need to nail down the specifics of this. Do they block 1 damage and then be destroyed, or 1 damage and then become deactivated, or that last one plus they can block 2 damage but then be destroyed? I think I&amp;#039;m leaning towards the middle one, though each one has its own playstyle. Might nail this down after finishing the rest of his kit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive:&amp;#039;&amp;#039;&amp;#039; Mm...It looks like both of his passives I originally typed up are now embodied in standard gameplay elements. Do they still count, or does he get a new one, or are passives a thing of the past? I THINK it might be the last right now, but we&amp;#039;ll talk and feel it out.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;Sweeping Kick,&amp;#039; a cheap physical attack. Karm is able to rearrange (or destroy?) a small amount of physical blocks on the opponent&amp;#039;s board, and does slight direct damage to the target&amp;#039;s health.&lt;br /&gt;
*&amp;#039;Cool Indifference,&amp;#039; a middling mental defense. Until his next turn, Karm&amp;#039;s mental blocks cannot be targeted or affected by any enemy&amp;#039;s spells. Additionally, any matches Karm makes before his next turn are guaranteed to spawn at least one special block on the board.&lt;br /&gt;
*&amp;#039;Tidal Wave,&amp;#039; requiring significant attack of both kinds. At great expense of reserves, Karm expends the special blocks he&amp;#039;s built up over time. There are a few possibilities here: They are simply consumed and do damage relative to that (boring but practical), or they travel into an opponent&amp;#039;s board and destroy one block per special block (interesting but not terribly damaging, unless it does damage for each opponent&amp;#039;s special block it manages to destroy or something). Either way, this is an all or nothing move, it greatly changes the shape of both boards but by sacrificing his sets of special blocks he is much more open to direct damage after doing this.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Koray]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 70/30, I think. Maybe 60/40, just to keep the &amp;#039;main&amp;#039; characters not too extreme outside of Karm, but eh.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When active, the block is consumed and able to be tossed at any location on the board, damaging the blocks around it in a + formation. As usual with damage, active blocks are merely deactivated, inactive blocks are destroyed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I could see him having a &amp;#039;defensive&amp;#039; spell that destroys some/most of the mental and/or physical defense blocks on the field and grants him an extra move. It&amp;#039;s defensive in that it manipulates his own board, but it&amp;#039;s very much an offensive spell, very Koray.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Corvus]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 90/10. Feels really hard to just poke down, very much a boss feel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Uhhhhh we should probably nail this down. I want it something to be very &amp;#039;oh shit&amp;#039; when it&amp;#039;s activated.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I imagine he has at least one piercing ability, which does direct damage to health through shields. It&amp;#039;s costly, but with everyone else having less health it gives him an advantage.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Lugh]] (Everything)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; I think we talked about giving her the possible one I mentioned for Cardgames? I think we need to nail down Lugh&amp;#039;s involvement in Episode 1 and 2 before nailing this down, actually.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Shadow]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; Somewhere between 40/60 and 60/40. Need to nail down exactly where he sits.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When activated, Shadow is able to target a block on the enemy&amp;#039;s board and obscure the blocks around it in a + formation. The blocks obscured are swapped randomly, screwing with people who try to commit the board to memory beforehand. I think for two turns.&lt;br /&gt;
*This is similar but different than Koray&amp;#039;s. Koray&amp;#039;s is destructive, Shadow&amp;#039;s is obstructive. He denies easy use of section of the board momentarily rather than removing the blocks outright, which is actually more annoying in some cases. Still, I can see it being considered weaker by many, so I think either the duration or size could be increased, though two turns seems reasonable right now.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Mental attack spell that orients the enemy ability to swap solely on diagonals.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Umbra Obscura]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 50/10(possibly higher to start but probably not 50), being able to raise her max shields with her special blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When consumed, UO is able to level up one of her abilities or her max shields. Possible other uses.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*A spell where she guesses where the opponent is going to make their next match. Any blocks that become active in the location are nullified and removed from the board, and it does trivial damage. Leveling it up increases the damage dealt.&lt;br /&gt;
*A spell where she guesses the ability they&amp;#039;ll next use, correct guesses negate the spell and give UO some reserves. Leveling up this spell increases the amount of time a spell can stay &amp;#039;guessed.&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Fenrir]] (Everything)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 80/20 or 90/10, I guess. Like Lugh, I think we need to nail down his specifics in the story.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; See above.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Tiamat]] (Everything)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; Mm. I think she might end up with a weird system like Umbra. I think she might be 30/30 with an additional 30 of kinda a wildcard she can turn into health depending on her form? I don&amp;#039;t know. I definitely want her to be a very tough character to master, but nonetheless can be taken out by quick characters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; In her water (default form), they may not do anything (though it&amp;#039;s possible they might be able to be pre-activated). Her alternate forms have various effects.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*So. It&amp;#039;s possible this will be split into all her spells, but I think instead it&amp;#039;ll be kinda a toggle. Has a five turn cooldown in addition to any cost for the various forms.&lt;br /&gt;
**For the next five rounds, she can turn into a form that alternate between Light and Dark (switches randomly?). Light provides some kind of offensive bonus, Dark defensive.&lt;br /&gt;
**For the next five rounds, she can turn into Poison form. Probably something like every strike of damage done in this form does one damage over time for three turns.&lt;br /&gt;
**For the next five rounds, she can turn into Binding form. Probably something about making enemy blocks unmovable in here, though that might be an ability&amp;#039;s effect.&lt;br /&gt;
**For the next &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; rounds, she can turn into Energy form. Immune to damage (and probably have some insane abilities), this is really good to use when the enemy&amp;#039;s winding up both leaves you without the flexibility to turn into other forms for three more turns.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Weapon Goddess]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 20/80. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Nanites. &lt;br /&gt;
**I&amp;#039;m debating if the healing/injecting are solely spells or one or the other. If it&amp;#039;s solely a spell, I imagine her nanites allow her to convert an adjacent block from the active one into a nanite, then make the current one inactive. But I feel like that could get really snowbally, unless some/most characters have a &amp;#039;wipe out (touching) type of block.&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Healing 1 health or 3 shields from her nanites.&lt;br /&gt;
*Injecting the nanites into the enemy board. Either as junk blocks and/or as something that do 1 damage over time until addressed.&lt;br /&gt;
*Sacrificing shields to fill up a select reserve.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Zero Hunter]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 70/30 or 80/20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Hunters.&lt;br /&gt;
*We need to figure out exactly how these work. Do they just go up a column, or do they hunt for a certain number of turns in the enemy&amp;#039;s board, or what?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I imagine he has something that reduces the effectiveness of doing the same thing twice. (making him a decent counter for like Corvus actually)&lt;br /&gt;
&lt;br /&gt;
==[[Devix]] (Everything)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 80/20, maybe? I think we need to figure out what he&amp;#039;s doing in Episode 1 to really nail this down.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Ditto.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Snakefox]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 60/40 probably?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m thinking when activated, she kicks her block down a column, randomly switching up the blocks in it. Alternately, that could be a spell, with various spells having various effects on how it&amp;#039;s tossed, I dunno.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Cardgames]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 40/60 probably?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; The idea I had on her was like Bestow, when activated her character block allows her to &amp;#039;enchant&amp;#039; one block of the active tetromino. That block doesn&amp;#039;t disappear and now counts as two blocks of that color. If the block is destroyed, it is replaced by the inactive character block.&lt;br /&gt;
*Right now I&amp;#039;m thinking the same block CAN be enchanted multiple times to count as three of a block, but obviously if it&amp;#039;s destroyed it only turns into one inactive character block. I&amp;#039;m trying to figure out if &amp;#039;enchanted&amp;#039; blocks are consumed when they&amp;#039;re matched, still around forever, or consume the enchant and return to a normal block. I THINK the latter is an interesting idea that makes the three one a possibility without destroying balance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I was thinking her spells let her add extra effects to her &amp;#039;enchanted&amp;#039; blocks, like making them count as damage or shield blocks as well when matched.&lt;br /&gt;
*The ability to mimic the last spell cast (by enemy and/or herself even???) by paying one (counter on a?) enchanted block of the block type needed. This ability can&amp;#039;t be used if it was the last used ability, of course.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Ari]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 30/70, I think? A lot about regeneration, may go a bit 20/80 even.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Phoenixes. I&amp;#039;m thinking her blocks start as a spark. When activated, they turn into an egg. After she takes damage, the egg hatches and becomes a phoenix. The egg and phoenixes, like Hina&amp;#039;s, probably have different effects for spells. Consuming the phoenix in a match probably gives a boost in reserves? MAYBE some healing, but definitely token rather than really noticeable.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[The Triad]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 50/50 (POSSIBLY less on both sides, if we really load a lot of power into their early game). Like others, probably need to figure out what they do.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; I was thinking they affect the enemy&amp;#039;s board, reserves, and health with everything they do.&lt;br /&gt;
*It&amp;#039;s possible this would be loaded into abilities instead, but it&amp;#039;s possible it drains a trivial amount of damage, draining one of the enemy&amp;#039;s reserves randomly, and messing up their board a bit. Make them an active threat to late game characters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Later Characters and Kits (Copied from Corvus&amp;#039; Spitballing)==&lt;br /&gt;
*Water Zero is a dragon and is probably close to being a blue/green deck? His blocks are ‘flow’ (probably very similar looking to Karm’s) and allow him to move the column/row/whatever that was match on a very limited basis. Touched sets go inactive, but can’t be separated, but moved to a different column (allowing maybe a juggling of a set forever) and his passive is probably that his defense fluctuates with the flow. The more flow up, the less defense, but maybe the more attack? Or the opposite, so he’s juggling your things, but can’t hit hard.&lt;br /&gt;
**Not until Arc 3, so not a priority in the slightest. Sidenote: I think I default to making the water zero a chick and the earth zero a dude in my head, making both of the militant zeroes that probably die due to that women and the peaceful ones who might live due to that men. WHOOPS???&lt;br /&gt;
&lt;br /&gt;
*The Fire Zero has ‘inferno’ blocks to match up and burn up your opponent’s inactive blocks. Blue/Red, more than likely. His passive would be along the lines of his attacks burning, doing some damage over time? But his defenses are super lowered. Maybe a toggle on that?&lt;br /&gt;
**Arc 3, not a priority.&lt;br /&gt;
 &lt;br /&gt;
*The Air Zero is straight up a b, all up in a blue/white deck? Her blocks may be ‘storm’ blocks allowing her to match them and then move around some blocks out of order that were around the storm blocks? Her passive is that she may have an extra move, at the cost of most of her base stats?&lt;br /&gt;
**Arc 3, not a priority.&lt;br /&gt;
 &lt;br /&gt;
*The Earth Zero is something I actually forgot? I think she was also a dragon? Green deck(?) and maybe like the elves in Clash. ‘growth’ are their blocks, allowing for healing. Their passive might be they are missing an entire row, but they’re a weaker version of karm’s walls, so have to play more defensively than the others, because they’re missing an entire row.&lt;br /&gt;
**Arc 3, not a priority.&lt;br /&gt;
 &lt;br /&gt;
*[[Bahumat]] is all about that soldier white. Passive is that if he manages to match two or more different ‘sets’ of the same of stat bonus kind he’ll get an extra bit when those pop. The drawback is that if you don’t get that extra set, he gets less than a normal character would. His special would be ‘platinum power’ (look at that in the morning) and matching them would grant a straight line of destruction.&lt;br /&gt;
**At best Arc 2, not a major priority.&lt;br /&gt;
 &lt;br /&gt;
*The Inferno Crusher Dwarf Metal Zero From Hell is all about black/red, berserking. Gets a bonus to attack sets, but takes damage every time he attacks. His blocks are spike blocks that explode, destroying both his and their blocks?&lt;br /&gt;
**Arc 3, not a priority.&lt;br /&gt;
&lt;br /&gt;
*[[Cimeriel]], an angel tasked with getting the voidlings back into the void, but has since fallen. Weirdly obsessed with Corvus. Has ‘chain’ blocks that convert blocks to useless chain blocks on the opponent’s side. If he matches them on an opponent’s side before they delete them he saps their stats. His passive is if they lose stats for any reason, he gains a percentage of them. Slowly gains stats otherwise.&lt;br /&gt;
**Arc 2, probably one of the big priorities after we nail down the Arc 1 characters.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Characters&amp;diff=125</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Characters&amp;diff=125"/>
				<updated>2014-04-10T15:16:03Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: /* Hina (Spells) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tryin&amp;#039; to touch on the bigger specifics of the kits on one page so we can easily compare/contrast. HERE GOES:&lt;br /&gt;
&lt;br /&gt;
==Blank (Template)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive:&amp;#039;&amp;#039;&amp;#039; Actually, seeing how Karm was the only one who had a passive explicitly written out and it&amp;#039;s now expressible in general gameplay terms, I think these might be a thing of the past. Additionally, with the removal of passives, I feel like artifacts can more easily be a thing now.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Dai]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 50/50 probably, 40/60 at most.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When active, Dai blocks stays on the field, and may be used as a wildcard to match with three of any other block.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*A middling combination of attacks that does some damage and allows her to enchant all active character blocks counting their matches as damage blocks too.&lt;br /&gt;
*Possibly a spell or two that consume her shields to do something, given how much she used to endanger herself in her all-ins.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Hina]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 50/50, I think.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When activated, consume 1 health or 2 shield of Hina, then do 1 health or 2 shield of damage to the opponent. They become inactive again, with a new more menacing icon. These consume 1 health or 2 shield of Hina still, but do 2 health or 4 shield of damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I imagine she has something to play off of a person&amp;#039;s mental reserves (embodying her feeding off emotions). What I&amp;#039;m thinking is she might actually increase (one of) their mental reserves to a certain amount/full for one turn, then at the start of her next turn she plays off whatever they haven&amp;#039;t consumed throwing at her.&lt;br /&gt;
*She might also have a spell that allows her to play off of mental attacks at her, making just spending all of the reserves from the above technique dangerous.&lt;br /&gt;
*Rereading some of Corvus&amp;#039; old notes, I do like the idea of punishing the enemy for deleting their blocks, as a possible spell effect. It&amp;#039;s possible the enemy loses some of their reserves or she gains some of hers, or both. Possibly gaining from deleting her own blocks as well. We&amp;#039;ll feel it out.&lt;br /&gt;
*Another one we discussed was the idea of a spell where she consumes her character blocks to destroy an equal amount of the opponent&amp;#039;s character blocks and doing damage based on that. I&amp;#039;m not sure I&amp;#039;m as sold as that as when I was when we first discussed it, it seems a bit brute force to her fairly tricky style, but I think it might be good for something outside of the scope I&amp;#039;ve setting right now anyway. We&amp;#039;ll talk(?).&lt;br /&gt;
&lt;br /&gt;
==[[Karm]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 10/90&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When active, his blocks move to the center and stay active, blocking minor damage. &lt;br /&gt;
*We need to nail down the specifics of this. Do they block 1 damage and then be destroyed, or 1 damage and then become deactivated, or that last one plus they can block 2 damage but then be destroyed? I think I&amp;#039;m leaning towards the middle one, though each one has its own playstyle. Might nail this down after finishing the rest of his kit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive:&amp;#039;&amp;#039;&amp;#039; Mm...It looks like both of his passives I originally typed up are now embodied in standard gameplay elements. Do they still count, or does he get a new one, or are passives a thing of the past? I THINK it might be the last right now, but we&amp;#039;ll talk and feel it out.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;Sweeping Kick,&amp;#039; a cheap physical attack. Karm is able to rearrange (or destroy?) a small amount of physical blocks on the opponent&amp;#039;s board, and does slight direct damage to the target&amp;#039;s health.&lt;br /&gt;
*&amp;#039;Cool Indifference,&amp;#039; a middling mental defense. Until his next turn, Karm&amp;#039;s mental blocks cannot be targeted or affected by any enemy&amp;#039;s spells. Additionally, any matches Karm makes before his next turn are guaranteed to spawn at least one special block on the board.&lt;br /&gt;
*&amp;#039;Tidal Wave,&amp;#039; requiring significant attack of both kinds. At great expense of reserves, Karm expends the special blocks he&amp;#039;s built up over time. There are a few possibilities here: They are simply consumed and do damage relative to that (boring but practical), or they travel into an opponent&amp;#039;s board and destroy one block per special block (interesting but not terribly damaging, unless it does damage for each opponent&amp;#039;s special block it manages to destroy or something). Either way, this is an all or nothing move, it greatly changes the shape of both boards but by sacrificing his sets of special blocks he is much more open to direct damage after doing this.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Koray]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 70/30, I think. Maybe 60/40, just to keep the &amp;#039;main&amp;#039; characters not too extreme outside of Karm, but eh.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When active, the block is consumed and able to be tossed at any location on the board, damaging the blocks around it in a + formation. As usual with damage, active blocks are merely deactivated, inactive blocks are destroyed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I could see him having a &amp;#039;defensive&amp;#039; spell that destroys some/most of the mental and/or physical defense blocks on the field and grants him an extra move. It&amp;#039;s defensive in that it manipulates his own board, but it&amp;#039;s very much an offensive spell, very Koray.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Corvus]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 90/10. Feels really hard to just poke down, very much a boss feel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Uhhhhh we should probably nail this down. I want it something to be very &amp;#039;oh shit&amp;#039; when it&amp;#039;s activated.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I imagine he has at least one piercing ability, which does direct damage to health through shields. It&amp;#039;s costly, but with everyone else having less health it gives him an advantage.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Lugh]] (Everything)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; I think we talked about giving her the possible one I mentioned for Cardgames? I think we need to nail down Lugh&amp;#039;s involvement in Episode 1 and 2 before nailing this down, actually.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Shadow]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; Somewhere between 40/60 and 60/40. Need to nail down exactly where he sits.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When activated, Shadow is able to target a block on the enemy&amp;#039;s board and obscure the blocks around it in a + formation. The blocks obscured are swapped randomly, screwing with people who try to commit the board to memory beforehand. I think for two turns.&lt;br /&gt;
*This is similar but different than Koray&amp;#039;s. Koray&amp;#039;s is destructive, Shadow&amp;#039;s is obstructive. He denies easy use of section of the board momentarily rather than removing the blocks outright, which is actually more annoying in some cases. Still, I can see it being considered weaker by many, so I think either the duration or size could be increased, though two turns seems reasonable right now.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Mental attack spell that orients the enemy ability to swap solely on diagonals.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Umbra Obscura]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 50/10(possibly higher to start but probably not 50), being able to raise her max shields with her special blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When consumed, UO is able to level up one of her abilities or her max shields. Possible other uses.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*A spell where she guesses where the opponent is going to make their next match. Any blocks that become active in the location are nullified and removed from the board, and it does trivial damage. Leveling it up increases the damage dealt.&lt;br /&gt;
*A spell where she guesses the ability they&amp;#039;ll next use, correct guesses negate the spell and give UO some reserves. Leveling up this spell increases the amount of time a spell can stay &amp;#039;guessed.&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Fenrir]] (Everything)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 80/20 or 90/10, I guess. Like Lugh, I think we need to nail down his specifics in the story.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; See above.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Tiamat]] (Everything)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; Mm. I think she might end up with a weird system like Umbra. I think she might be 30/30 with an additional 30 of kinda a wildcard she can turn into health depending on her form? I don&amp;#039;t know. I definitely want her to be a very tough character to master, but nonetheless can be taken out by quick characters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; In her water (default form), they may not do anything (though it&amp;#039;s possible they might be able to be pre-activated). Her alternate forms have various effects.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*So. It&amp;#039;s possible this will be split into all her spells, but I think instead it&amp;#039;ll be kinda a toggle. Has a five turn cooldown in addition to any cost for the various forms.&lt;br /&gt;
**For the next five rounds, she can turn into a form that alternate between Light and Dark (switches randomly?). Light provides some kind of offensive bonus, Dark defensive.&lt;br /&gt;
**For the next five rounds, she can turn into Poison form. Probably something like every strike of damage done in this form does one damage over time for three turns.&lt;br /&gt;
**For the next five rounds, she can turn into Binding form. Probably something about making enemy blocks unmovable in here, though that might be an ability&amp;#039;s effect.&lt;br /&gt;
**For the next &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; rounds, she can turn into Energy form. Immune to damage (and probably have some insane abilities), this is really good to use when the enemy&amp;#039;s winding up both leaves you without the flexibility to turn into other forms for three more turns.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Weapon Goddess]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 20/80. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Nanites. &lt;br /&gt;
**I&amp;#039;m debating if the healing/injecting are solely spells or one or the other. If it&amp;#039;s solely a spell, I imagine her nanites allow her to convert an adjacent block from the active one into a nanite, then make the current one inactive. But I feel like that could get really snowbally, unless some/most characters have a &amp;#039;wipe out (touching) type of block.&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Healing 1 health or 3 shields from her nanites.&lt;br /&gt;
*Injecting the nanites into the enemy board. Either as junk blocks and/or as something that do 1 damage over time until addressed.&lt;br /&gt;
*Sacrificing shields to fill up a select reserve.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Zero Hunter]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 70/30 or 80/20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Hunters.&lt;br /&gt;
*We need to figure out exactly how these work. Do they just go up a column, or do they hunt for a certain number of turns in the enemy&amp;#039;s board, or what?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I imagine he has something that reduces the effectiveness of doing the same thing twice. (making him a decent counter for like Corvus actually)&lt;br /&gt;
&lt;br /&gt;
==[[Devix]] (Everything)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 80/20, maybe? I think we need to figure out what he&amp;#039;s doing in Episode 1 to really nail this down.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Ditto.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Snakefox]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 60/40 probably?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m thinking when activated, she kicks her block down a column, randomly switching up the blocks in it. Alternately, that could be a spell, with various spells having various effects on how it&amp;#039;s tossed, I dunno.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Cardgames]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 40/60 probably?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; The idea I had on her was like Bestow, when activated her character block allows her to &amp;#039;enchant&amp;#039; one block of the active tetromino. That block doesn&amp;#039;t disappear and now counts as two blocks of that color. If the block is destroyed, it is replaced by the inactive character block.&lt;br /&gt;
*Right now I&amp;#039;m thinking the same block CAN be enchanted multiple times to count as three of a block, but obviously if it&amp;#039;s destroyed it only turns into one inactive character block. I&amp;#039;m trying to figure out if &amp;#039;enchanted&amp;#039; blocks are consumed when they&amp;#039;re matched, still around forever, or consume the enchant and return to a normal block. I THINK the latter is an interesting idea that makes the three one a possibility without destroying balance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I was thinking her spells let her add extra effects to her &amp;#039;enchanted&amp;#039; blocks, like making them count as damage or shield blocks as well when matched.&lt;br /&gt;
*The ability to mimic the last spell cast (by enemy and/or herself even???) by paying one (counter on a?) enchanted block of the block type needed. This ability can&amp;#039;t be used if it was the last used ability, of course.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Ari]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 30/70, I think? A lot about regeneration, may go a bit 20/80 even.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Phoenixes. I&amp;#039;m thinking her blocks start as a spark. When activated, they turn into an egg. After she takes damage, the egg hatches and becomes a phoenix.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[The Triad]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 50/50 (POSSIBLY less on both sides, if we really load a lot of power into their early game). Like others, probably need to figure out what they do.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; I was thinking they affect the enemy&amp;#039;s board, reserves, and health with everything they do.&lt;br /&gt;
*It&amp;#039;s possible this would be loaded into abilities instead, but it&amp;#039;s possible it drains a trivial amount of damage, draining one of the enemy&amp;#039;s reserves randomly, and messing up their board a bit. Make them an active threat to late game characters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=CORVUS_STOP_BEING_RADIO_SILENT&amp;diff=124</id>
		<title>CORVUS STOP BEING RADIO SILENT</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=CORVUS_STOP_BEING_RADIO_SILENT&amp;diff=124"/>
				<updated>2014-04-01T05:06:21Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Created page with &amp;quot;YOU DUMB KISAMA                                   &amp;#039;&amp;#039;This page brought to you by Mean Jean the Yiffing Machine. &amp;#039;&amp;#039;                                             &amp;#039;&amp;#039;&amp;#039;dickbutts&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
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&amp;#039;&amp;#039;This page brought to you by Mean Jean the Yiffing Machine.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;dickbutts&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Characters&amp;diff=123</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Characters&amp;diff=123"/>
				<updated>2014-04-01T04:57:26Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Created page with &amp;quot;Tryin&amp;#039; to touch on the bigger specifics of the kits on one page so we can easily compare/contrast. HERE GOES:  ==Blank (Template)== &amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
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&lt;div&gt;Tryin&amp;#039; to touch on the bigger specifics of the kits on one page so we can easily compare/contrast. HERE GOES:&lt;br /&gt;
&lt;br /&gt;
==Blank (Template)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive:&amp;#039;&amp;#039;&amp;#039; Actually, seeing how Karm was the only one who had a passive explicitly written out and it&amp;#039;s now expressible in general gameplay terms, I think these might be a thing of the past. Additionally, with the removal of passives, I feel like artifacts can more easily be a thing now.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Dai]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 50/50 probably, 40/60 at most.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When active, Dai blocks stays on the field, and may be used as a wildcard to match with three of any other block.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*A middling combination of attacks that does some damage and allows her to enchant all active character blocks counting their matches as damage blocks too.&lt;br /&gt;
*Possibly a spell or two that consume her shields to do something, given how much she used to endanger herself in her all-ins.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Hina]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 50/50, I think.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When activated, consume 1 health or 2 shield of Hina, then do 1 health or 2 shield of damage to the opponent. They become inactive again, with a new more menacing icon. These consume 1 health or 2 shield of Hina still, but do 2 health or 4 shield of damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I imagine she has something to play off of a person&amp;#039;s mental reserves (embodying her feeding off emotions). What I&amp;#039;m thinking is she might actually increase (one of) their mental reserves to a certain amount/full for one turn, then at the start of her next turn she plays off whatever they haven&amp;#039;t consumed throwing at her.&lt;br /&gt;
*She might also have a spell that allows her to play off of mental attacks at her, making just spending all of the reserves from the above technique dangerous.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Karm]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 10/90&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When active, his blocks move to the center and stay active, blocking minor damage. &lt;br /&gt;
*We need to nail down the specifics of this. Do they block 1 damage and then be destroyed, or 1 damage and then become deactivated, or that last one plus they can block 2 damage but then be destroyed? I think I&amp;#039;m leaning towards the middle one, though each one has its own playstyle. Might nail this down after finishing the rest of his kit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passive:&amp;#039;&amp;#039;&amp;#039; Mm...It looks like both of his passives I originally typed up are now embodied in standard gameplay elements. Do they still count, or does he get a new one, or are passives a thing of the past? I THINK it might be the last right now, but we&amp;#039;ll talk and feel it out.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;Sweeping Kick,&amp;#039; a cheap physical attack. Karm is able to rearrange (or destroy?) a small amount of physical blocks on the opponent&amp;#039;s board, and does slight direct damage to the target&amp;#039;s health.&lt;br /&gt;
*&amp;#039;Cool Indifference,&amp;#039; a middling mental defense. Until his next turn, Karm&amp;#039;s mental blocks cannot be targeted or affected by any enemy&amp;#039;s spells. Additionally, any matches Karm makes before his next turn are guaranteed to spawn at least one special block on the board.&lt;br /&gt;
*&amp;#039;Tidal Wave,&amp;#039; requiring significant attack of both kinds. At great expense of reserves, Karm expends the special blocks he&amp;#039;s built up over time. There are a few possibilities here: They are simply consumed and do damage relative to that (boring but practical), or they travel into an opponent&amp;#039;s board and destroy one block per special block (interesting but not terribly damaging, unless it does damage for each opponent&amp;#039;s special block it manages to destroy or something). Either way, this is an all or nothing move, it greatly changes the shape of both boards but by sacrificing his sets of special blocks he is much more open to direct damage after doing this.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
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==[[Koray]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 70/30, I think. Maybe 60/40, just to keep the &amp;#039;main&amp;#039; characters not too extreme outside of Karm, but eh.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When active, the block is consumed and able to be tossed at any location on the board, damaging the blocks around it in a + formation. As usual with damage, active blocks are merely deactivated, inactive blocks are destroyed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I could see him having a &amp;#039;defensive&amp;#039; spell that destroys some/most of the mental and/or physical defense blocks on the field and grants him an extra move. It&amp;#039;s defensive in that it manipulates his own board, but it&amp;#039;s very much an offensive spell, very Koray.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Corvus]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 90/10. Feels really hard to just poke down, very much a boss feel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Uhhhhh we should probably nail this down. I want it something to be very &amp;#039;oh shit&amp;#039; when it&amp;#039;s activated.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I imagine he has at least one piercing ability, which does direct damage to health through shields. It&amp;#039;s costly, but with everyone else having less health it gives him an advantage.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Lugh]] (Everything)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; I think we talked about giving her the possible one I mentioned for Cardgames? I think we need to nail down Lugh&amp;#039;s involvement in Episode 1 and 2 before nailing this down, actually.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Shadow]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; Somewhere between 40/60 and 60/40. Need to nail down exactly where he sits.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When activated, Shadow is able to target a block on the enemy&amp;#039;s board and obscure the blocks around it in a + formation. The blocks obscured are swapped randomly, screwing with people who try to commit the board to memory beforehand. I think for two turns.&lt;br /&gt;
*This is similar but different than Koray&amp;#039;s. Koray&amp;#039;s is destructive, Shadow&amp;#039;s is obstructive. He denies easy use of section of the board momentarily rather than removing the blocks outright, which is actually more annoying in some cases. Still, I can see it being considered weaker by many, so I think either the duration or size could be increased, though two turns seems reasonable right now.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Mental attack spell that orients the enemy ability to swap solely on diagonals.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Umbra Obscura]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 50/10(possibly higher to start but probably not 50), being able to raise her max shields with her special blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; When consumed, UO is able to level up one of her abilities or her max shields. Possible other uses.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*A spell where she guesses where the opponent is going to make their next match. Any blocks that become active in the location are nullified and removed from the board, and it does trivial damage. Leveling it up increases the damage dealt.&lt;br /&gt;
*A spell where she guesses the ability they&amp;#039;ll next use, correct guesses negate the spell and give UO some reserves. Leveling up this spell increases the amount of time a spell can stay &amp;#039;guessed.&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Fenrir]] (Everything)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 80/20 or 90/10, I guess. Like Lugh, I think we need to nail down his specifics in the story.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; See above.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Tiamat]] (Everything)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; Mm. I think she might end up with a weird system like Umbra. I think she might be 30/30 with an additional 30 of kinda a wildcard she can turn into health depending on her form? I don&amp;#039;t know. I definitely want her to be a very tough character to master, but nonetheless can be taken out by quick characters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; In her water (default form), they may not do anything (though it&amp;#039;s possible they might be able to be pre-activated). Her alternate forms have various effects.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*So. It&amp;#039;s possible this will be split into all her spells, but I think instead it&amp;#039;ll be kinda a toggle. Has a five turn cooldown in addition to any cost for the various forms.&lt;br /&gt;
**For the next five rounds, she can turn into a form that alternate between Light and Dark (switches randomly?). Light provides some kind of offensive bonus, Dark defensive.&lt;br /&gt;
**For the next five rounds, she can turn into Poison form. Probably something like every strike of damage done in this form does one damage over time for three turns.&lt;br /&gt;
**For the next five rounds, she can turn into Binding form. Probably something about making enemy blocks unmovable in here, though that might be an ability&amp;#039;s effect.&lt;br /&gt;
**For the next &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; rounds, she can turn into Energy form. Immune to damage (and probably have some insane abilities), this is really good to use when the enemy&amp;#039;s winding up both leaves you without the flexibility to turn into other forms for three more turns.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Weapon Goddess]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 20/80. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Nanites. &lt;br /&gt;
**I&amp;#039;m debating if the healing/injecting are solely spells or one or the other. If it&amp;#039;s solely a spell, I imagine her nanites allow her to convert an adjacent block from the active one into a nanite, then make the current one inactive. But I feel like that could get really snowbally, unless some/most characters have a &amp;#039;wipe out (touching) type of block.&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Healing 1 health or 3 shields from her nanites.&lt;br /&gt;
*Injecting the nanites into the enemy board. Either as junk blocks and/or as something that do 1 damage over time until addressed.&lt;br /&gt;
*Sacrificing shields to fill up a select reserve.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Zero Hunter]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 70/30 or 80/20.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Hunters.&lt;br /&gt;
*We need to figure out exactly how these work. Do they just go up a column, or do they hunt for a certain number of turns in the enemy&amp;#039;s board, or what?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I imagine he has something that reduces the effectiveness of doing the same thing twice. (making him a decent counter for like Corvus actually)&lt;br /&gt;
&lt;br /&gt;
==[[Devix]] (Everything)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 80/20, maybe? I think we need to figure out what he&amp;#039;s doing in Episode 1 to really nail this down.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Ditto.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Snakefox]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 60/40 probably?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m thinking when activated, she kicks her block down a column, randomly switching up the blocks in it. Alternately, that could be a spell, with various spells having various effects on how it&amp;#039;s tossed, I dunno.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Cardgames]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 40/60 probably?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; The idea I had on her was like Bestow, when activated her character block allows her to &amp;#039;enchant&amp;#039; one block of the active tetromino. That block doesn&amp;#039;t disappear and now counts as two blocks of that color. If the block is destroyed, it is replaced by the inactive character block.&lt;br /&gt;
*Right now I&amp;#039;m thinking the same block CAN be enchanted multiple times to count as three of a block, but obviously if it&amp;#039;s destroyed it only turns into one inactive character block. I&amp;#039;m trying to figure out if &amp;#039;enchanted&amp;#039; blocks are consumed when they&amp;#039;re matched, still around forever, or consume the enchant and return to a normal block. I THINK the latter is an interesting idea that makes the three one a possibility without destroying balance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*I was thinking her spells let her add extra effects to her &amp;#039;enchanted&amp;#039; blocks, like making them count as damage or shield blocks as well when matched.&lt;br /&gt;
*The ability to mimic the last spell cast (by enemy and/or herself even???) by paying one (counter on a?) enchanted block of the block type needed. This ability can&amp;#039;t be used if it was the last used ability, of course.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[Ari]] (Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 30/70, I think? A lot about regeneration, may go a bit 20/80 even.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; Phoenixes. I&amp;#039;m thinking her blocks start as a spark. When activated, they turn into an egg. After she takes damage, the egg hatches and becomes a phoenix.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[The Triad]] (Block, Spells)==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health/Shield:&amp;#039;&amp;#039;&amp;#039; 50/50 (POSSIBLY less on both sides, if we really load a lot of power into their early game). Like others, probably need to figure out what they do.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Block:&amp;#039;&amp;#039;&amp;#039; I was thinking they affect the enemy&amp;#039;s board, reserves, and health with everything they do.&lt;br /&gt;
*It&amp;#039;s possible this would be loaded into abilities instead, but it&amp;#039;s possible it drains a trivial amount of damage, draining one of the enemy&amp;#039;s reserves randomly, and messing up their board a bit. Make them an active threat to late game characters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Tutorial&amp;diff=122</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Tutorial&amp;diff=122"/>
				<updated>2014-03-28T16:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Created page with &amp;quot;==Preface== So first of all, if it isn&amp;#039;t obvious, this isn&amp;#039;t the final draft of the interface. Hell, there&amp;#039;s a decent chance this isn&amp;#039;t even a final draft of the system, we&amp;#039;ll...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
So first of all, if it isn&amp;#039;t obvious, this isn&amp;#039;t the final draft of the interface. Hell, there&amp;#039;s a decent chance this isn&amp;#039;t even a final draft of the system, we&amp;#039;ll see. Right now I&amp;#039;ll focus on UI elements that will definitely be changed:&lt;br /&gt;
*The center line (the red one between boards) will be made wider, so as make it clearer where the two boards end.&lt;br /&gt;
**(Additionally in the final draft the enemy&amp;#039;s (or the player who&amp;#039;s turn it isn&amp;#039;t? I don&amp;#039;t know just yet, probably this actually) board will be a bit darker, just to help focus)&lt;br /&gt;
*Not sold on the shield block, don&amp;#039;t know if it&amp;#039;s the color or the shape (or the Color and the Shape by the Foo Fighters). Sword block is fine right now, MIGHT change it in a final detailing stage.&lt;br /&gt;
*The colors are too pastel on my laptop screen. On my desktop they&amp;#039;re fine, though I&amp;#039;d probably want them a bit more neon.&lt;br /&gt;
*I think by default the player would probably be on top (to give the more natural feeling of gravity with blocks going down towards the center rather than going up on the bottom), so I&amp;#039;d PROBABLY flip the information so their portrait is on the left. &lt;br /&gt;
**I was gonna have the sides flipped, but I may their abilities further spaced apart (and the enemies darkened in the final draft) it could probably make more sense just to have &amp;#039;health and reserves on the left, spells on the right&amp;#039; for both sides, DERP.&lt;br /&gt;
*A move counter, double derp. &lt;br /&gt;
**Currently on each player&amp;#039;s turn, they get four moves. It costs a move to activate a character block next to an active tetromino. A move is refunded if:&lt;br /&gt;
***They use the delete function (not used in this tutorial because triple DERP) AND create a cascade that causes a match.&lt;br /&gt;
***They match four character blocks together (additionally, this costs no moves to activate, but anyone banking on this is probably largely wasting their time).&lt;br /&gt;
&lt;br /&gt;
As a note, I&amp;#039;ll say what will probably stay the same:&lt;br /&gt;
*The basic colors for the currently colored blocks, and the fact that they&amp;#039;ll be the least detailed (though they&amp;#039;ll probably get a nice little token sheen in the final draft)&lt;br /&gt;
**Light Green - Physical Attack Reserve&lt;br /&gt;
**Dark Green - Physical Defense Reserve&lt;br /&gt;
**Pink - Mental Attack Reserve&lt;br /&gt;
**Purple - Mental Defense Reserve&lt;br /&gt;
**The reason these are the least detailed is because they&amp;#039;re the &amp;#039;least appealing&amp;#039; blocks, they add to your reserves, your MP system in this game. This is still really important, but it doesn&amp;#039;t have a direct impact on your life like the ones below.&lt;br /&gt;
*Shield (Shield) and Damage (sword) will probably be slightly more detailed, drawing the eye to them. Current ideas for the block are okay, may change &amp;#039;em in time though.&lt;br /&gt;
**Shields raise your shield (Gasp! NOTE: Shields were an idea that came up after the original UI was drawn up, so they aren&amp;#039;t represented in it yet, WHOOPS), preventing damage from reaching your health (which, outside of possibly one or two kits cannot be regenerated). Swords, meanwhile, when matched, do direct damage to the enemy&amp;#039;s shields (if they&amp;#039;re up) or health.&lt;br /&gt;
*Character blocks (I&amp;#039;m gonna start calling &amp;#039;em that rather than special, I think?) are highly detailed symbols inside a circle, to really draw the eye to them.&lt;br /&gt;
**Every character&amp;#039;s is different, but as they&amp;#039;re a big part of playing the character (and the rarest spawned of the blocks, 1/13 chance rather than 2/13) I want them to draw your eye.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s lots more to ramble about, but I think I&amp;#039;ll touch on some of it during the actual example of a resolution.&lt;br /&gt;
&lt;br /&gt;
==Board Generation==&lt;br /&gt;
[http://www.beepboop.wit-n-wiz.com/images/2/2e/Sample_Board.png Sample Board]&lt;br /&gt;
&lt;br /&gt;
The board is randomly filled with blocks. The meanings of each blocks were explained above, I&amp;#039;m not doing it again here, just look up.&lt;br /&gt;
===Nitty-Gritty===&lt;br /&gt;
I&amp;#039;ve currently got a board simulator programmed, it&amp;#039;s fairly simple, I mean it&amp;#039;s an array. 1/7 are physical attack, 2/8 are physical defense, 3/9 are mental attack, 4/10 are mental defense, 5/11 are sword, 6/12 are shield, and 13 is the character block.&lt;br /&gt;
&lt;br /&gt;
==Board Clean-Up==&lt;br /&gt;
[http://www.beepboop.wit-n-wiz.com/images/0/08/PreRound_1.png Board Clean-Up]&lt;br /&gt;
&lt;br /&gt;
This step is pretty much there just for the programmers. The random board started with matches, and by default we don&amp;#039;t want matches at the start, it puts too much power into luck that takes away from skill.&lt;br /&gt;
===Nitty-Gritty===&lt;br /&gt;
As such, the program runs its match checker before anyone gets their move, then replaces one of the blocks with a random block of another type. This one in the example is &amp;#039;truly&amp;#039; random and therefore kinda dumb, as you can see it fails to get rid of what will still leave a match around the tetrominoes numbered 1. And to resolve the tetromino created after the bottom 1 was resolved, it actually ended up generating a dark green and creating a NEW tetromino. Honestly though, I&amp;#039;m not sure if it needs to be TOO smart (at best check adjacent blocks and don&amp;#039;t make it the same color as any), just because with how many types of blocks there are I find it hard to believe there&amp;#039;d really be a chance of it getting stuck in this step for a noticeable amount of time to the player.&lt;br /&gt;
&lt;br /&gt;
==Round 1, Karm (Top)==&lt;br /&gt;
[http://www.beepboop.wit-n-wiz.com/images/4/4b/Round_1_Karm.png Round 1 Karm]&lt;br /&gt;
&lt;br /&gt;
Karm swaps the placement of his special block (highlighted) with an adjacent shield block to make an active tetromino.&lt;br /&gt;
*He has three moves left, so he spends one on each of the character blocks adjacent to a block in the active tetromino.&lt;br /&gt;
**It&amp;#039;s important to note, as you&amp;#039;ll see below, the tetromino does not resolve instantly like in most match-three-type games, but is active until the beginning of the next turn of player who created it. This gives opponents the ability to mess up active sets with abilities or special blocks, delaying the match further (this cuts both ways, of course).&lt;br /&gt;
===Nitty-Gritty===&lt;br /&gt;
Swapping values in arrays is easy. Now we have to keep track of which ones are active. You know how I said 1/7 are physical attack? In my current algorithm, in generation, if it&amp;#039;s in the 7-12 range it reduces it to 1-6, so I can use 7-12 as active versions. I kinda derped on active versions of the character block in my current build of the skeleton, but I imagine I could just do 14.&lt;br /&gt;
&lt;br /&gt;
==Round 1, Koray (Bottom)==&lt;br /&gt;
[http://www.beepboop.wit-n-wiz.com/images/2/25/Round_1_Koray.png Round 1 Koray]&lt;br /&gt;
&lt;br /&gt;
Koray swaps two blocks (NOTE: he could have and should have deleted the one he swapped, I kinda derped on that, though this does work out for him at the end of next round anyway), creating an active tetromino of mental attack blocks.&lt;br /&gt;
*It&amp;#039;s adjacent to two character blocks, so he spends two moves activating those. &lt;br /&gt;
*He still has one move left (two if he deleted that block to create the tetromino), but for the sake of emphasizing the very bones of the system he apparently doesn&amp;#039;t use it.&lt;br /&gt;
&lt;br /&gt;
===Nitty-Gritty===&lt;br /&gt;
Nothing new really here. Deleting a value and cascading it down is also pretty simple in an array.&lt;br /&gt;
&lt;br /&gt;
==Round 2, Karm==&lt;br /&gt;
[http://www.beepboop.wit-n-wiz.com/images/4/41/Round_2_Karm.png Round 2 Karm]&lt;br /&gt;
&lt;br /&gt;
So of note here is Karm doesn&amp;#039;t actually do anything this turn, this is just to show a resolution. &lt;br /&gt;
*The active tetromino resolves at the beginning of the turn and moves down. &lt;br /&gt;
*In most cases the character block would be consumed, but Karm&amp;#039;s (currently) work in a way they are not. &lt;br /&gt;
**Instead, they stay on the board active, then move down towards the center (as you can see with the righthand ones). &lt;br /&gt;
**They are consumed when Karm takes damage blocking a minor amount of it, or when the blocks are made inactive and then attacked again, as will be seen below.&lt;br /&gt;
&lt;br /&gt;
===Nitty-Gritty===&lt;br /&gt;
At the start of the turn, if the value in the array is 7-12, delete it and move the values from above. If it&amp;#039;s 14 and character case is Karm, move it down until it runs into another 14.&lt;br /&gt;
&lt;br /&gt;
==Round 2, Koray==&lt;br /&gt;
Alright, this is a big one.&lt;br /&gt;
&lt;br /&gt;
[http://www.beepboop.wit-n-wiz.com/images/f/f5/Round_2_Koray.png Round 2 Koray, Character Block 1]&lt;br /&gt;
&lt;br /&gt;
Koray&amp;#039;s active tetromino resolves, and his character blocks are consumed. His allow him to target a part of the board in a + shape, on either board. &lt;br /&gt;
*He sets his sites on Karm&amp;#039;s cluster of character blocks. The blocks on the | portion are all inactive, so they&amp;#039;re immediately destroyed by the blast. The two special blocks on the - of the shape are hit and made inactive.&lt;br /&gt;
*Again, because of the way Karm&amp;#039;s blocks work, the active one now &amp;#039;sinks&amp;#039; down to where the inactive one was on the right. This will end up saving that inactive block in the next step, though Karm will be left with no active character blocks, how sad.&lt;br /&gt;
*Also note Koray is destroying one of his blocks with the bottom of the + shape in order to hit the two of Karm&amp;#039;s character blocks.&lt;br /&gt;
&lt;br /&gt;
[http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_2_Koray_Block_2.png Round 2 Koray, Character Block 2]&lt;br /&gt;
&lt;br /&gt;
So blocks on the | configuration of the + on both sides have moved to fill the gaps.&lt;br /&gt;
*The left of Karm&amp;#039;s character blocks in the blast is now inactive, and so destroyed as easily as any other inactive block.&lt;br /&gt;
*The right one from last time got moved up a block due to active sinking to the bottom, and that one that sank is now hit and made inactive too. Overall a good play from Koray, he negated three of Karm&amp;#039;s moves with only two and being a quickfire (ah, ah) type of character Koray wants Karm to have as few defenses as possible.&lt;br /&gt;
&lt;br /&gt;
[http://www.beepboop.wit-n-wiz.com/images/7/7e/Round_3_Karm.png Round 2 Koray, finally beginning] (ignore the image name, i quadruple derped (quaderpled) on that)&lt;br /&gt;
&lt;br /&gt;
After all his special blocks are consumed, Koray&amp;#039;s turn actually begins, with the active blocks disappearing. He gets lucky here that he didn&amp;#039;t delete earlier and gets two active tetrominoes at the start of his turn.&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s the end of example of moves and resolutions (and character blocks), there&amp;#039;s a few mechanics that weren&amp;#039;t presented here (damage/shields, abilities, deleting) that I&amp;#039;ll likely create similar stuff for in time, but ideally this should give people an idea of what the system looks like.&lt;br /&gt;
&lt;br /&gt;
===Nitty-Gritty===&lt;br /&gt;
Ugh, not looking foward to programming Koray&amp;#039;s blocks, especially when he uses it in edge cases like this where it hits both boards. It may actually be simpler to program the board as one array than two separate ones due to cases like this, though they are fairly rare. I don&amp;#039;t know, I&amp;#039;ll mull it over. Anyway, Koray chooses a block for the center and then if it&amp;#039;s active it hits the deactivate code and if it&amp;#039;s inactive then it deletes and moves values. It does this check for every block in that + configuration ((x,y), (x+/-1, y), (x, y+/-y)). Not that bad in that form, but when he&amp;#039;s hitting both boards it gets ugly to program for if they&amp;#039;re separate arrays.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Main_Page&amp;diff=121</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Main_Page&amp;diff=121"/>
				<updated>2014-03-28T14:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story Information==&lt;br /&gt;
*[[Setting]]&lt;br /&gt;
**[[Sote]], &amp;#039;[[Planet X]]&amp;#039;, [[Zirconia]]&lt;br /&gt;
*[[Story]]&lt;br /&gt;
**[[Arc 1]]&lt;br /&gt;
**[[Timeline]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Main Characters:&amp;#039;&amp;#039;&amp;#039; [[Dai]], [[Hina]], [[Karm]], [[Koray]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Voidspawn:&amp;#039;&amp;#039;&amp;#039; [[Corvus]], [[Lugh]], [[Shadow]], [[Umbra Obscura]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Agents:&amp;#039;&amp;#039;&amp;#039; [[Fenrir]], [[Tiamat]], [[Weapon Goddess]], [[Zero Hunter]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Miscellaneous:&amp;#039;&amp;#039;&amp;#039; [[Andreas]], [[Bahamut]] (&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;), [[Cim]], [[Devix]], [[Laidena]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;???:&amp;#039;&amp;#039;&amp;#039; [[Jean]], [[Jean II]]: Electric Boogaloo, [[The Triad]]&lt;br /&gt;
*[[Races]]&lt;br /&gt;
** [[Elves]], [[Dwarves]], [[Dragons]], [[Orcs]], [[Servant]], [[Uligo]], [[Cubus]], [[Usagi]] &lt;br /&gt;
&lt;br /&gt;
==System Information==&lt;br /&gt;
*[[Gameplay Concepts]]&lt;br /&gt;
*[[Pseudo-Code]]&lt;br /&gt;
*[[Tutorial]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous/Reference==&lt;br /&gt;
*[[Logs]] - Improv&amp;#039;d dumb that we&amp;#039;re in part adapting to this because we never back of bad ideas.&lt;br /&gt;
*[http://www.ti.wit-n-wiz.com/index.php?title=Races Races] - A list of all races on Sote, with detailed pages that have general descriptions and cultural and fashion summaries. Certainly can work outside of these, but they&amp;#039;re there if you want &amp;#039;em.&lt;br /&gt;
*[http://www.ti.wit-n-wiz.com/index.php?title=Hostiles Hostiles] - A list of more monstrous shit on Sote. Same as above.&lt;br /&gt;
*[http://cdl.wit-n-wiz.com/scans/ Scans] - Old reference drawings for races and/or characters, because I&amp;#039;ve always been more of a visual learner.&lt;br /&gt;
*[http://duelacademy-r2.livejournal.com/189554.html?thread=13385074#t13385074 Ari&amp;#039;s Form] - Some meta stuff about Ari, her journal may be worth a poke by any/all of us to steal dumb from because I don&amp;#039;t know if you guys know this, but we actively have a shortage of dumb and need to steal it from everywhere we can, it&amp;#039;s not like we can generate dumb on our own, it&amp;#039;s not like this whole sentence is dumb.&lt;br /&gt;
&lt;br /&gt;
==Priorities (Nailing Down Arc 1)==&lt;br /&gt;
Think I&amp;#039;m gonna go ahead and establish some priorities, just to have some direction with our current work.&lt;br /&gt;
*Outline [[Arc 1]] in its entirety, come up with some strong character interactions, et cetera. Really make it sparkle.&lt;br /&gt;
*Develop passives, blocks, and abilities for every character that fights or is fought in Arc 1. All four Main Characters, AT LEAST Corvus but probably all the Voidspawn, probably just ZH of the Agents, and Snakefox Jean and the Triad. That comes out to 7-11, open twenty four hours. Possibly Devix, which would round it out to 8-12, more appealing numbers because they&amp;#039;re even. We&amp;#039;ll see, though, once we outline it.&lt;br /&gt;
**Characters that will appear in Arc 1 that probably will NOT be playable in the first arc: The other three agents, the Miscellaneous characters outside of Cim, and Tad. That said, I imagine Laidena and/or Tad will be controllable in the out of combat way briefly when they come looking for the Voidspawn (and so this may be possible for other similar characters), but I think including either of them as combatants would hurt the general feel of the first arc, personally.&lt;br /&gt;
*Also, we may want to go ahead and refer to arcs as episodes internally, because that&amp;#039;s more or less what they are? And I feel that&amp;#039;d allow us to be more candid with player expectations, so when they see &amp;#039;Episode 1&amp;#039; attached they go &amp;#039;Okay, so this is to be continued, this non-ending is not as infuriating now.&amp;#039;&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_3_Karm.png&amp;diff=120</id>
		<title>File:Round 3 Karm.png</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_3_Karm.png&amp;diff=120"/>
				<updated>2014-03-27T21:46:22Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Karmeleaux uploaded a new version of &amp;amp;quot;File:Round 3 Karm.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The start of round three, the board after all that chaos.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_2_Koray_Block_2.png&amp;diff=119</id>
		<title>File:Round 2 Koray Block 2.png</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_2_Koray_Block_2.png&amp;diff=119"/>
				<updated>2014-03-27T21:46:16Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Karmeleaux uploaded a new version of &amp;amp;quot;File:Round 2 Koray Block 2.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Koray strikes the same area again, deactivating the special block that moved down on the right of his + and destroying the inactive special block on the left of it.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_3_Karm.png&amp;diff=118</id>
		<title>File:Round 3 Karm.png</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_3_Karm.png&amp;diff=118"/>
				<updated>2014-03-27T21:37:02Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: The start of round three, the board after all that chaos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The start of round three, the board after all that chaos.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_2_Koray_Block_2.png&amp;diff=117</id>
		<title>File:Round 2 Koray Block 2.png</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_2_Koray_Block_2.png&amp;diff=117"/>
				<updated>2014-03-27T21:36:38Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Koray strikes the same area again, deactivating the special block that moved down on the right of his + and destroying the inactive special block on the left of it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Koray strikes the same area again, deactivating the special block that moved down on the right of his + and destroying the inactive special block on the left of it.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_2_Koray.png&amp;diff=116</id>
		<title>File:Round 2 Koray.png</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_2_Koray.png&amp;diff=116"/>
				<updated>2014-03-27T21:35:13Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Koray&amp;#039;s mental attack match resolves and consumes his special blocks, allowing him to destroy a set of blocks in a + arrangement. He chooses to hit the area where there&amp;#039;s a plethora of Karm&amp;#039;s special blocks, knowing that&amp;#039;s gonna be obnoxious. Hitting t...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Koray&amp;#039;s mental attack match resolves and consumes his special blocks, allowing him to destroy a set of blocks in a + arrangement. He chooses to hit the area where there&amp;#039;s a plethora of Karm&amp;#039;s special blocks, knowing that&amp;#039;s gonna be obnoxious. Hitting the inactive blocks destroy them, hitting the active blocks deactivates them. Due to this, the active on Karm&amp;#039;s second row moves down below the now inactive one.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_2_Karm.png&amp;diff=115</id>
		<title>File:Round 2 Karm.png</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_2_Karm.png&amp;diff=115"/>
				<updated>2014-03-27T21:31:05Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: The active blocks resolve, vanishing from the board and being replaced by blocks further away from the center. Karm&amp;#039;s blocks, when activated, stay activated, move towards the center of the board, and can block a small amount of damage, the first two ha...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The active blocks resolve, vanishing from the board and being replaced by blocks further away from the center. Karm&amp;#039;s blocks, when activated, stay activated, move towards the center of the board, and can block a small amount of damage, the first two happening here to the right of the shield match.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_1_Koray.png&amp;diff=114</id>
		<title>File:Round 1 Koray.png</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_1_Koray.png&amp;diff=114"/>
				<updated>2014-03-27T21:29:05Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Koray swaps two blocks, and activates the adjacent special blocks. NOTE: In the current iteration he&amp;#039;d still have one move left on this turn, but I&amp;#039;m just doing this to show the very basics so I&amp;#039;m lazy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Koray swaps two blocks, and activates the adjacent special blocks. NOTE: In the current iteration he&amp;#039;d still have one move left on this turn, but I&amp;#039;m just doing this to show the very basics so I&amp;#039;m lazy.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=File:Sample_Board.png&amp;diff=113</id>
		<title>File:Sample Board.png</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=File:Sample_Board.png&amp;diff=113"/>
				<updated>2014-03-27T21:27:37Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Randomly generated board.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randomly generated board.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=File:PreRound_1.png&amp;diff=112</id>
		<title>File:PreRound 1.png</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=File:PreRound_1.png&amp;diff=112"/>
				<updated>2014-03-27T21:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Removing any matches at the start of the game from the randomly generated board, by randomly selected a block in the match and replacing it with another random block. NOTE: This is a very simple and dumb way of approaching this issue, and as such creates two new tetrominoes in the process. I skipped this step because I am impatient and it probably wouldn&amp;#039;t actually work like this, I just did this real quick.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_1_Karm.png&amp;diff=111</id>
		<title>File:Round 1 Karm.png</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=File:Round_1_Karm.png&amp;diff=111"/>
				<updated>2014-03-27T21:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Karm swaps two blocks, and activates the three special blocks next to it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Karm swaps two blocks, and activates the three special blocks next to it.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=File:PreRound_1.png&amp;diff=110</id>
		<title>File:PreRound 1.png</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=File:PreRound_1.png&amp;diff=110"/>
				<updated>2014-03-27T21:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Randomly generated board.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randomly generated board.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Main_Page&amp;diff=108</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Main_Page&amp;diff=108"/>
				<updated>2014-03-27T04:31:25Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Setting]]&lt;br /&gt;
**[[Sote]], &amp;#039;[[Planet X]]&amp;#039;, [[Zirconia]]&lt;br /&gt;
*[[Story]]&lt;br /&gt;
**[[Arc 1]]&lt;br /&gt;
**[[Timeline]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Main Characters:&amp;#039;&amp;#039;&amp;#039; [[Dai]], [[Hina]], [[Karm]], [[Koray]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Voidspawn:&amp;#039;&amp;#039;&amp;#039; [[Corvus]], [[Lugh]], [[Shadow]], [[Umbra Obscura]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Agents:&amp;#039;&amp;#039;&amp;#039; [[Fenrir]], [[Tiamat]], [[Weapon Goddess]], [[Zero Hunter]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Miscellaneous:&amp;#039;&amp;#039;&amp;#039; [[Andreas]], [[Bahamut]] (&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;), [[Cim]], [[Devix]], [[Laidena]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;???:&amp;#039;&amp;#039;&amp;#039; [[Jean]], [[Jean II]]: Electric Boogaloo, [[The Triad]]&lt;br /&gt;
*[[Races]]&lt;br /&gt;
** [[Elves]], [[Dwarves]], [[Dragons]], [[Orcs]], [[Servant]], [[Uligo]], [[Cubus]], [[Usagi]] &lt;br /&gt;
*[[Gameplay Concepts]]&lt;br /&gt;
*[[Pseudo-Code]]&lt;br /&gt;
*Various Other Content&lt;br /&gt;
**[[Logs]] - Improv&amp;#039;d dumb that we&amp;#039;re in part adapting to this because we never back of bad ideas.&lt;br /&gt;
**[http://www.ti.wit-n-wiz.com/index.php?title=Races Races] - A list of all races on Sote, with detailed pages that have general descriptions and cultural and fashion summaries. Certainly can work outside of these, but they&amp;#039;re there if you want &amp;#039;em.&lt;br /&gt;
**[http://www.ti.wit-n-wiz.com/index.php?title=Hostiles Hostiles] - A list of more monstrous shit on Sote. Same as above.&lt;br /&gt;
**[http://cdl.wit-n-wiz.com/scans/ Scans] - Old reference drawings for races and/or characters, because I&amp;#039;ve always been more of a visual learner.&lt;br /&gt;
**[http://duelacademy-r2.livejournal.com/189554.html?thread=13385074#t13385074 Ari&amp;#039;s Form] - Some meta stuff about Ari, her journal may be worth a poke by any/all of us to steal dumb from because I don&amp;#039;t know if you guys know this, but we actively have a shortage of dumb and need to steal it from everywhere we can, it&amp;#039;s not like we can generate dumb on our own, it&amp;#039;s not like this whole sentence is dumb.&lt;br /&gt;
==Priorities (Nailing Down Arc 1)==&lt;br /&gt;
Think I&amp;#039;m gonna go ahead and establish some priorities, just to have some direction with our current work.&lt;br /&gt;
*Outline [[Arc 1]] in its entirety, come up with some strong character interactions, et cetera. Really make it sparkle.&lt;br /&gt;
*Develop passives, blocks, and abilities for every character that fights or is fought in Arc 1. All four Main Characters, AT LEAST Corvus but probably all the Voidspawn, probably just ZH of the Agents, and Snakefox Jean and the Triad. That comes out to 7-11, open twenty four hours. Possibly Devix, which would round it out to 8-12, more appealing numbers because they&amp;#039;re even. We&amp;#039;ll see, though, once we outline it.&lt;br /&gt;
**Characters that will appear in Arc 1 that probably will NOT be playable in the first arc: The other three agents, the Miscellaneous characters outside of Cim, and Tad. That said, I imagine Laidena and/or Tad will be controllable in the out of combat way briefly when they come looking for the Voidspawn (and so this may be possible for other similar characters), but I think including either of them as combatants would hurt the general feel of the first arc, personally.&lt;br /&gt;
*Also, we may want to go ahead and refer to arcs as episodes internally, because that&amp;#039;s more or less what they are? And I feel that&amp;#039;d allow us to be more candid with player expectations, so when they see &amp;#039;Episode 1&amp;#039; attached they go &amp;#039;Okay, so this is to be continued, this non-ending is not as infuriating now.&amp;#039;&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Main_Page&amp;diff=107</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Main_Page&amp;diff=107"/>
				<updated>2014-03-27T04:14:02Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Setting]]&lt;br /&gt;
**[[Sote]], &amp;#039;[[Planet X]]&amp;#039;, [[Zirconia]]&lt;br /&gt;
*[[Story]]&lt;br /&gt;
**[[Arc 1]]&lt;br /&gt;
**[[Timeline]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Main Characters:&amp;#039;&amp;#039;&amp;#039; [[Dai]], [[Hina]], [[Karm]], [[Koray]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Voidspawn:&amp;#039;&amp;#039;&amp;#039; [[Corvus]], [[Lugh]], [[Shadow]], [[Umbra Obscura]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Agents:&amp;#039;&amp;#039;&amp;#039; [[Fenrir]], [[Tiamat]], [[Weapon Goddess]], [[Zero Hunter]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Miscellaneous:&amp;#039;&amp;#039;&amp;#039; [[Andreas]], [[Bahamut]] (&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;), [[Cim]], [[Devix]], [[Laidena]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;???:&amp;#039;&amp;#039;&amp;#039; [[Jean]], [[Jean II]]: Electric Boogaloo, [[The Triad]]&lt;br /&gt;
*[[Races]]&lt;br /&gt;
** [[Elves]], [[Dwarves]], [[Dragons]], [[Orcs]], [[Servant]], [[Uligo]], [[Cubus]], [[Usagi]] &lt;br /&gt;
*[[Gameplay Concepts]]&lt;br /&gt;
*[[Pseudo-Code]]&lt;br /&gt;
*Various Other Content&lt;br /&gt;
**[[Logs]] - Improv&amp;#039;d dumb that we&amp;#039;re in part adapting to this because we never back of bad ideas.&lt;br /&gt;
**[http://www.ti.wit-n-wiz.com/index.php?title=Races Races] - A list of all races on Sote, with detailed pages that have general descriptions and cultural and fashion summaries. Certainly can work outside of these, but they&amp;#039;re there if you want &amp;#039;em.&lt;br /&gt;
**[http://www.ti.wit-n-wiz.com/index.php?title=Hostiles Hostiles] - A list of more monstrous shit on Sote. Same as above.&lt;br /&gt;
**[http://cdl.wit-n-wiz.com/scans/ Scans] - Old reference drawings for races and/or characters, because I&amp;#039;ve always been more of a visual learner.&lt;br /&gt;
==Priorities (Nailing Down Arc 1)==&lt;br /&gt;
Think I&amp;#039;m gonna go ahead and establish some priorities, just to have some direction with our current work.&lt;br /&gt;
*Outline [[Arc 1]] in its entirety, come up with some strong character interactions, et cetera. Really make it sparkle.&lt;br /&gt;
*Develop passives, blocks, and abilities for every character that fights or is fought in Arc 1. All four Main Characters, AT LEAST Corvus but probably all the Voidspawn, probably just ZH of the Agents, and Snakefox Jean and the Triad. That comes out to 7-11, open twenty four hours. Possibly Devix, which would round it out to 8-12, more appealing numbers because they&amp;#039;re even. We&amp;#039;ll see, though, once we outline it.&lt;br /&gt;
**Characters that will appear in Arc 1 that probably will NOT be playable in the first arc: The other three agents, the Miscellaneous characters outside of Cim, and Tad. That said, I imagine Laidena and/or Tad will be controllable in the out of combat way briefly when they come looking for the Voidspawn (and so this may be possible for other similar characters), but I think including either of them as combatants would hurt the general feel of the first arc, personally.&lt;br /&gt;
*Also, we may want to go ahead and refer to arcs as episodes internally, because that&amp;#039;s more or less what they are? And I feel that&amp;#039;d allow us to be more candid with player expectations, so when they see &amp;#039;Episode 1&amp;#039; attached they go &amp;#039;Okay, so this is to be continued, this non-ending is not as infuriating now.&amp;#039;&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Laidena&amp;diff=99</id>
		<title>Laidena</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Laidena&amp;diff=99"/>
				<updated>2014-03-26T04:16:22Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*Super-corrupted adult woman pretty much. Standard adult proportions, not exaggerated. But that&amp;#039;s burying the lead of all the random monstrous parts all over her.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*Analytical, desperate to understand what we have, but terrified to let go of it in lieu of something new. Tradition embodies in a lot of ways.&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*The Jeopardy theme.&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*Possibly 50/50, like Dai I can see her having a few effects of tossing part (not all in like Dai) at her opponent with various effects, though they&amp;#039;re more likely to be restrictions than damage for Laidena&amp;#039;s theme.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*Mm, honestly I&amp;#039;m sure if she&amp;#039;s gonna be playable or just &amp;#039;supporting.&amp;#039; At least until the third arc. If she does, she&amp;#039;s supposed to be a master of practical magic so I imagine she&amp;#039;d be tricky and spell-reliant.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
&lt;br /&gt;
===[[Corvus]]===&lt;br /&gt;
*Disgust, fear, the usual mix people feel for him.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;[[Shadow]]&amp;#039;&amp;#039;===&lt;br /&gt;
*&amp;#039;&amp;#039;Hm, not sure!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===[[Tad]]===&lt;br /&gt;
*Though once Tad&amp;#039;s apprentice, she has gone down a much different path than Tad. In general she has struggled to keep things as they are rather than trying to cause change, but when the offer the new knowledge it seems like she flips sides.&lt;br /&gt;
&lt;br /&gt;
===[[Umbra Obscura]]=== &lt;br /&gt;
*Finally leaning towards orc for Umbra Obscura, so Laidena can note that orcs used to be violent terrible things until they learned to society, and she&amp;#039;s curious if UO is the same for Voidspawn. She also tries to reflect on her own inability to act without information with UO, though unsurprisingly makes little to no headway doing that.&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*Same boat as UO really, though a bit trickier because I feel like she&amp;#039;d probably not be playable until the third arc so it&amp;#039;s tough to keep her prominent without being playable whereas UO we can always resolve by just tossing at a few token battles and/or puzzles.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Zero_Hunter&amp;diff=98</id>
		<title>Zero Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Zero_Hunter&amp;diff=98"/>
				<updated>2014-03-26T04:06:00Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*I think he&amp;#039;ll probably stay the same. I kinda hate typing shit like this, but I feel like making him the only of a minority wouldn&amp;#039;t be great because he&amp;#039;s not the MOST relatable and if we made all the cubii Hispanic well that&amp;#039;s even worse. So yeah. There. Probably pretty fit, don&amp;#039;t know if he&amp;#039;s visibly muscled or kinda slightly bigger than lean. Leaning towards the latter, but I don&amp;#039;t know, it might undersell the dedication of the character? Still, physical strength isn&amp;#039;t his primary thing.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*Zero Hunter is kinda the opposite of Tiamat. He recognizes the &amp;#039;humanity&amp;#039; in most anyone except Zeroes, who he hates with a passion. He will still use force to take down non-Zeroes, but he&amp;#039;ll leave them alive in all the most extreme cases.&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*Uh, hm.&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*Probably another chunky one like Corvus, something like 80/20. I feel like I might be underselling his defenses a bit, but he&amp;#039;s an instigator and doesn&amp;#039;t really back so I think that&amp;#039;s more important to depict.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
&lt;br /&gt;
*Blue/black, probably. Maybe red, as you said. He&amp;#039;s about reading his opponent and then usually taking them out when they expose their weaknesses in attacks.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
*&amp;#039;Hunter&amp;#039; blocks which move through the opponent&amp;#039;s board and destroy special blocks. There&amp;#039;s a few ways to do this and I think we&amp;#039;ll have to have a working model done to figure out the exact pacing. Original discussions included homing when me made matches or just simply traveling up columns, but another one to consider is when opponents make matches, so if they don&amp;#039;t &amp;#039;use&amp;#039; or protect special blocks they put them at risk of being devoured.&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;[[Corvus]]&amp;#039;&amp;#039;===&lt;br /&gt;
*&amp;#039;&amp;#039;Ugh I remember even with Cim busting ZH out these two had some sort of relationship, probably wouldn&amp;#039;t be bad to have one here still.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===[[Fenrir]]===&lt;br /&gt;
*ZH is pretty neutral, viewing Fenrir mostly as a nuisance and occasionally as a tool. He&amp;#039;ll sometimes use him as a distraction while he goes for priority targets, but usually has to keep him on a short leash to avoid undesired casualties.&lt;br /&gt;
&lt;br /&gt;
===[[Tiamat]]===&lt;br /&gt;
*As mentioned on Tiamat&amp;#039;s page, ZH and Tiamat have known each other a long time. However, ZH is very critical of her inaction relative to her power, while she thinks he&amp;#039;s too destructive. OH THOSE WACKY ROOMMATES&lt;br /&gt;
&lt;br /&gt;
===[[Weapon Goddess]]===&lt;br /&gt;
*ZH doesn&amp;#039;t terribly get along with her, she&amp;#039;s too irrational and impulsive from his perspective. She needs to be more calculated in her involvement.&lt;br /&gt;
&lt;br /&gt;
==Issues To Be Resolved==&lt;br /&gt;
*His past probably needs to be trimmed down significantly. Also kinda figure out what he&amp;#039;s doing beyond Arc 1. He&amp;#039;s probably in one of the worst places overall, really.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Weapon_Goddess&amp;diff=97</id>
		<title>Weapon Goddess</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Weapon_Goddess&amp;diff=97"/>
				<updated>2014-03-26T03:54:29Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*I think at one point I might have made her black? That works. I was considering Asian for her as well, but I feel like applying that to the tech-savvy one might be positive racism and there&amp;#039;s no positive racism. I feel like she&amp;#039;s probably shorter and has a bit of meat on the bones as the kids say, to kinda fit in with her tech-focused life. It doesn&amp;#039;t really define the character, but it is a trait they have.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*The most maternal and sensitive of the Agents, she&amp;#039;s constantly expressing disapproval at their lack of respect for...anything. She&amp;#039;s pretty much the only one doing philanthropy with her relative immense power.&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*Industrial/electronic, easy. Don&amp;#039;t be an idiot.&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*Almost as low as Karm, something like 15/85 or 25/75 at most, just to give Karm some breathing room of uniqueness down at the bottom. She&amp;#039;s very good at regenerating shields though, and one of the only, if not the only who can regenerate a token amount of health with ease.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
*Nanites. She uses &amp;#039;em to heal herself, and can &amp;#039;inject&amp;#039; &amp;#039;em into the enemy board to disrupt and disorient. More here later, lazy right now.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Fenrir]]===&lt;br /&gt;
*Weapon Goddess feels pity for Fenrir, for certain, but she tries to rein him in to keep him from being destructive.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow]]===&lt;br /&gt;
*Once Shadow finally gets his goals clear, I imagine these two grow pretty close, being the only one that help in a reckless destructive group.&lt;br /&gt;
&lt;br /&gt;
===[[Tiamat]]===&lt;br /&gt;
*Weapon Goddess gives the token bit of politeness when they occasionally cross paths, but she finds Tiamat&amp;#039;s inaction and lack of respect for basic life disgusting and would probably let that slip out in extended conversation.&lt;br /&gt;
&lt;br /&gt;
===[[Zero Hunter]]===&lt;br /&gt;
*ZH is the other techhead in the group, so the two end up talking a fair bit. Nonetheless, just as with the others, Weapon Goddess has issues with his goals and methods, and they come to a head in conversation sometimes, and may come to blows in Zeroconia.&lt;br /&gt;
&lt;br /&gt;
==Issues To Be Resolved==&lt;br /&gt;
*Her early story could use some smoothing out, I think. Otherwise I think she&amp;#039;s got a pretty good role in all three arcs. As with all others, if y&amp;#039;all think of something speak now or forever hold your peace.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Tiamat&amp;diff=96</id>
		<title>Tiamat</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Tiamat&amp;diff=96"/>
				<updated>2014-03-26T03:48:03Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*In an effort to diversify my cast to match yours (you son of a bitch), I can see Tiamat having Asian features. Regardless, I&amp;#039;d like to up the weirdness in her form a bit, especially because she was a very early dragon so she shouldn&amp;#039;t be TOO human, it should mostly be begrudging because people don&amp;#039;t like working with giant dragons. Scales, blue-tinted skin, et cetera in her general form. I feel like her humanoid form is vaguely &amp;#039;sexy,&amp;#039; but it&amp;#039;s not about attraction, it&amp;#039;s about dominance, and about disarming people with how dominant she appears. She&amp;#039;s beautiful, confident, you gotta do what she says.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*A long time ago, Tiamat was gonna be queen of the dragons. Then a very short time after that, she saw a terrible thing, and her drive to do anything was shaken. A long time has since passed, but she&amp;#039;s still stuck in her rut, only slightly roused from it when the plight of dragons enters her view. Even then, she&amp;#039;s stuck playing the victim and it both makes her an unreliable leader and all the more likely to enter the cycle again.&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*Probably more spacey/dreamy prog, or perhaps unique songs for each form, the majority of which fit the spacey/dreamy tag but then there&amp;#039;s poison.&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*Oh jeez. I can see her having a weird system like Umbra, probably tied to her forms. Uh, pass right now.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*All the colors of the rainbow. Tiamat, moreso than any other character pulled into this, represents change. But it&amp;#039;s not always good change, and it&amp;#039;s not always fluid. It&amp;#039;s just change. Her general feel will be kinda blue because she is a water dragon, but poison would pull from black, control and energy from white, and light/dark I imagine would actually feel kinda blue because she&amp;#039;d switch randomly between the two during the form and each would play off what was done with the other.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
*Tiamat&amp;#039;s default block may simply be something like &amp;#039;Dragon&amp;#039;s Fury,&amp;#039; and pretty much function like neutral blocks (which may not exist anymore?). One of her spells lets her change forms, however, and each form makes these blocks behave in new and exciting ways. She&amp;#039;d be VERY complicated and a bitch to balance, but if done right would be a fun way to play and an engaging one to go against.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
&lt;br /&gt;
===[[Bahamut]]===&lt;br /&gt;
*So is this my Bahamut then? As in, Maker of the Dragons and Elves? Because if so, fuck that guy. If not, I imagine Tiamat still sees him as an equal target at least, she has some unresolved issues!&lt;br /&gt;
&lt;br /&gt;
===[[Fenrir]]===&lt;br /&gt;
*The only Agent more broken than her, she enjoys treating Fenrir like a pet. Fenrir of course is terrified of her due to her immense power, but he gives her what she wants because the alternative may be worse. Also, of the three agents above him, Tiamat is the one with the least concern for normal Tellurian life and lets him run loose and go wild sometimes, which is nice. She&amp;#039;s like the fun mom.&lt;br /&gt;
&lt;br /&gt;
===[[Weapon Goddess]]===&lt;br /&gt;
*Weapon Goddess is generally very good at being polite, so Tiamat doesn&amp;#039;t really have a problem with her. In addition, almost all of Tiamat&amp;#039;s forms, due to how reality warping they are, interfere with WG&amp;#039;s nanites, so the two don&amp;#039;t really get to hang out much anyway. If they did, Tiamat&amp;#039;s opinion would probably change.&lt;br /&gt;
&lt;br /&gt;
===[[Zero Hunter]]===&lt;br /&gt;
*ZH, like Tiamat, predates the majority of other Agents births. They are old souls, and as such, if nothing else are equivalent to longtime coworkers. Tiamat, however, is personally opposed to his destructive goals, and ZH will call Tiamat out on her lazing on her own, leaning to equally long-running tension. I imagine due to how long they&amp;#039;ve known each other there is a sort of comfort around one another, but they&amp;#039;re Agents specifically and headstrong in general so I don&amp;#039;t think they make much effort to really spend time together outside of the Plane.&lt;br /&gt;
&lt;br /&gt;
==Issues To Be Resolved==&lt;br /&gt;
*It&amp;#039;s a way off and I think it&amp;#039;s more or less covered, but I feel like she kinda just... gives up after Arc 2? I don&amp;#039;t know. Otherwise, I don&amp;#039;t know.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Umbra_Obscura&amp;diff=95</id>
		<title>Umbra Obscura</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Umbra_Obscura&amp;diff=95"/>
				<updated>2014-03-26T03:44:04Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*A beautiful and terrifying exaggerated orc. I&amp;#039;m thinking she&amp;#039;s definitely got an approachable face, but the spikes all over her body are twisted and gnarled. Not sure about the rest of her proportions, wouldn&amp;#039;t be surprised if they were close to Laidena&amp;#039;s for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*Live and learn. At any price necessary.&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*Symphonic metal. Precise, thought out, but still sinisterly aggressive underneath it all.&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*Mmm...I think she might be a unique case where she starts off at like 50/10, but one of her spells/passives lets her increase her shield capacity? I&amp;#039;m hesitant to break the rules so quickly, but well Umbra is supposed to be weird as fuck already. If we don&amp;#039;t do that, I... can kinda see her going in any direction to almost either extreme, which is why the unique feel is more tempting for her for me right now.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*COPYPASTE: Playing off that and her quest for knowledge, I figure Corvus is &amp;#039;action&amp;#039; and she is &amp;#039;prediction,&amp;#039; so one of her spells could let her draw a tetromino on the enemy board (only letting them known one was drawn, not where), and if they make an active block for each block placement she correctly guessed she does damage for.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
*COPYPASTE: Umbra Obscura probably has the most boring special blocks that can just be expended to make her spells stronger. However, she has some of the most unusual spells in the game, so she&amp;#039;s tricky for even smart players to be as/against, but absolutely deadly when done right. My idea is by consuming her special blocks by having them next to an active match when it&amp;#039;s removed, she&amp;#039;s able to &amp;#039;level up&amp;#039; one of her abiltiies. That prediction one gains damage when she levels it up.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*COPYPASTE: Then another idea I had in a similar vein is she can predict a spell, if they use it within the number of turns its cost is wasted and she does minute damage. For that spell, the duration of the prediction is increased, so if she gets too far along she can pretty much shut someone out of spells entirely.&lt;br /&gt;
**It&amp;#039;s entirely possible grand characters like the Mosses wouldn&amp;#039;t have any solely physical or mental spells anyway, but rather require a mixture of both for every one of their spells in order to compensate their scope.&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
&lt;br /&gt;
===[[Corvus]]===&lt;br /&gt;
*In my head, largely predictable, but occasionally infuriating when he finds tools to his own ends. I imagine when he discovers the gate and starts planning accordingly, UO threatens to kill him if he doesn&amp;#039;t reveal what he knows, and he calmly responds if she does kill him she&amp;#039;ll never know.&lt;br /&gt;
&lt;br /&gt;
===[[Laidena]]===&lt;br /&gt;
*Laidena is the only one to refer to her by full name (and perhaps even come up with it???), so there&amp;#039;s an instant bond there. In addition, Laidena willingly communicates information and reflects off her, giving her a touch of understanding people as well as knowledge.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow]]===&lt;br /&gt;
*In my head, interesting to keep tabs on, but ultimately an unfortunate creature that flails for purpose. Still, given he feels he has nothing he often heavily gambles and brings unexpected results.&lt;br /&gt;
&lt;br /&gt;
==Issues To Be Resolved==&lt;br /&gt;
*I definitely want her to be a kinda &amp;#039;come from behind&amp;#039; antagonist that kinda catches people off-guard, but I think I PROBABLY make her TOO uninvolved, we&amp;#039;ll have to find that sweet spot of being involved enough that people have interest in her while also keeping her at a level where it&amp;#039;s not super obvious that she&amp;#039;s as powerful and dangerous as her siblings.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Shadow&amp;diff=94</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Shadow&amp;diff=94"/>
				<updated>2014-03-26T03:41:32Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*A BUNNY DEMON no exaggerated elf FINE. Androgynous (we did say elf), probably attractive/lean/whatnot as elves are, but still a bit off-putting because of his exaggerated bits.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*Unsure. Blah bleh bloo feel free adding more.&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*Prog metal, all over the place, erratic and searching for meaning, coming up empty.&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*Probably like 40/60, focused on defending while whittling down one&amp;#039;s mental reserves (I imagine he has something that does damage the less mental stuff they have, or drains it and if it&amp;#039;s already at zero starts to do damage, effectively driving the opponent catatonic). I don&amp;#039;t know though, this is more your forte.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*COPYPASTE: Shadow is black/blue and should be infuriating. His ‘illusion’ blocks mix up the reflection of the board they were in and then turn them black, obscuring their true colors to be matched up, causing the opponent to waste moves if they’re unlucky. His passive is probably something like he does more damage if he’s healthier than his opponent, but does less if he’s weaker. Also maybe that he heals a little bit if his opponent makes a move that doesn’t result in a match.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===[[Dai]]===&lt;br /&gt;
*Like with Karm below, I imagine in time Shadow searches hard for meaning through the main group. Eventually he may come to be like &amp;#039;oh i can help them,&amp;#039; but at first he may be like &amp;#039;MAYBE IF I DESTROY THEM???&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===[[Karm]]===&lt;br /&gt;
*I imagine, being genderless and undetailed, Shadow identifies himself with Karm a bit, though Karm himself doesn&amp;#039;t really get it because does he get anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Issues To Be Resolved==&lt;br /&gt;
*Mostly his family situation for Arc 1, otherwise I feel he&amp;#039;s in decent enough shape. He&amp;#039;s aimless and his story is kinda amorphous currently, but it works for him so.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Lugh&amp;diff=93</id>
		<title>Lugh</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Lugh&amp;diff=93"/>
				<updated>2014-03-25T16:45:46Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
*A beautiful woman, angel wings, white where Corvus is black. Wings as hands, maybe? We&amp;#039;ll discuss this more, try to figure out exactly if she&amp;#039;s supposed to be beautiful, or motherly, or kinda offputting, or what.&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*Probably a bit like Karm, Weapon Goddess, and POSSIBLY Devix, who have low health but high shields and easy access to regenerating them. Definitely not as dedicated to the bit as the first two, though. 40/60, I&amp;#039;d want to say.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*Close to maybe Devix? Maybe she can put down field effects that restrict her and her opponent? I&amp;#039;m not completely sure on this yet.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===[[Corvus]]===&lt;br /&gt;
*Made her, some loyalty, but is generally seen as a misguided man she hopes to turn around.&lt;br /&gt;
&lt;br /&gt;
===[[Dai]]===&lt;br /&gt;
*May connect with her rather than Karm in this case?&lt;br /&gt;
&lt;br /&gt;
===[[Shadow]]===&lt;br /&gt;
*Fellow &amp;#039;C-Lister&amp;#039; Void-Spawn and has some similarities while Lugh can understand the frustration and the like her fellow void-spawn is going through. &lt;br /&gt;
&lt;br /&gt;
===[[Umbra Obscura]]===&lt;br /&gt;
*Most in common, but Lugh has empathy and morals, so is slightly scared of UO and maybe idolizes her.&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*On most pages this is a small little section with minor things, but we&amp;#039;ve really got to figure Lugh&amp;#039;s part out, especially for Arc 1, if she&amp;#039;s the one dying for Arc 2. I discussed some minor stuff with Jean in this vein, if you ever pop back around just remind me and I&amp;#039;ll be able to jump from there.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Corvus&amp;diff=92</id>
		<title>Corvus</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Corvus&amp;diff=92"/>
				<updated>2014-03-25T16:42:00Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*A terrifyingly burly and big Giant/Tengu. Stands like 8 feet tall. Dresses really well though. Terrifying, the stuff of nightmares. Nice suit though, yeah.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*Burn it all and do it in a stylish manner. &lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*Thrash metal, plain and simple. Because he thrashes things!&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*I want to say something like 90/10, even though that kinda disagrees with the below. I feel like he might still be more defensive than Koray, but rather than in taking an actual defense he just does disables and whatnot. I don&amp;#039;t know, this is spitballin&amp;#039;, we&amp;#039;ll talk in the future.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*Black/Red beat down tactics. He&amp;#039;s coming at you hard and fast and heavy. Defense is secondary, but is more required than a character like say, Koray? He also requires strategy to use well or he quickly gets overwhelmed.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
*Match two special blocks, get a free attack? &lt;br /&gt;
**Karm here. Thoroughly unsold on this, Corvus is the main antagonist and should have a huge &amp;#039;oh fuck&amp;#039; with his special blocks. Don&amp;#039;t know how attached you were to this or if it was just kinda filler, but I think we can do better. May have an equivalent somewhere in his passives or spells, but as I said, I definitely think his special blocks should feel like they have some weight to them, and a free attack isn&amp;#039;t terribly unimpressive but it just feels too empty to really have someone react with fear. I don&amp;#039;t know, maybe my sights are too high, but &amp;#039;&amp;#039;&amp;#039;SHOOT FOR THE MOON BECAUSE EVEN IF YOU MISS YOU&amp;#039;LL BLOW UP SOME FUCKING STARS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
===[[Koray]]===&lt;br /&gt;
*Along with Tad, Corvus&amp;#039; first experience to the rest of the world. Finds him a &amp;#039;fun rival&amp;#039; to fight with sometimes, hopefully this won&amp;#039;t prove his hubris undoing.&lt;br /&gt;
&lt;br /&gt;
===[[Lugh]]===&lt;br /&gt;
*His own &amp;#039;dear mirror&amp;#039; he&amp;#039;s made to not really care about. Finds her useful, if completely unstable at times in cleaning out what he can&amp;#039;t be bothered to.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow]]===&lt;br /&gt;
*Pedantic creature, searching for meaning in a universe where there isn&amp;#039;t any. &lt;br /&gt;
&lt;br /&gt;
===[[Tad]]===&lt;br /&gt;
*Sent to the void, probably feels about the same as he does about Koray. Luckily, he&amp;#039;s never coming back???&lt;br /&gt;
&lt;br /&gt;
===[[Umbra Obscura]]===&lt;br /&gt;
*Obnoxious know it all, pursuing too vague and mysterious goals. Later, HATE HATE BREAK BONES BEEP BOOP&lt;br /&gt;
&lt;br /&gt;
==Issues to be Resolved==&lt;br /&gt;
*Mm, I&amp;#039;m sure there&amp;#039;s some I&amp;#039;m forgetting, but the big piece to me is &amp;#039;How much do we use him.&amp;#039; He&amp;#039;s pretty much the main bad guy for all three arcs, and I want to make sure that doesn&amp;#039;t feel tiring, so I want to be safe. Granted, his modus operandi changes GREATLY for each arc, so maybe we don&amp;#039;t really have to worry about it, but I&amp;#039;ll go ahead and say it.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Koray&amp;diff=91</id>
		<title>Koray</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Koray&amp;diff=91"/>
				<updated>2014-03-25T16:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*Almost Arabic? Almond colored skin, dark hair, maybe some lighter scars on his face and his arms. How&amp;#039;s his build? I imagine him slightly muscular without being action hero, like clearly in-shape due to the demands of his lifestyle.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*He&amp;#039;s a teenager. Hotheaded and impulsive. Heartstrong and headweak.&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*I was kinda like &amp;#039;It kinda sucks that Indian kind of music wouldn&amp;#039;t work for him&amp;#039; but you throw hip-hop drums underneath and bam. YOU&amp;#039;RE WELCOME&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*60/40, at most 70/30. Definitely not focused on regenerating shields (or &amp;#039;going on the defensive), but still not TOO out of whack.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red.&amp;#039;&amp;#039;&amp;#039; So red. Your suggestions are very good on this front, &amp;#039;&amp;#039;&amp;#039;all offense, no defense.&amp;#039;&amp;#039;&amp;#039; Red decks doesn&amp;#039;t really impress in 2014, but the interesting ones (in my opinion) are &amp;#039;&amp;#039;&amp;#039;increasing damage&amp;#039;&amp;#039;&amp;#039; to opponent or to all players. It&amp;#039;s possible as an effect he&amp;#039;s able to double the effects of attack or damage blocks until his next turn, stuff like that, &amp;#039;&amp;#039;&amp;#039;all or nothing start to finish.&amp;#039;&amp;#039;&amp;#039; All aspects of Red mentioned in the wiki (&amp;#039;&amp;#039;&amp;#039;destroying opponent&amp;#039;s desired stuff, sacrificing one&amp;#039;s own stuff for great temporary power, easy access to direct damage&amp;#039;&amp;#039;&amp;#039;) is very Koray. &amp;#039;&amp;#039;&amp;#039;Haste&amp;#039;&amp;#039;&amp;#039; being predominantly (entirely?) a Red thing is also an interesting aspect, it&amp;#039;s possible he has access to spells or passives that grant him an extra move when matching attack or damage. Additionally, with this effect, I could see it being a toggle spell, where the default is he gets extra moves while matching, while the toggle is instead he gains extra damage (with the (possible?) gate of the toggle requiring not flipping until the next turn). It&amp;#039;s a simple and thematic toggle, so we may have finally found one, huzzah.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
&lt;br /&gt;
===[[Dai]]===&lt;br /&gt;
*In my mind, admiration, eventually being interpreted as something more. But good luck with that, kid.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;[[Hina]]&amp;#039;&amp;#039;===&lt;br /&gt;
*&amp;#039;&amp;#039;I&amp;#039;ll let you detail most of this.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*I thinks Koray&amp;#039;s big issue currently is when the Servant (or whatever) enters him (hehe), and why. Something I recently started considering is Savaeiou(y)h sealed it in him when he was young, because he was drunk on whores and didn&amp;#039;t think it through. Because I think that adds more to Savaesh&amp;#039;s story if you want to use him, but I don&amp;#039;t know. I think a lot of things.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Karm&amp;diff=90</id>
		<title>Karm</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Karm&amp;diff=90"/>
				<updated>2014-03-25T16:36:26Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*Karm. What are you, stupid? Probably gettin&amp;#039; some minor details to his head added as well as a few other redesigns pieces, just to make sure he feels really unique going in. Honestly, the whole bathrobe/sandals thing is kinda stupid, but you know what, why not. It feels unique and is a bit quirky, doubt I&amp;#039;d change in unless I could do something better in that vein.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
* Apathetic, surprising I know.&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*Probably funk, as you said, bouncy, bass heavy.&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*Probably 10/90, the least health in the game. But his special block and spells help him deflect damage and regenerate his shields, so he&amp;#039;s deceptively beefy if you can&amp;#039;t pierce the shields.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*As you said, &amp;#039;&amp;#039;&amp;#039;blue.&amp;#039;&amp;#039;&amp;#039; Gameplay is &amp;#039;&amp;#039;&amp;#039;flexible&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;fluid&amp;#039;&amp;#039;&amp;#039; ah ah), Karm is all about &amp;#039;&amp;#039;&amp;#039;manipulating momentum&amp;#039;&amp;#039;&amp;#039;. Additionally, Karm is supposed to be &amp;#039;&amp;#039;&amp;#039;able to shrug off a lot of damage&amp;#039;&amp;#039;&amp;#039; that would be fatal to others due to the majority of his body being nonorganic, but if he is &amp;#039;&amp;#039;&amp;#039;hit right he goes down easy&amp;#039;&amp;#039;&amp;#039;. So, &amp;#039;&amp;#039;&amp;#039;low health&amp;#039;&amp;#039;&amp;#039;, but a good &amp;#039;&amp;#039;&amp;#039;way to mitigate&amp;#039;&amp;#039;&amp;#039; it.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039; Karm (probably) has the lowest health in the game.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039; Karm is able to sacrifice his special blocks to mitigate damage.&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
*Karm has blocks representing his abilities as a Water Zero, in my head a sort of blue/teal ying-yang deal, curvy, cool colors, you know. Karm is able to passively use them to block attacks. Additionally, Karm is able to match his special blocks, which then &amp;#039;fall&amp;#039; to the center of the board and stay there, activated. These allow a strong defense against any abilities that travel through boards, as well as playing off of any abilities of his that build off of having a lot of active sets.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical:&amp;#039;&amp;#039;&amp;#039; &amp;#039;Sweeping Kick,&amp;#039; a physical attack. Karm is able to rearrange (or destroy?) a small amount of physical blocks on the opponent&amp;#039;s board, and does slight direct damage to the target&amp;#039;s health.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental:&amp;#039;&amp;#039;&amp;#039; &amp;#039;Cool Indifference,&amp;#039; a mental defense. Until his next turn, Karm&amp;#039;s mental blocks cannot be targeted or affected by any enemy&amp;#039;s spells. Additionally, any matches Karm makes before his next turn are guaranteed to spawn at least one special block on the board.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination:&amp;#039;&amp;#039;&amp;#039; &amp;#039;Tidal Wave,&amp;#039; requiring attack of both kinds. At great expense of reserves, Karm expends the special blocks he&amp;#039;s built up over time. There are a few possibilities here: They are simply consumed and do damage relative to that (boring but practical), or they travel into an opponent&amp;#039;s board and destroy one block per special block (interesting but not terribly damaging, unless it does damage for each opponent&amp;#039;s special block it manages to destroy or something). Either way, this is an all or nothing move, it greatly changes the shape of both boards but by sacrificing his sets of special blocks he is much more open to direct damage after doing this.&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
*Feels very cohesive to me, feel it captures the character and translates to gameplay well.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Dai]]===&lt;br /&gt;
*Karm&amp;#039;s longterm traveling companion and partner in crime both metaphorically and literally, Karm emulates friendship with her perfectly. He shows concern when she appears sad, he feigns worry when she&amp;#039;s missing or acting out, and matches wits with her in casual conversation.&lt;br /&gt;
&lt;br /&gt;
===[[Devix]]===&lt;br /&gt;
*One of the few people Karm actively makes an effort to dislike, due to him genociding his people. LET IT GO ALREADY JEEZ&lt;br /&gt;
&lt;br /&gt;
===[[Koray]]===&lt;br /&gt;
*Polite enough to accommodate Karm when he messes up the travel, Karm quickly &amp;#039;gets used to&amp;#039; him.&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*As mentioned elsewhere, we probably need to make his backstory a bit less contrived. Kinda also need to pin down what goes wrong with the portal, as also mentioned elsewhere. Otherwise, ???.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Hina&amp;diff=89</id>
		<title>Hina</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Hina&amp;diff=89"/>
				<updated>2014-03-25T16:34:01Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*I like the idea of pulling from Latino roots for her, actually, go all out with the Dia de los Muetros influence, I think it could be fun. I feel like she might have a &amp;#039;sexy&amp;#039;/&amp;#039;skimmy&amp;#039; feel to kinda capture the bubbly/festival feel, but it&amp;#039;s not NECESSARY, it&amp;#039;s just not explicitly obtrusive to the character.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*Sounds like you&amp;#039;re making her bubbly, which is fine, because we need someone to keep the group light, especially Koray, so that works.&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*Again, I wouldn&amp;#039;t be opposed to going all out in Latino roots. You said she felt kinda classical last night (before this bubbly thing came up), but I can see her being a fusion of the two which would be hella weird but possibly interesting. WE CAN MAKE IT WORK(?)&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*Probably 50/50, to keep her simple. I can see her possibly burning down health to replenish shields, but that&amp;#039;s not NECESSARY.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*The &amp;#039;&amp;#039;&amp;#039;black&amp;#039;&amp;#039;&amp;#039; of the red and the black. Redesigned(?) to be &amp;#039;&amp;#039;&amp;#039;passionate&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;necrotic&amp;#039;&amp;#039;&amp;#039;, I imagine Hina actually takes some cues from green and positive energy, where &amp;#039;&amp;#039;&amp;#039;she bolsters an enemy&amp;#039;s mental&amp;#039;&amp;#039;&amp;#039; blocks and reserves, &amp;#039;&amp;#039;&amp;#039;to feed off&amp;#039;&amp;#039;&amp;#039; the heightened value. Which I guess when written out that way sounds very &amp;#039;&amp;#039;&amp;#039;vampiric&amp;#039;&amp;#039;&amp;#039;, so nevermind I guess it&amp;#039;s still black. Meanwhile, her &amp;#039;&amp;#039;&amp;#039;physical&amp;#039;&amp;#039;&amp;#039; attacks are &amp;#039;&amp;#039;&amp;#039;focused on draining both herself and her opponent&amp;#039;&amp;#039;&amp;#039;. Again pulling more explicitly from Magic, her special blocks (or the effect of one of her spells?) have an &amp;#039;&amp;#039;&amp;#039;&amp;#039;Undying&amp;#039;&amp;#039;&amp;#039;&amp;#039; tag, where they&amp;#039;re able to be used for their purposes twice. This is actually REALLY nasty with some of the proposed spells we discussed, so I am in favor of it right now unless it proves to be too broken. Additionally, this allows for some interesting mechanics mirroring the skeletal walls in Clash of Heroes, though not necessarily.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;[[Bahamut]]&amp;#039;&amp;#039;===&lt;br /&gt;
*&amp;#039;&amp;#039;I&amp;#039;ll let you detail most of these, but thought I&amp;#039;d mention now instead of pulling the plan out of her ass Dai could get the idea from Hina. There&amp;#039;s got to be differing circumstances between Hina&amp;#039;s and Bahamut&amp;#039;s deaths to make this work, but we can do that.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;[[Koray]]&amp;#039;&amp;#039;===&lt;br /&gt;
*&amp;#039;&amp;#039;I&amp;#039;ll let you detail most of this.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Issues to Be Resolved===&lt;br /&gt;
*It&amp;#039;s possible she needs her own backstory, and then we need to work on the some of the finesse of her spell. Can she end it and she considers it in later arcs? Or is she stuck and kicking her own ass the entire time? Otherwise, I think she&amp;#039;s pretty well put together. If you know what I mean.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Main_Page&amp;diff=88</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Main_Page&amp;diff=88"/>
				<updated>2014-03-25T16:12:27Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Setting]]&lt;br /&gt;
**[[Sote]], &amp;#039;[[Planet X]]&amp;#039;, [[Zirconia]]&lt;br /&gt;
*[[Story]]&lt;br /&gt;
**[[Arc 1]]&lt;br /&gt;
**[[Timeline]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Main Characters:&amp;#039;&amp;#039;&amp;#039; [[Dai]], [[Hina]], [[Karm]], [[Koray]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Voidspawn:&amp;#039;&amp;#039;&amp;#039; [[Corvus]], [[Lugh]], [[Shadow]], [[Umbra Obscura]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Agents:&amp;#039;&amp;#039;&amp;#039; [[Fenrir]], [[Tiamat]], [[Weapon Goddess]], [[Zero Hunter]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Miscellaneous:&amp;#039;&amp;#039;&amp;#039; [[Andreas]], [[Bahamut]] (&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;), [[Cim]], [[Devix]], [[Laidena]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;???:&amp;#039;&amp;#039;&amp;#039; [[Jean]], [[Jean II]]: Electric Boogaloo, [[The Triad]]&lt;br /&gt;
*[[Races]]&lt;br /&gt;
** [[Elves]], [[Dwarves]], [[Dragons]], [[Orcs]], [[Servant]], [[Uligo]], [[Cubus]], [[Usagi]] &lt;br /&gt;
*[[Gameplay Concepts]]&lt;br /&gt;
*[[Pseudo-Code]]&lt;br /&gt;
*[[Logs]]&lt;br /&gt;
==Priorities (Nailing Down Arc 1)==&lt;br /&gt;
Think I&amp;#039;m gonna go ahead and establish some priorities, just to have some direction with our current work.&lt;br /&gt;
*Outline [[Arc 1]] in its entirety, come up with some strong character interactions, et cetera. Really make it sparkle.&lt;br /&gt;
*Develop passives, blocks, and abilities for every character that fights or is fought in Arc 1. All four Main Characters, AT LEAST Corvus but probably all the Voidspawn, probably just ZH of the Agents, and Snakefox Jean and the Triad. That comes out to 7-11, open twenty four hours. Possibly Devix, which would round it out to 8-12, more appealing numbers because they&amp;#039;re even. We&amp;#039;ll see, though, once we outline it.&lt;br /&gt;
**Characters that will appear in Arc 1 that probably will NOT be playable in the first arc: The other three agents, the Miscellaneous characters outside of Cim, and Tad. That said, I imagine Laidena and/or Tad will be controllable in the out of combat way briefly when they come looking for the Voidspawn (and so this may be possible for other similar characters), but I think including either of them as combatants would hurt the general feel of the first arc, personally.&lt;br /&gt;
*Also, we may want to go ahead and refer to arcs as episodes internally, because that&amp;#039;s more or less what they are? And I feel that&amp;#039;d allow us to be more candid with player expectations, so when they see &amp;#039;Episode 1&amp;#039; attached they go &amp;#039;Okay, so this is to be continued, this non-ending is not as infuriating now.&amp;#039;&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Dai&amp;diff=87</id>
		<title>Dai</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Dai&amp;diff=87"/>
				<updated>2014-03-25T16:08:26Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
===Physical===&lt;br /&gt;
*I imagine Dai is probably very Nordic, tall and thin and European. She&amp;#039;s uh, not very ethnic, but Sote elves really aren&amp;#039;t. It uh, might be an issue they struggle with.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*Dai is us. She gets very passionate about something, but her passion just dies without explanation and she moves onto something else. This has repercussions sometimes. Unlike us, she often feels a responsibility to things she used to be passionate about, even	though it&amp;#039;s more of a burden than truly caring for it anymore.&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*Traditional with a touch of modern, maybe? I don&amp;#039;t know. Atomic Bonsai/Dance of Thorns come to mind right now.&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*Possibly 50/50 to keep her balanced, but at the same time I can see her actually playing off having more than average shields and strengthening them or expending them in her attacks, being the Energy Zero. So maybe 40/60, would be hesitant to go too far below that.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*Honestly? Dai&amp;#039;s hard to place. Her general approach has very much been &amp;#039;&amp;#039;&amp;#039;&amp;#039;find a weak spot strike with everything adjust repeat.&amp;#039;&amp;#039;&amp;#039;&amp;#039; She&amp;#039;s got a very &amp;#039;&amp;#039;&amp;#039;&amp;#039;spiky&amp;#039;&amp;#039;&amp;#039;&amp;#039; pattern, where she kinda feels things out briefly then strike with everything then repeats. Don&amp;#039;t think it&amp;#039;s red, but it&amp;#039;s definitely darker than pure white in the vaguest sense. Though we could always	have her play off her emotional state more, where she is &amp;#039;&amp;#039;&amp;#039;very passionate before trailing off&amp;#039;&amp;#039;&amp;#039; and finding something new, which is similar but not the same. Hm.	Even though it&amp;#039;s not entirely her MO, it might be best to make her &amp;#039;&amp;#039;&amp;#039;&amp;#039;healing&amp;#039;&amp;#039;&amp;#039;&amp;#039; focused just to have the &amp;#039;main four&amp;#039; hit the four basic styles of defense/attack/hurting one&amp;#039;s self/healing one&amp;#039;s self (predominantly blue/red/white/black). Not to mention there she did &amp;#039;&amp;#039;&amp;#039;regenerate herself after attacks&amp;#039;&amp;#039;&amp;#039; as much as she could before her next assault. In addition, I really like the idea of &amp;#039;&amp;#039;&amp;#039;&amp;#039;protection&amp;#039;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;&amp;#039;imposing restrictions&amp;#039;&amp;#039;&amp;#039;&amp;#039; with white, that is very Dai.&lt;br /&gt;
	&lt;br /&gt;
===Passive=== &lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block=== 	&lt;br /&gt;
	&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*Physical:&lt;br /&gt;
*Mental:&lt;br /&gt;
*Combination: 		&lt;br /&gt;
	&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
===[[Bahamut]]===&lt;br /&gt;
*If we follow the original plot, &amp;#039;&amp;#039;&amp;#039;Dai ends up reviving Bahamut&amp;#039;&amp;#039;&amp;#039; sometime in the second arc. I&amp;#039;m kinda hesitant	to have too many revivals in the series, but &amp;#039;&amp;#039;&amp;#039;this does offer additional conflict between Dai and elves in general.&amp;#039;&amp;#039;&amp;#039; Additionally, this was one of the cute humorous bits of the original story and I want to preserve as many as those as possible, because nothing ruins a story more than all serious all the time.&lt;br /&gt;
&lt;br /&gt;
===The Elf Twins===&lt;br /&gt;
*Like many others, &amp;#039;&amp;#039;&amp;#039;she feels a sense of responsibility&amp;#039;&amp;#039;&amp;#039; to them more than actual attachment. Her policies with the elves in general, noted below, have an impact on the relationship.&lt;br /&gt;
&lt;br /&gt;
===[[Elves]] in General===&lt;br /&gt;
*From start to finish &amp;#039;&amp;#039;&amp;#039;she seeks to end the conflict in Zirconia peacefully&amp;#039;&amp;#039;&amp;#039;, which causes some tension with the elves when they begin to finally have the upperhand. She tries to cite her own strife-filled childhood, but the young elves	call upon centuries of oppression, that can only be repaid in blood.&lt;br /&gt;
	&lt;br /&gt;
===&amp;#039;&amp;#039;[[Hina]]&amp;#039;&amp;#039;===&lt;br /&gt;
*&amp;#039;&amp;#039;Kinda don&amp;#039;t have much between them currently because I think she never interacted with any of my characters actually, but we should probably think it over some.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===[[Karm]]===&lt;br /&gt;
*Despite her &amp;#039;&amp;#039;&amp;#039;being childhood friends&amp;#039;&amp;#039;&amp;#039; with him, I imagine her relationship with Karm doesn&amp;#039;t have much impact on the general story, due to the fact they&amp;#039;ll almost all be together. Perhaps some separation in later plots will do them both good, but I imagine they&amp;#039;re largely together for the majority of the first plot at least.&lt;br /&gt;
	&lt;br /&gt;
===[[Koray]]===&lt;br /&gt;
*I imagine not much feelings one way or the other towards the beginning (which begs the question of how Hina and Koray	worm their way into traveling with them, either through sneaking along or being in danger where they are and playing off Dai&amp;#039;s sense of responsibility), though &amp;#039;&amp;#039;&amp;#039;eventually seeing him like a little brother.&amp;#039;&amp;#039;&amp;#039; Which of course may be worse, because she may try to	protect him thinking she knows better than him but well everything always works out the worst for Koray.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow]]===&lt;br /&gt;
*I imagine, to an extent, &amp;#039;&amp;#039;&amp;#039;Dai sympathizes with Shadow.&amp;#039;&amp;#039;&amp;#039; She can relate to his frustration with lack of purpose,	and much like above, she might feel responsible in trying to provide it. Because that would work out.&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*Mm. I think Dai&amp;#039;s more or less got her shit together. If you think of anything, let me know.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Timeline&amp;diff=86</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Timeline&amp;diff=86"/>
				<updated>2014-03-25T16:05:09Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Created page with &amp;quot;I may add future stuff here too, but right now this is a compressed timeline of all major events that will likely have to be decompressed at some point, so let&amp;#039;s go ahead and ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I may add future stuff here too, but right now this is a compressed timeline of all major events that will likely have to be decompressed at some point, so let&amp;#039;s go ahead and do this. Italics means it&amp;#039;s something currently happens but isn&amp;#039;t really touched on in the story so it can be changed or cut.&lt;br /&gt;
&lt;br /&gt;
==The Universe in General==&lt;br /&gt;
&lt;br /&gt;
===Genesis of Life and Races===&lt;br /&gt;
SOME INDETERMINABLE AMOUNT OF TIME AGO&lt;br /&gt;
*&amp;#039;&amp;#039;This iteration spawns as a big ol&amp;#039; bag of potential&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Life and Rebirth are born, create the grand cosmos&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;They create the Makers to play in it&amp;#039;&amp;#039;&lt;br /&gt;
*The Makers, wanting something to lord over, create their own [[Servant]]s&lt;br /&gt;
*The Sevants are largely content, but express frustration of being at the bottom of the totem&lt;br /&gt;
*Fearing rebellion, they create great impossible monsters, living elementals, all sort of shit for them to play with&lt;br /&gt;
*But the monsters begin to feed off one another, causing strife between the Servants who operate over them&lt;br /&gt;
*The Makers create small, weak, plentiful races to work at the bottom of the food chain&lt;br /&gt;
**[[Bahamut]] creates [[Elves]] and [[Dragon]]s&lt;br /&gt;
*The races end up surviving and in some cases thriving in small groups despite the hardships of the early universe, and Servants and some Makers watch curiously&lt;br /&gt;
*More heavy experimentation and focus on creating races occurs, as Servants become attached to the last batch and want them to lord over something&lt;br /&gt;
*Eventually, humanity is created, supposed to be the new lowest rung on the ladder, but with a spark of chaos in their genesis, they quickly adapt and begin a complicated society.&lt;br /&gt;
&lt;br /&gt;
===The Departure of the Makers and Early Races===&lt;br /&gt;
*The large majority of Makers become concerned as the races largely band together to wipe out the monsters and civilize the planet&lt;br /&gt;
*A few Makers, and most of the Servants, instead want them to survive on their own&lt;br /&gt;
*The latter form a group, with Bahamut being a front figure, recruiting countless droves of dragons and elves to follow, promising them the world.&lt;br /&gt;
*As the group grew, though, the rest of the Makers were all the more convinced they could not leave it nor the races unchecked.&lt;br /&gt;
*Sensing the pressure, Bahamut bartered for the lives of the Servants with the lives of his races&lt;br /&gt;
*The dragons and elves were by and large wiped out and the Servants associated with the movement sealed away.&lt;br /&gt;
*One young dragon, [[Tiamat]], swore revenge on Bahamut.&lt;br /&gt;
*Soon after, the races revealed that they&amp;#039;d invented a way to make the Makers mortal (try saying that five times fast). The Makers, terrified of the prospect, sealed themselves off in a separate plane.&lt;br /&gt;
*Most Early Races, like dragons and Cubii, began their own minor retreat to smaller planes they&amp;#039;d create, realizing they don&amp;#039;t fit in with this progress.&lt;br /&gt;
&lt;br /&gt;
===The Searing===&lt;br /&gt;
*As progress was being made in understanding the vastness of the universe, two experts in the field discovered the manastream (or &amp;#039;Life Tree&amp;#039;) underneath, connecting all planets.&lt;br /&gt;
*One intended to study it more, the other, right now we&amp;#039;ll call &amp;#039;[[Jack]]&amp;#039; tried to integrate himself with it.&lt;br /&gt;
*Fearing the repercussions, the former opened up a gate to the Void, letting hungry [[Planet Eaters]] tear apart the latter.&lt;br /&gt;
*Slaves to their hunger, the Planet Eaters rove the universe and destroyed the LARGE majority of life in the universe in the process, like probably 9/10ths AT LEAST.&lt;br /&gt;
*Additionally, this cataclysm disrupted any interplanetary communication and travel, and as the majority of reachable planets around them were lifeless and decaying now, most remaining planets assumed they were the only ones to get out clean.&lt;br /&gt;
*With the same amount of universal mana pouring into far less planets, the remaining planets were about to have some growing pains.&lt;br /&gt;
*Also the former expert &amp;#039;created&amp;#039; HAZE to combat outbreak scenarios like the possibility of someone integrating themselves with the lifeforce of the universe, and also the actual reality he created with the Planet Eaters, whoops.&lt;br /&gt;
**&amp;#039;&amp;#039;In original drafts it&amp;#039;s only noted that HAZE was created on Sote, but it feels kinda weak when Jack has a universal reach. It&amp;#039;s possible the former popped around the universe some setting up branches of HAZE on each planet, but why wouldn&amp;#039;t he have them communicate? Unless like some kind of idiot that released Planet Eaters on the universe he didn&amp;#039;t WANT them to communicate, fearing some sort of problem arising from it? Sure, maybe, I don&amp;#039;t know.&amp;#039;&amp;#039;&lt;br /&gt;
*Also that Jack guy survived but was a lot more subtle, getting power to the Agents.&lt;br /&gt;
&lt;br /&gt;
===???===&lt;br /&gt;
*Zero Hunter is born on some planet or another he ends up destroying by devouring all the Zeroes, probably with a new past because his current one is kinda convoluted.&lt;br /&gt;
&lt;br /&gt;
===Issues to Be Resolved===&lt;br /&gt;
*Mm, I don&amp;#039;t know, this is so vague and long ago I don&amp;#039;t see many problems in it. If you think of any let me know.&lt;br /&gt;
&lt;br /&gt;
==[[Sote]]==&lt;br /&gt;
Sote&amp;#039;s history is pretty unremarkable until the Searing, so let&amp;#039;s just start there. On the plus side, I can start providing actual timeframes for things here, we&amp;#039;ll have the time noted by BB or &amp;#039;Beep Boop,&amp;#039; with -1000BB being about the start of things on Sote and 0BB being the beginning of the story. You&amp;#039;re welcome.&lt;br /&gt;
&lt;br /&gt;
===The Searing===&lt;br /&gt;
~-1000BB&lt;br /&gt;
*&amp;#039;&amp;#039;A great mage gives his life to wipe out the Planet Eater(s???) in the area&amp;#039;&amp;#039;&lt;br /&gt;
*His apprentice, an arrogant young girl named Tada, forms a small group to protect the peninsula she grew up on. &lt;br /&gt;
*Eventually she pisses off a mage, who respects her goals enough to not fuck her up but still flips her gender because why not&lt;br /&gt;
*[[Tad]] doesn&amp;#039;t really give a damn, still working to protect the area&lt;br /&gt;
*&amp;#039;&amp;#039;Eventually things head and the peninsula is destroyed (by one of the members of the group gone traitor, twist!), they save everyone they can&amp;#039;&amp;#039;&lt;br /&gt;
*One of the children, [[Laidena]], proves hardworking and focused, and Tad mentors her for a bit.&lt;br /&gt;
*Eventually though, a wanderlust sets in, and he goes out into space looking for meaning, leaving Laidena behind.&lt;br /&gt;
&lt;br /&gt;
===The Rest===&lt;br /&gt;
~-800BB&lt;br /&gt;
*Tad returns to Sote, superpowered by the experience, becoming one of the most powerful mages.&lt;br /&gt;
**&amp;#039;&amp;#039;(the current draft is he meets the person who created the universe and becomes their apprentice, but I&amp;#039;m not sure if I ever even need to touch on that, at least for this story)&amp;#039;&amp;#039;&lt;br /&gt;
*He sets up a lot of experimental stuff in testing his new powers, including making a race to deal with outbreaks. Created in memory of his apprentice, he makes the [[Uligo]].&lt;br /&gt;
*Eventually this stuff catches the eye of HAZE and they send someone out to investigate it. Oh hey it&amp;#039;s Laidena.&lt;br /&gt;
*The two have an argument of goals, Laidena arguing that one cannot do stuff willy-nilly, while Tad... kinda just wants to do what he wants.&lt;br /&gt;
*Laidena is charged with keeping an eye on his stuff by HAZE.&lt;br /&gt;
&lt;br /&gt;
~-600BB (I&amp;#039;m thinkin&amp;#039; this can be moved closer to modern day, seeing how little happens between it)&lt;br /&gt;
*[[Devix]] wipes out the Uligo, with young [[Karm]] probably surviving due to his Water Zero powers in this one.&lt;br /&gt;
*Lost and without purpose, he is called on by fae to protect them from elves, to which he goes &amp;#039;Okay.&amp;#039;&lt;br /&gt;
*Not long after, he meets a young elf, [[Dai]], who bonds with him, due to a feeling of kinship as the Energy Zero, and eventually the two are able to work out peace between them.&lt;br /&gt;
*The two dick around &amp;lt;strike&amp;gt;Europe&amp;lt;/strike&amp;gt; Sote for an indeterminable amount of time abusing their powers, before they&amp;#039;re approached by the other Zeroes, who force them to keep a lid on it due to the story of the [[Zero Hunter]].&lt;br /&gt;
*The other Zeroes are assholes, and after an indeterminable amount of time Karm and Dai eventually separately escape from them.&lt;br /&gt;
&lt;br /&gt;
~-600-200BB (so like probably NEAR the timeframe wherever the previous section was)&lt;br /&gt;
*[[Fenrir]]&amp;#039;s born and is stupid aggressive because of a shiny new past we&amp;#039;ll write, probably.&lt;br /&gt;
*[[Weapon Goddess]]&amp;#039; shit probably goes down about the same time.&lt;br /&gt;
&lt;br /&gt;
~-5BB (LKD time)&lt;br /&gt;
*Prologue&lt;br /&gt;
**Devix is killed (by Isis).&lt;br /&gt;
**Karm joins a ragtag bunch of heroes.&lt;br /&gt;
&lt;br /&gt;
~-4BB&lt;br /&gt;
*Legend/Vengence Series&lt;br /&gt;
**Dai catches wind of where Karm is.&lt;br /&gt;
**Devix revives when someone picks up his sword, goes after those who associated with Isis. Karm&amp;#039;s one of them, so that&amp;#039;s a bonus.&lt;br /&gt;
**Devix grows annoying powerful, his sword is destroyed. Being a sore loser, he catches a black hole to the Void intent on sucking all of those who opposed him in with him. He fails.&lt;br /&gt;
*Zero Series&lt;br /&gt;
**Karm used his powers against Devix, appearing on the radar of the other Zeroes and the Zero Hunter. After some infighting, Zero Hunter pounces with a massive army and flying factory.&lt;br /&gt;
**Zero Hunter significantly outplays the Zeroes (including stabbing Dai through the chest with his tail), but is banished to the Void by Tad in anger.&lt;br /&gt;
**&amp;#039;&amp;#039;Kinda skipping over the whole Tada thing here, I like it but it&amp;#039;s either irrelevant or getting cut, I don&amp;#039;t know.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
~-2BB&lt;br /&gt;
*The rest of the heroes want to create an organization to improve Sote, Karm gets bored.&lt;br /&gt;
*He and Dai dick around again.&lt;br /&gt;
&lt;br /&gt;
0BB&lt;br /&gt;
*For some reason or another, Dai&amp;#039;s portal misfires and launches Karm at Planet X. Original drafts had it be due to him dicking around, but I&amp;#039;m not sure if that&amp;#039;s TOO dumb of a set-up for the series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Issues to Be Resolved===&lt;br /&gt;
*Some timing issues, mostly. In my setting, aging isn&amp;#039;t really a problem after the Searing, the effects can be fought by the massive amount of mana people are getting now. So the &amp;#039;people living really long&amp;#039; thing isn&amp;#039;t a problem (not to mention I lost the notebook where I drew it up but I&amp;#039;m pretty sure a Sote year is only like 160 days so), there&amp;#039;s just some areas where nothing seems to be happening at all.&lt;br /&gt;
&lt;br /&gt;
==Planet X==&lt;br /&gt;
&lt;br /&gt;
===???===&lt;br /&gt;
*Whatever&amp;#039;s in Koray is sealed one of the ruins.&lt;br /&gt;
*Portal to Zirconia for some reason???&lt;br /&gt;
&lt;br /&gt;
===The Searing===&lt;br /&gt;
*I imagine unlike Zirconia below, this may have well had a scrape with a Planet Eater. Or maybe it&amp;#039;s just dying for other reasons, never did want to live forever. The latter probably makes more sense, because I mean Planet Eaters are pretty thorough.&lt;br /&gt;
&lt;br /&gt;
===The Rest===&lt;br /&gt;
???&lt;br /&gt;
*Starts decaying like mad.&lt;br /&gt;
*Fae start to hide in the wastelands, become mutated.&lt;br /&gt;
*I imagine if there was an equivalent of HAZE on the planet, it probably went under for some reason or another, either due to or leading to the kinda anarchic feel of the planet.&lt;br /&gt;
&lt;br /&gt;
~-17BB&lt;br /&gt;
*[[Koray]] and [[Hina]] are born.&lt;br /&gt;
&lt;br /&gt;
===Issues to Be Resolved===&lt;br /&gt;
*Timing, and reasoning for a few things.&lt;br /&gt;
*Also, why doesn&amp;#039;t it have Zeroes? Or is it because it&amp;#039;s dying? (OR IS DYING BECAUSE OF THAT???)&lt;br /&gt;
&lt;br /&gt;
==Zirconia==&lt;br /&gt;
&lt;br /&gt;
===After the Departure of the Makers===&lt;br /&gt;
*Bahamut settles down on Zirconia, granted the air to dragons and land to elves. The native dwarves just roll with it, not being terribly attached to the surface.&lt;br /&gt;
&lt;br /&gt;
===The Searing===&lt;br /&gt;
*Bahamut on some level reflects any hungry Planet Eaters. It could be the event he rests after, he could be resting already and his aspects take care of it, I don&amp;#039;t know.&lt;br /&gt;
&lt;br /&gt;
===The Rest===&lt;br /&gt;
???&lt;br /&gt;
*Bahamut&amp;#039;s aspects emerge and our his primary interaction with the races.&lt;br /&gt;
*Dwarves start dying out, making artificial bodies to keep their work going.&lt;br /&gt;
*Shit goes belly up due to the Metal Zero and the Aspects seal off the lower levels, knowing that an unrestrained Zero is probably a bigger fish than them. The other Zero spirits are sealed up in there somehow (it&amp;#039;s possible the hosts were down there trying to restrain the Metal Zero), and the aspects are content with this. Right now I&amp;#039;m thinking the seal genuinely just freezes everything down there, so the fake dwarves aren&amp;#039;t even aware of any time elapsing. ANYWAY&lt;br /&gt;
*The aspects begin playing their followers against one another. EVENTUALLY this leads to a clear divide between elf and dragon, with dragon coming out ahead.&lt;br /&gt;
&lt;br /&gt;
~-20-25BB&lt;br /&gt;
*[[Andreas]] and Xack are born. At the same time. Because they&amp;#039;re twins.&lt;br /&gt;
&lt;br /&gt;
===Issues to Be Resolved===&lt;br /&gt;
*Timing, as usual, is everything. Also a few other things so I guess not EVERYthing.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Fenrir&amp;diff=85</id>
		<title>Fenrir</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Fenrir&amp;diff=85"/>
				<updated>2014-03-25T14:01:41Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Created page with &amp;quot;==Description==  ===Physical=== *Muscled, but not as ridiculous as Devix, I&amp;#039;d say, in part because there&amp;#039;s intention of leanness as well. Current drafts have him have some com...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*Muscled, but not as ridiculous as Devix, I&amp;#039;d say, in part because there&amp;#039;s intention of leanness as well. Current drafts have him have some complicated bullshit and just overall look kinda boring, but again we can change whatever we want here. It&amp;#039;s possible he&amp;#039;s no longer a Inu just to pay token reference to his name which is likely to get changed. Maybe HE&amp;#039;S an asura. If he&amp;#039;s still Papercut&amp;#039;s brother that creates some ripples, but honestly Papercut having six arms would be superbadass. We&amp;#039;ll talk, I think we can make a character I don&amp;#039;t have to force myself to make a page for.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*Completely broken mentally, basic instinct, very little exaggeration there. He is VERY much a hunter, but he also recognizes those that are stronger than him as targets to avoid (for the time, at least). Otherwise, he&amp;#039;s mostly just a tool used by the other Agents.&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*Probably hard rock, generic metal.&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*80/20 or 90/10, representing the token defense offered when offense doesn&amp;#039;t work.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*Probably the most relentless, thoughtless character. I think a passive we discussed is he has abilities allowing him to more or less passively destroy opponent&amp;#039;s blocks, perhaps when he does damage, or uses his special block, or maybe even a random/mirrored block when he deletes his (not terribly fond of that because it&amp;#039;s a bit much of thinking for the character).&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Shadow]]===&lt;br /&gt;
*&amp;#039;&amp;#039;I remember that was equivalently the end of the second arc we had Fenrir switch hands to Shadow. It&amp;#039;s an interesting idea worth exploring again.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===[[Tiamat]]===&lt;br /&gt;
*Genuinely frightening in her power, Fenrir does everything he can to stay out of her way when she&amp;#039;s active.&lt;br /&gt;
&lt;br /&gt;
===[[Weapon Goddess]]===&lt;br /&gt;
*Fenrir can smell weakness on her, but she&amp;#039;s too versatile for him to be able to pin down and shred to bits. Worse yet, she&amp;#039;ll often rein his playtimes because she cares for his toys or something dumb like that.&lt;br /&gt;
&lt;br /&gt;
===[[Zero Hunter]]===&lt;br /&gt;
*Powerful enough to demand respect, but depending on his involvement on a scheme he may overexert himself to a vulnerable state, keep an eye on that. Otherwise, the &amp;#039;fun&amp;#039; one who lets him run rampant in tandem with his own schemes.&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*I need to remove the fat from his story, pretty much, because it doesn&amp;#039;t matter. He ends up a generic monstrous type, but I think something that keeps him unique in a sea of those is he is cowed by force.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=The_Triad&amp;diff=84</id>
		<title>The Triad</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=The_Triad&amp;diff=84"/>
				<updated>2014-03-25T05:33:05Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Created page with &amp;quot;==Description==  ===Physical=== *&amp;#039;&amp;#039;&amp;#039;Zei:&amp;#039;&amp;#039;&amp;#039; CATGIRL ANDROID CATGIRL ANDROID CATGIRL ANDROID *&amp;#039;&amp;#039;&amp;#039;Sword:&amp;#039;&amp;#039;&amp;#039; I think you were thinking about making one of them an asura? I&amp;#039;m not ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Zei:&amp;#039;&amp;#039;&amp;#039; CATGIRL ANDROID CATGIRL ANDROID CATGIRL ANDROID&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sword:&amp;#039;&amp;#039;&amp;#039; I think you were thinking about making one of them an asura? I&amp;#039;m not entirely sold on that, because asuras are just kinda modified humans in appearance right now (though we COULD always talk about decorating asuras a bit more) and doesn&amp;#039;t really help sell &amp;#039;Koray is an odd duck&amp;#039; as much as something else. Not to mention I&amp;#039;ve gotten re-attached to some of my other races re-readin&amp;#039; the pages. We&amp;#039;ll talk.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Other One:&amp;#039;&amp;#039;&amp;#039; Likewise with an angel, on both fronts? Also Lugh is gonna be kinda angel-y so I don&amp;#039;t know. But at the same time, things don&amp;#039;t HAVE to be weird, BUT WHY NOT&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Zei:&amp;#039;&amp;#039;&amp;#039; I feel like Zei is probably all like &amp;#039;I don&amp;#039;t know who made me, but they made me the best there is&amp;#039; (death phrase too, I&amp;#039;ve got a killer thread set up when you&amp;#039;re around ha ha). Like the recurring thing, there&amp;#039;s a feeling of a lack of purpose, but she&amp;#039;s content to bully what she can. There may be consequences in time, though!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sword:&amp;#039;&amp;#039;&amp;#039; So like is Zei the strongarm, or one of the other two? Regardless, one is probably a de facto leader (&amp;#039;face,&amp;#039; as you put it), and then there&amp;#039;s another one with more traits than just smoking goddammit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Other One:&amp;#039;&amp;#039;&amp;#039; Does more than smoke!&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*Probably goofy music. Cats on Mars from the Cowboy Bebop soundtrack immediately comes up with these guys, which probably isn&amp;#039;t a good thing for them.&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*Mm, I&amp;#039;d say 50/50, just because I&amp;#039;ve been ignoring that and they&amp;#039;re supposed to be average.&lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*I feel like they&amp;#039;re mooks. So they&amp;#039;re able to secure an early victory against those that take time to build up, but anyone that&amp;#039;s midgame will wreck them. In addition, their spells probably have three different effects, minor but as with what I just said they can completely crush characters reliant on momentum if played competently.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Jean]]===&lt;br /&gt;
*If they&amp;#039;re followers of Shadow, I feel like Jean probably treats them as &amp;#039;subjects&amp;#039; to her princesshood. They really more or less ignore it, but she&amp;#039;s Shadow&amp;#039;s number two so they show at least token respect elsewhere. I imagine Jean does generally care for them and will be devastated when we eventually kill &amp;#039;em off.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow]]===&lt;br /&gt;
*I like him being their leader, he comes to Planet X early and starts makin&amp;#039; a big show, it makes sense to me. They may have relationships with the other MoS siblings as well, though I suspect part of the reason they end up hitched to Shadow is if nothing else he&amp;#039;s the least demanding boss of them.&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*Figurin&amp;#039; out the other two identities to be as strong as Zei is. At least one of them.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Gameplay_Concepts&amp;diff=83</id>
		<title>Gameplay Concepts</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Gameplay_Concepts&amp;diff=83"/>
				<updated>2014-03-24T01:49:47Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: /* Blocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Out of Combat==&lt;br /&gt;
*So I&amp;#039;m thinking that &amp;#039;&amp;#039;&amp;#039;ruins have puzzles&amp;#039;&amp;#039;&amp;#039; involving the point and click movement type of boards outside of combat. (I think Clash of Heroes did this a bit?) Pretty much the generic puzzles in RPGs, but explicitly for the walk-around system we have.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Towns&amp;#039;&amp;#039;&amp;#039;, in contrast, &amp;#039;&amp;#039;&amp;#039;are largely freely navigable&amp;#039;&amp;#039;&amp;#039;. Rumors, lore, and/or other optional content may require puzzles of some kind to access, but the main progress inside towns should be uninhibited in direction or timing. Exceptions are of course say during attacks or something.&lt;br /&gt;
&lt;br /&gt;
==General Combat==&lt;br /&gt;
===Moves===&lt;br /&gt;
*The current idea is very similar to Clash, each player gets &amp;#039;&amp;#039;&amp;#039;four moves by default&amp;#039;&amp;#039;&amp;#039;, and is able to &amp;#039;&amp;#039;&amp;#039;swap two adjacent blocks&amp;#039;&amp;#039;&amp;#039; a la Puzzle Quest or &amp;#039;&amp;#039;&amp;#039;delete a block&amp;#039;&amp;#039;&amp;#039; to cause a cascade a la Clash. Like in Clash of Heroes, &amp;#039;&amp;#039;&amp;#039;the move is refunded if deleting a block causes a match&amp;#039;&amp;#039;&amp;#039;, because I think this adds a lot more strategy to using the delete rather than a &amp;#039;last resort&amp;#039; when one can&amp;#039;t swap two pieces.&lt;br /&gt;
**One thing I&amp;#039;m thinking, because this has a full board AND a preview of upcoming blocks, is unlike Clash of Heroes (and more like Puzzle Quest), &amp;#039;&amp;#039;&amp;#039;after the board is originally generated matched sets CAN end up coming to fill empty spaces&amp;#039;&amp;#039;&amp;#039;, though it&amp;#039;s not explicitly likely. Both because insuring they don&amp;#039;t match will require a lot of effort for something that may add no strategic value and because with the next row visible I feel like thought should be put into trying to predict the next row and efforts should be rewarded rather than fucked over.&lt;br /&gt;
&lt;br /&gt;
===Matches===&lt;br /&gt;
*So as established in late night calls, when matching a surplus of a color, &amp;#039;&amp;#039;&amp;#039;only tetrominoes&amp;#039;&amp;#039;&amp;#039; are a possibility, &amp;#039;&amp;#039;&amp;#039;sets of five or more are not&amp;#039;&amp;#039;&amp;#039;. I&amp;#039;m thinking &amp;#039;&amp;#039;&amp;#039;if five blocks end up next to each other due to a spell&amp;#039;&amp;#039;&amp;#039; (either an enemy spell or a side benefit from one&amp;#039;s own), when they are next able &amp;#039;&amp;#039;&amp;#039;the player draws the desired tetromino&amp;#039;&amp;#039;&amp;#039; in the group, so as to prevent the system to screw someone over by defaulting to a tetromino they don&amp;#039;t want. Should be relevantly easily to code and communicate.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Every character has at least three, I&amp;#039;d say at most five spells usable in combat&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Every character probably has least five&amp;#039;&amp;#039;&amp;#039;, probably no more than ten spells learnable&amp;#039;&amp;#039;&amp;#039;. Leaning towards eight, to provide &amp;#039;&amp;#039;&amp;#039;a sufficient mix of physical, mental, and combination attack and defense for each&amp;#039;&amp;#039;&amp;#039; (or a focus on solely one if that&amp;#039;s what the player wants).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Timing:&amp;#039;&amp;#039;&amp;#039; Like Clash of Heroes&amp;#039; supers, &amp;#039;&amp;#039;&amp;#039;spells can be used any time before the last move is consumed&amp;#039;&amp;#039;&amp;#039; (possibly with the option to pause and use it right after the last move, because I know I&amp;#039;ve derped on my super before). Additionally, a few select spells (exceptions, not the rules) may be used as at another/any point, more likely in my head with &amp;#039;&amp;#039;&amp;#039;the possibility of counterspelling.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; As detailed below in blocks, I imagine &amp;#039;&amp;#039;&amp;#039;physical spells affect physical blocks, mental spells affect mental blocks&amp;#039;&amp;#039;&amp;#039;, and a &amp;#039;&amp;#039;&amp;#039;combination&amp;#039;&amp;#039;&amp;#039; is needed &amp;#039;&amp;#039;&amp;#039;to affect special or neutral blocks&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; is used to &amp;#039;&amp;#039;&amp;#039;mess with an opponent&amp;#039;s board/blocks, defense is one&amp;#039;s own&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Certain characters may have additional gates for their spells&amp;#039;&amp;#039;&amp;#039;, like being required to sacrifice special blocks, counters on doing/receiving damage, simply cooldowns that are over the course of a number of turns, et cetera. The sky&amp;#039;s the limit, as long as it adds meaningful gameplay.&lt;br /&gt;
&lt;br /&gt;
===Visual and Sound Cues===&lt;br /&gt;
*As mentioned, I was thinking a &amp;#039;&amp;#039;&amp;#039;quick still image would flash on the screen&amp;#039;&amp;#039;&amp;#039; of the character performing a spell, &amp;#039;&amp;#039;&amp;#039;accompanied by a quick sound file&amp;#039;&amp;#039;&amp;#039;. Just to make spells feel fancy for people who want it (and an option they can turn off if they don&amp;#039;t, bastards). &lt;br /&gt;
Probably a quick slash for matching damage and a little ding for matching anything but neutral, which may have a little &amp;#039;whomp.&amp;#039; &lt;br /&gt;
Deleting a block would have an even deeper &amp;#039;whomp&amp;#039; sound, blocks falling into the board would probably have a little &amp;#039;thud,&amp;#039; probably higher pitched though.&lt;br /&gt;
**Swapping two adjacent blocks would probably have just a little ding, and matching a set would have a ding chord or something, a &amp;#039;fuller&amp;#039; sound.&lt;br /&gt;
**Special blocks, when used for their purpose, would probably have a little jingle they do, like a little eight note jingle that&amp;#039;s like a second. Each type would probably have the same jingle, just to have audial feedback be consistent for this.&lt;br /&gt;
**More on the visuals of blocks in the block section below, as you already know.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
If these exist, I imagine they exist largely as a secondary positive passive, used either to complement the positive passive and go min/max or to try to cover up the negative side of one&amp;#039;s passive. &amp;#039;&amp;#039;&amp;#039;Gain 25% from matching this type, heal X amount of health when matching these types&amp;#039;&amp;#039;&amp;#039;, uh shit I actually had some ideas that were not QUITE as boring for secondary passives but two in the morning forgetting cough. Oh well. &amp;#039;&amp;#039;&amp;#039;Spawning certain types of blocks slightly more frequently?&amp;#039;&amp;#039;&amp;#039; Still not as good as a few I had. WHOOPS SHOULD HAVE DONE THIS SOONER Oh wait perhaps something like &amp;#039;&amp;#039;&amp;#039;&amp;#039;both characters take additional/less damage,&amp;#039;&amp;#039;&amp;#039;&amp;#039; the former benefiting an offensive character like Koray while the latter a defensive one like Karm. &lt;br /&gt;
&lt;br /&gt;
==Blocks==&lt;br /&gt;
Seven &amp;#039;types&amp;#039; of blocks. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Damage.&amp;#039;&amp;#039;&amp;#039; What it says on the tin, does direct damage to enemy health when matched.&lt;br /&gt;
**Shaped as skulls? Bit generic, biting from Puzzle Quest too much. Leaning towards metallic-colored swords, one pointing up one point down.&lt;br /&gt;
*&amp;lt;strike&amp;gt;&amp;#039;&amp;#039;&amp;#039;Neutral.&amp;#039;&amp;#039;&amp;#039; Kinda not sold on these existing SOLELY as a waste of board space. At first I was like &amp;#039;Well Card City Nights make neutrals work&amp;#039; but neutrals work because they become what type they&amp;#039;re matched with, they&amp;#039;re more wildcards. It&amp;#039;s possible we could do similar, but that might be too flexible. The one thing that works with them currently is I imagine there&amp;#039;s &amp;#039;chain&amp;#039; types of bonuses and/or spells that benefit from having multiple active ones, so they could be used for that. Still, I dunno.&amp;lt;/strike&amp;gt;&lt;br /&gt;
**&amp;lt;strike&amp;gt;Gray, much less shiny than other blocks, only slightly detailed beyond being a single color.&amp;lt;/strike&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shield.&amp;#039;&amp;#039;&amp;#039; It looks like this has replaced Neutral in our recent drafts, and I think it&amp;#039;s a good thing. Used to replenish shields on a character, these are essential for defense-oriented characters.&lt;br /&gt;
**Currently a blue-ish shield, not terribly a fan of it though, likely to at least get a color change.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical Attack.&amp;#039;&amp;#039;&amp;#039; Probably not a great name. Use for spells that largely focus on manipulating physical blocks (attack OR defense) on an opponent&amp;#039;s boards, in addition to other effects embodied by assaulting.&lt;br /&gt;
**Colors for these four types of blocks? No strong feelings on them myself so any suggestions are welcome, just in general want to avoid red and green from being normal blocks, due to red-green colorblindness being the most common. (for full colorblindness, we&amp;#039;d need to add identifies to each type, but that&amp;#039;s not as important (current ideas for true colorblind: fist for physical, brain for mental, sword in the lower left or right for attack, shield for defense))&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical Defense.&amp;#039;&amp;#039;&amp;#039; Use for spells for manipulating physical blocks on one&amp;#039;s own board (attack or defense) in addition to other effects emboding by physical resilience.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental Attack.&amp;#039;&amp;#039;&amp;#039; Same as physical but for mental. Was originally thinking this might extend to neutral and special blocks too, but that would unbalance physical and mental, leading to the much clearer solution: Spells that manipulate neutral or special blocks require both physical and mental blocks. Derp.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental Defense.&amp;#039;&amp;#039;&amp;#039; Ditto.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Special.&amp;#039;&amp;#039;&amp;#039; Half as common as other blocks (1 in 13 as opposed to 2 in 13), these blocks are specific to each character and have their own effect.&lt;br /&gt;
**In my head, all these blocks have different looks detailed on the respective character pages, but the one thing is common with all of them is they&amp;#039;re circular blocks inside the square block shapes to make them distinctively visible from others regardless. In addition, they&amp;#039;ll be the most detailed blocks, with designs inside of them instead of just a shiny color.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=82</id>
		<title>Arc 1</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=82"/>
				<updated>2014-03-24T00:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: /* Issues to Be Resolved */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Act 1==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Introduce the four main characters, cover some past (optional), set up the Zirconian conflict and at the end introduce the MoS siblings.&lt;br /&gt;
&lt;br /&gt;
===Scene 1===&lt;br /&gt;
*This probably more or less follows the spatball you tossed earlier. [[Koray]] is being melodramatic (possibly to [[Hina]]) about how things can never change, and [[Karm]] comes flying out of the sky splatting down.&lt;br /&gt;
*Koray, excited by something new, goes and help. Alternately, Hina does, because she seems more compassionate and active than Koray, at least in Arc 1.&lt;br /&gt;
*The duo badger him with questions about what the fuck, but offer him a home and he&amp;#039;s like &amp;#039;Sweet don&amp;#039;t even have worry about things.&amp;#039;&lt;br /&gt;
**Before/shortly after this there may be the tutorial battle against [[The Triad]].&lt;br /&gt;
*The three goof around in relatively minor ways, Karm with his casual stealing may not help things. &lt;br /&gt;
**Koray may get his power here, or when Dai gets here, or have it since the start (honestly leaning towards that because it makes the most sense of &amp;#039;fuck it nothing worse can happen in ruins&amp;#039; mentality).&lt;br /&gt;
*About a week passes, possibly more, before [[Dai]] is able to pinpoint where Karm went when he fucked up the portal.&lt;br /&gt;
*Second verse, same as the first, before they probably end up on [[Zirconia]] through an old portal from one of [[Planet X]]&amp;#039;s various ruins. (I think we moved the flea here, right, because overall it makes more sense?)&lt;br /&gt;
&lt;br /&gt;
===Scene 2===&lt;br /&gt;
*The group is possibly split, Karm and Hina separate from Koray and Dai. &lt;br /&gt;
**I&amp;#039;m hesitant to do this so soon, especially because we want to make Koray either likeable before he hits on Dai and/or have him be just clearly awful at it and just trying to imitate his gang leader/dad/whatever. Like if he&amp;#039;s actually trying, even if he fails, I don&amp;#039;t know, he just feels kinda scummy to me then. Maybe I just like Hina too much now and feel like it&amp;#039;s way too irrelevant of a betrayal.&lt;br /&gt;
*&amp;#039;&amp;#039;Something something they find the flea something something.&amp;#039;&amp;#039;&lt;br /&gt;
**I IMAGINE the group meets back up before this if they&amp;#039;re ever split up (OR: this is the catalyst for how they get split, when it collapses the roof in the ruins/cave/whatever the two end up on opposite sides of a mountain range or something? I don&amp;#039;t know, we gonna pin down this area A LOT).&lt;br /&gt;
*&amp;#039;&amp;#039;Something something aspects of Bahamut something something.&amp;#039;&amp;#039;&lt;br /&gt;
**This may not be explored in depth until Act 2, actually.&lt;br /&gt;
*&amp;#039;&amp;#039;Something something ZH and Devix pop up something something.&amp;#039;&amp;#039;&lt;br /&gt;
**This may not happen until Act 2, actually.&lt;br /&gt;
*Wow, it&amp;#039;s like we never work on the middle of our stories.&lt;br /&gt;
&lt;br /&gt;
===Scene 3===&lt;br /&gt;
*Sensing the Voidspawn, [[Tad]] jumps planet to planet until it makes it to Planet X, trying to find the Voidspawn.&lt;br /&gt;
*[[Laidena]] is there beforehand (possible short flashback having Savaeiou(y)sh hit on her, but I kinda want it to be revealed she was there first rather than established onscreen), having expended all of HAZE&amp;#039;s resources to get there, examining the weirdass cocoons.&lt;br /&gt;
*Tad is insistent on destroying them, Laidena on examining them.&lt;br /&gt;
*One, [[Corvus]], pops open and sends Tad to the Void, Laidena runs at it and seals off its ability to do that.&lt;br /&gt;
*It intends to strike back, but another, [[Umbra Obscura]], pops open and defends her, curious to learn about this reality rather than just rip it asunder.&lt;br /&gt;
*At their stalemate, they rip open the last cocoon, [[Shadow]], to be a tiebreaker, but it&amp;#039;s pretty much blank and indecisive, unsure of what to make of anything.&lt;br /&gt;
*Frustrated at this, Corvus and UO break off (the latter with Laidena) and plan to experience life as they want to, leaving Shadow to do whatever he does.&lt;br /&gt;
&lt;br /&gt;
==Act 2==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Play up the feel of Zirconia, set up ZH as massing an attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Hm. Not really sure where to start this one. Things that probably happen:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH re-establishes contacts with the Agents. He&amp;#039;s down to a militia at his disposal after his army and flying factory were taken out last time, and [[Weapon Goddess]] absolutely refuses to help him, in general because of his goal and specifically calling him a damn fool for trying to take out the same Zeroes that he was when he got sent to the Void.&lt;br /&gt;
**Shadow searches for purpose on Planet X. He builds a city in the wastelands, where the dark fae follow him. My current headcanon is they have some people they&amp;#039;ve tried to save from the wastelands&amp;#039; effects, and Shadow makes Jean from some of those spare parts, but I don&amp;#039;t know, we can talk.&lt;br /&gt;
**UO and Laidena talk, not sure how often this will take the spotlight but it probably won&amp;#039;t be for long, it&amp;#039;ll just show that both are information-driven and unwilling (for various reasons) to get involved in the rising conflict.&lt;br /&gt;
**I actually kinda want to avoid Corvus too much, maybe one scene where you play him (in what will be revealed to be) searching for Bahamut.&lt;br /&gt;
**Speakin&amp;#039; of which, I imagine ZH is probably first to notice the planet&amp;#039;s weird feel (well Dai is probably the first, but he&amp;#039;s the first to act on trying to understand WHY it feels weird), possibly diggin&amp;#039; down and hitting the geomancy seal, which is far beyond his comprehension. He starts working on it back in the Shadow Plane and the planet starts to get the attention of Weapon Goddess and [[Tiamat]] a bit then, but they&amp;#039;ll give ZH his space until he fails.&lt;br /&gt;
**The Aspects of Bahamut probably mostly piss away the main group&amp;#039;s time with various trivialities.&lt;br /&gt;
&lt;br /&gt;
==Act 3==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Corvus strikes as ZH starts to attack, everything&amp;#039;s fucked, Bahamut dies. Corvus retreats before he can blow up the planet, but oddly from the ashes it feels like Zirconia&amp;#039;s future can improve. Then Arc 2 happens.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Likewise above, I&amp;#039;ll just detail various here:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH gives up on his attempts of understanding the seal and just sets out to wipe Karm and Dai.&lt;br /&gt;
**Around the same time, Corvus finds Bahamut and begins his full scale attack.&lt;br /&gt;
**This wipes out Bahamut, a number of dragons, probably even more elves (including Xack, [[Andreas]]&amp;#039; twin brother), Hina, and ZH&amp;#039;s remaining automaton. &lt;br /&gt;
**In the process (of trying to destroy the planet), he hits the seal and feigns battle damage to try and inspect it (to undo it, to destroy the planet).&lt;br /&gt;
**UO is not fooled, and is irked by not understanding the action, watching her sibling intently.&lt;br /&gt;
**Zirconia is down but not out, and it looks like there might be room for peaceful coexistence between dragons and elves now. Or one group could try to finish off the other. We&amp;#039;ll see what they pick in [[Arc 2]] (spoiler it&amp;#039;s mostly the latter)&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*I don&amp;#039;t think we&amp;#039;ve ever pinned down how ZH and Devix escape the Void in this continuity, this is probably priority number one because how come Tad doesn&amp;#039;t escape with them?&lt;br /&gt;
**It could be The Things In The Void have ZH and Devix contained in a location, while is so goddamn broken he&amp;#039;s able to avoid them. [[Gatekeeper]], sensing the portal to Zirconia activating on Planet X, explores and brings ZH back out of obligation. Gives us some use of Gatekeeper at the beginning and he&amp;#039;d probably have negative interest in rescuing Tad, so.&lt;br /&gt;
**Alternately, they&amp;#039;re used as fuel in the cocoons somehow. The dichotomy of destruction and enlightment works as well (and Devix had a &amp;#039;make a black hole&amp;#039; spell as well, though the implication that was a one-time deal built into his armor/et cetera so he could go down swinging if his sword was destroyed). Kinda fiddly and doesn&amp;#039;t have as much build-up, but a bit more straight-forward and not needing motivation.&lt;br /&gt;
*Detailing and/or nailing down bits in the middle, obvs. Totes obvs.&lt;br /&gt;
*Figuring out where Lugh (and a few other characters) fit into this. That could be Corvus&amp;#039; major thing in Scene 2.&lt;br /&gt;
*I assume part of the reason you want to split them isn&amp;#039;t just so Koray can hit on Dai, but to re-enact some of the interpersonal strife Karm and Dai had during the Jack debacle. But I feel like if we legitimately want to turn the party against one another, that&amp;#039;s best saved for the third Arc (which is where the Jack thing takes place anyway), when players are actually invested in the characters and have to choose sides emotionally rather than distantly go &amp;#039;OH WHAT A HILARIOUS MIX-UP &amp;#039;&amp;#039;THIS&amp;#039;LL&amp;#039;&amp;#039; BE&amp;#039; right at like the beginning of the story&lt;br /&gt;
===Possible Locations===&lt;br /&gt;
*Probably figure out hubs and major ruins to kinda pace the gameplay/puzzles a bit. Hubs are nice and free to explore, ruins have challenges of some kind with a clear progression.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Hubs:&amp;#039;&amp;#039;&amp;#039; Amalgo, some elf village, ???&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ruins:&amp;#039;&amp;#039;&amp;#039; the one the flea&amp;#039;s in, Corvus&amp;#039; attack in Act 3 could be really cool embodied as an event you move through&lt;br /&gt;
===Major Battles===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tutorial&amp;#039;&amp;#039;&amp;#039; - Karm or Koray vs. The Triad&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dragon&amp;#039;&amp;#039;&amp;#039; - Dai (only?) vs. Dragon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Voidspawn&amp;#039;&amp;#039;&amp;#039; - Puzzle to escape.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fake Climax&amp;#039;&amp;#039;&amp;#039; (hehe) - Karm or Dai vs. ZH&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Corvus&amp;#039; Attack&amp;#039;&amp;#039;&amp;#039; - Puzzle to avoid.&lt;br /&gt;
&lt;br /&gt;
TONS MORE, but just off the top of my head.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=81</id>
		<title>Arc 1</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=81"/>
				<updated>2014-03-21T04:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Act 1==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Introduce the four main characters, cover some past (optional), set up the Zirconian conflict and at the end introduce the MoS siblings.&lt;br /&gt;
&lt;br /&gt;
===Scene 1===&lt;br /&gt;
*This probably more or less follows the spatball you tossed earlier. [[Koray]] is being melodramatic (possibly to [[Hina]]) about how things can never change, and [[Karm]] comes flying out of the sky splatting down.&lt;br /&gt;
*Koray, excited by something new, goes and help. Alternately, Hina does, because she seems more compassionate and active than Koray, at least in Arc 1.&lt;br /&gt;
*The duo badger him with questions about what the fuck, but offer him a home and he&amp;#039;s like &amp;#039;Sweet don&amp;#039;t even have worry about things.&amp;#039;&lt;br /&gt;
**Before/shortly after this there may be the tutorial battle against [[The Triad]].&lt;br /&gt;
*The three goof around in relatively minor ways, Karm with his casual stealing may not help things. &lt;br /&gt;
**Koray may get his power here, or when Dai gets here, or have it since the start (honestly leaning towards that because it makes the most sense of &amp;#039;fuck it nothing worse can happen in ruins&amp;#039; mentality).&lt;br /&gt;
*About a week passes, possibly more, before [[Dai]] is able to pinpoint where Karm went when he fucked up the portal.&lt;br /&gt;
*Second verse, same as the first, before they probably end up on [[Zirconia]] through an old portal from one of [[Planet X]]&amp;#039;s various ruins. (I think we moved the flea here, right, because overall it makes more sense?)&lt;br /&gt;
&lt;br /&gt;
===Scene 2===&lt;br /&gt;
*The group is possibly split, Karm and Hina separate from Koray and Dai. &lt;br /&gt;
**I&amp;#039;m hesitant to do this so soon, especially because we want to make Koray either likeable before he hits on Dai and/or have him be just clearly awful at it and just trying to imitate his gang leader/dad/whatever. Like if he&amp;#039;s actually trying, even if he fails, I don&amp;#039;t know, he just feels kinda scummy to me then. Maybe I just like Hina too much now and feel like it&amp;#039;s way too irrelevant of a betrayal.&lt;br /&gt;
*&amp;#039;&amp;#039;Something something they find the flea something something.&amp;#039;&amp;#039;&lt;br /&gt;
**I IMAGINE the group meets back up before this if they&amp;#039;re ever split up (OR: this is the catalyst for how they get split, when it collapses the roof in the ruins/cave/whatever the two end up on opposite sides of a mountain range or something? I don&amp;#039;t know, we gonna pin down this area A LOT).&lt;br /&gt;
*&amp;#039;&amp;#039;Something something aspects of Bahamut something something.&amp;#039;&amp;#039;&lt;br /&gt;
**This may not be explored in depth until Act 2, actually.&lt;br /&gt;
*&amp;#039;&amp;#039;Something something ZH and Devix pop up something something.&amp;#039;&amp;#039;&lt;br /&gt;
**This may not happen until Act 2, actually.&lt;br /&gt;
*Wow, it&amp;#039;s like we never work on the middle of our stories.&lt;br /&gt;
&lt;br /&gt;
===Scene 3===&lt;br /&gt;
*Sensing the Voidspawn, [[Tad]] jumps planet to planet until it makes it to Planet X, trying to find the Voidspawn.&lt;br /&gt;
*[[Laidena]] is there beforehand (possible short flashback having Savaeiou(y)sh hit on her, but I kinda want it to be revealed she was there first rather than established onscreen), having expended all of HAZE&amp;#039;s resources to get there, examining the weirdass cocoons.&lt;br /&gt;
*Tad is insistent on destroying them, Laidena on examining them.&lt;br /&gt;
*One, [[Corvus]], pops open and sends Tad to the Void, Laidena runs at it and seals off its ability to do that.&lt;br /&gt;
*It intends to strike back, but another, [[Umbra Obscura]], pops open and defends her, curious to learn about this reality rather than just rip it asunder.&lt;br /&gt;
*At their stalemate, they rip open the last cocoon, [[Shadow]], to be a tiebreaker, but it&amp;#039;s pretty much blank and indecisive, unsure of what to make of anything.&lt;br /&gt;
*Frustrated at this, Corvus and UO break off (the latter with Laidena) and plan to experience life as they want to, leaving Shadow to do whatever he does.&lt;br /&gt;
&lt;br /&gt;
==Act 2==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Play up the feel of Zirconia, set up ZH as massing an attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Hm. Not really sure where to start this one. Things that probably happen:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH re-establishes contacts with the Agents. He&amp;#039;s down to a militia at his disposal after his army and flying factory were taken out last time, and [[Weapon Goddess]] absolutely refuses to help him, in general because of his goal and specifically calling him a damn fool for trying to take out the same Zeroes that he was when he got sent to the Void.&lt;br /&gt;
**Shadow searches for purpose on Planet X. He builds a city in the wastelands, where the dark fae follow him. My current headcanon is they have some people they&amp;#039;ve tried to save from the wastelands&amp;#039; effects, and Shadow makes Jean from some of those spare parts, but I don&amp;#039;t know, we can talk.&lt;br /&gt;
**UO and Laidena talk, not sure how often this will take the spotlight but it probably won&amp;#039;t be for long, it&amp;#039;ll just show that both are information-driven and unwilling (for various reasons) to get involved in the rising conflict.&lt;br /&gt;
**I actually kinda want to avoid Corvus too much, maybe one scene where you play him (in what will be revealed to be) searching for Bahamut.&lt;br /&gt;
**Speakin&amp;#039; of which, I imagine ZH is probably first to notice the planet&amp;#039;s weird feel (well Dai is probably the first, but he&amp;#039;s the first to act on trying to understand WHY it feels weird), possibly diggin&amp;#039; down and hitting the geomancy seal, which is far beyond his comprehension. He starts working on it back in the Shadow Plane and the planet starts to get the attention of Weapon Goddess and [[Tiamat]] a bit then, but they&amp;#039;ll give ZH his space until he fails.&lt;br /&gt;
**The Aspects of Bahamut probably mostly piss away the main group&amp;#039;s time with various trivialities.&lt;br /&gt;
&lt;br /&gt;
==Act 3==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Corvus strikes as ZH starts to attack, everything&amp;#039;s fucked, Bahamut dies. Corvus retreats before he can blow up the planet, but oddly from the ashes it feels like Zirconia&amp;#039;s future can improve. Then Arc 2 happens.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Likewise above, I&amp;#039;ll just detail various here:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH gives up on his attempts of understanding the seal and just sets out to wipe Karm and Dai.&lt;br /&gt;
**Around the same time, Corvus finds Bahamut and begins his full scale attack.&lt;br /&gt;
**This wipes out Bahamut, a number of dragons, probably even more elves (including Xack, [[Andreas]]&amp;#039; twin brother), Hina, and ZH&amp;#039;s remaining automaton. &lt;br /&gt;
**In the process (of trying to destroy the planet), he hits the seal and feigns battle damage to try and inspect it (to undo it, to destroy the planet).&lt;br /&gt;
**UO is not fooled, and is irked by not understanding the action, watching her sibling intently.&lt;br /&gt;
**Zirconia is down but not out, and it looks like there might be room for peaceful coexistence between dragons and elves now. Or one group could try to finish off the other. We&amp;#039;ll see what they pick in [[Arc 2]] (spoiler it&amp;#039;s mostly the latter)&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*I don&amp;#039;t think we&amp;#039;ve ever pinned down how ZH and Devix escape the Void in this continuity, this is probably priority number one because how come Tad doesn&amp;#039;t escape with them?&lt;br /&gt;
**It could be The Things In The Void have ZH and Devix contained in a location, while is so goddamn broken he&amp;#039;s able to avoid them. [[Gatekeeper]], sensing the portal to Zirconia activating on Planet X, explores and brings ZH back out of obligation. Gives us some use of Gatekeeper at the beginning and he&amp;#039;d probably have negative interest in rescuing Tad, so.&lt;br /&gt;
**Alternately, they&amp;#039;re used as fuel in the cocoons somehow. The dichotomy of destruction and enlightment works as well (and Devix had a &amp;#039;make a black hole&amp;#039; spell as well, though the implication that was a one-time deal built into his armor/et cetera so he could go down swinging if his sword was destroyed). Kinda fiddly and doesn&amp;#039;t have as much build-up, but a bit more straight-forward and not needing motivation.&lt;br /&gt;
*Detailing and/or nailing down bits in the middle, obvs. Totes obvs.&lt;br /&gt;
*Figuring out where Lugh (and a few other characters) fit into this. That could be Corvus&amp;#039; major thing in Scene 2.&lt;br /&gt;
*I assume part of the reason you want to split them isn&amp;#039;t just so Koray can hit on Dai, but to re-enact some of the interpersonal strife Karm and Dai had during the Jack debacle. But I feel like if we legitimately want to turn the party against one another, that&amp;#039;s best saved for the third Arc (which is where the Jack thing takes place anyway), when players are actually invested in the characters and have to choose sides emotionally rather than distantly go &amp;#039;OH WHAT A HILARIOUS MIX-UP &amp;#039;&amp;#039;THIS&amp;#039;LL&amp;#039;&amp;#039; BE&amp;#039; right at like the beginning of the story&lt;br /&gt;
*Probably figure out hubs and major ruins to kinda pace the gameplay/puzzles a bit. Hubs are nice and free to explore, ruins have challenges of some kind with a clear progression.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Hubs:&amp;#039;&amp;#039;&amp;#039; Amalgo, some elf village, ???&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ruins:&amp;#039;&amp;#039;&amp;#039; the one the flea&amp;#039;s in, Corvus&amp;#039; attack in Act 3 could be really cool embodied as an event you move through&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Main_Page&amp;diff=80</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Main_Page&amp;diff=80"/>
				<updated>2014-03-20T16:19:35Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: /* Priorities (Nailing Down Arc 1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Setting]]&lt;br /&gt;
**[[Sote]], &amp;#039;[[Planet X]]&amp;#039;, [[Zirconia]]&lt;br /&gt;
*[[Story]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Main Characters:&amp;#039;&amp;#039;&amp;#039; [[Dai]], [[Hina]], [[Karm]], [[Koray]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Voidspawn:&amp;#039;&amp;#039;&amp;#039; [[Corvus]], [[Lugh]], [[Shadow]], [[Umbra Obscura]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Agents:&amp;#039;&amp;#039;&amp;#039; [[Fenrir]], [[Tiamat]], [[Weapon Goddess]], [[Zero Hunter]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Miscellaneous:&amp;#039;&amp;#039;&amp;#039; [[Andreas]], [[Bahamut]] (&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;), [[Cim]], [[Devix]], [[Laidena]]&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;???:&amp;#039;&amp;#039;&amp;#039; [[Jean]], [[Jean II]]: Electric Boogaloo, [[The Triad]]&lt;br /&gt;
*[[Races]]&lt;br /&gt;
** [[Elves]], [[Dwarves]], [[Dragons]], [[Orcs]], [[Servant]], [[Uligo]], [[Cubus]], [[Usagi]] &lt;br /&gt;
*[[Gameplay Concepts]]&lt;br /&gt;
*[[Pseudo-Code]]&lt;br /&gt;
*[[Logs]]&lt;br /&gt;
==Priorities (Nailing Down Arc 1)==&lt;br /&gt;
Think I&amp;#039;m gonna go ahead and establish some priorities, just to have some direction with our current work.&lt;br /&gt;
*Outline [[Arc 1]] in its entirety, come up with some strong character interactions, et cetera. Really make it sparkle.&lt;br /&gt;
*Develop passives, blocks, and abilities for every character that fights or is fought in Arc 1. All four Main Characters, AT LEAST Corvus but probably all the Voidspawn, probably just ZH of the Agents, and Snakefox Jean and the Triad. That comes out to 7-11, open twenty four hours. Possibly Devix, which would round it out to 8-12, more appealing numbers because they&amp;#039;re even. We&amp;#039;ll see, though, once we outline it.&lt;br /&gt;
**Characters that will appear in Arc 1 that probably will NOT be playable in the first arc: The other three agents, the Miscellaneous characters outside of Cim, and Tad. That said, I imagine Laidena and/or Tad will be controllable in the out of combat way briefly when they come looking for the Voidspawn (and so this may be possible for other similar characters), but I think including either of them as combatants would hurt the general feel of the first arc, personally.&lt;br /&gt;
*Also, we may want to go ahead and refer to arcs as episodes internally, because that&amp;#039;s more or less what they are? And I feel that&amp;#039;d allow us to be more candid with player expectations, so when they see &amp;#039;Episode 1&amp;#039; attached they go &amp;#039;Okay, so this is to be continued, this non-ending is not as infuriating now.&amp;#039;&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=79</id>
		<title>Arc 1</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=79"/>
				<updated>2014-03-20T16:17:35Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: /* Issues to Be Resolved */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Act 1==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Introduce the four main characters, cover some past (optional), set up the Zirconian conflict and at the end introduce the MoS siblings.&lt;br /&gt;
&lt;br /&gt;
===Scene 1===&lt;br /&gt;
*This probably more or less follows the spatball you tossed earlier. [[Koray]] is being melodramatic (possibly to [[Hina]]) about how things can never change, and [[Karm]] comes flying out of the sky splatting down.&lt;br /&gt;
*Koray, excited by something new, goes and help. Alternately, Hina does, because she seems more compassionate and active than Koray, at least in Arc 1.&lt;br /&gt;
*The duo badger him with questions about what the fuck, but offer him a home and he&amp;#039;s like &amp;#039;Sweet don&amp;#039;t even have worry about things.&amp;#039;&lt;br /&gt;
**Before/shortly after this there may be the tutorial battle against [[The Triad]].&lt;br /&gt;
*The three goof around in relatively minor ways, Karm with his casual stealing may not help things. &lt;br /&gt;
**Koray may get his power here, or when Dai gets here, or have it since the start (honestly leaning towards that because it makes the most sense of &amp;#039;fuck it nothing worse can happen in ruins&amp;#039; mentality).&lt;br /&gt;
*About a week passes, possibly more, before [[Dai]] is able to pinpoint where Karm went when he fucked up the portal.&lt;br /&gt;
*Second verse, same as the first, before they probably end up on [[Zirconia]] through an old portal from one of [[Planet X]]&amp;#039;s various ruins. (I think we moved the flea here, right, because overall it makes more sense?)&lt;br /&gt;
&lt;br /&gt;
===Scene 2===&lt;br /&gt;
*The group is possibly split, Karm and Hina separate from Koray and Dai. &lt;br /&gt;
**I&amp;#039;m hesitant to do this so soon, especially because we want to make Koray either likeable before he hits on Dai and/or have him be just clearly awful at it and just trying to imitate his gang leader/dad/whatever. Like if he&amp;#039;s actually trying, even if he fails, I don&amp;#039;t know, he just feels kinda scummy to me then. Maybe I just like Hina too much now and feel like it&amp;#039;s way too irrelevant of a betrayal.&lt;br /&gt;
*&amp;#039;&amp;#039;Something something they find the flea something something.&amp;#039;&amp;#039;&lt;br /&gt;
**I IMAGINE the group meets back up before this if they&amp;#039;re ever split up (OR: this is the catalyst for how they get split, when it collapses the roof in the ruins/cave/whatever the two end up on opposite sides of a mountain range or something? I don&amp;#039;t know, we gonna pin down this area A LOT).&lt;br /&gt;
*&amp;#039;&amp;#039;Something something aspects of Bahamut something something.&amp;#039;&amp;#039;&lt;br /&gt;
**This may not be explored in depth until Act 2, actually.&lt;br /&gt;
*&amp;#039;&amp;#039;Something something ZH and Devix pop up something something.&amp;#039;&amp;#039;&lt;br /&gt;
**This may not happen until Act 2, actually.&lt;br /&gt;
*Wow, it&amp;#039;s like we never work on the middle of our stories.&lt;br /&gt;
&lt;br /&gt;
===Scene 3===&lt;br /&gt;
*Sensing the Voidspawn, [[Tad]] jumps planet to planet until it makes it to Planet X, trying to find the Voidspawn.&lt;br /&gt;
*[[Laidena]] is there beforehand (possible short flashback having Savaeiou(y)sh hit on her, but I kinda want it to be revealed she was there first rather than established onscreen), having expended all of HAZE&amp;#039;s resources to get there, examining the weirdass cocoons.&lt;br /&gt;
*Tad is insistent on destroying them, Laidena on examining them.&lt;br /&gt;
*One, [[Corvus]], pops open and sends Tad to the Void, Laidena runs at it and seals off its ability to do that.&lt;br /&gt;
*It intends to strike back, but another, [[Umbra Obscura]], pops open and defends her, curious to learn about this reality rather than just rip it asunder.&lt;br /&gt;
*At their stalemate, they rip open the last cocoon, [[Shadow]], to be a tiebreaker, but it&amp;#039;s pretty much blank and indecisive, unsure of what to make of anything.&lt;br /&gt;
*Frustrated at this, Corvus and UO break off (the latter with Laidena) and plan to experience life as they want to, leaving Shadow to do whatever he does.&lt;br /&gt;
&lt;br /&gt;
==Act 2==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Play up the feel of Zirconia, set up ZH as massing an attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Hm. Not really sure where to start this one. Things that probably happen:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH re-establishes contacts with the Agents. He&amp;#039;s down to a militia at his disposal after his army and flying factory were taken out last time, and [[Weapon Goddess]] absolutely refuses to help him, in general because of his goal and specifically calling him a damn fool for trying to take out the same Zeroes that he was when he got sent to the Void.&lt;br /&gt;
**Shadow searches for purpose on Planet X. He builds a city in the wastelands, where the dark fae follow him. My current headcanon is they have some people they&amp;#039;ve tried to save from the wastelands&amp;#039; effects, and Shadow makes Jean from some of those spare parts, but I don&amp;#039;t know, we can talk.&lt;br /&gt;
**UO and Laidena talk, not sure how often this will take the spotlight but it probably won&amp;#039;t be for long, it&amp;#039;ll just show that both are information-driven and unwilling (for various reasons) to get involved in the rising conflict.&lt;br /&gt;
**I actually kinda want to avoid Corvus too much, maybe one scene where you play him (in what will be revealed to be) searching for Bahamut.&lt;br /&gt;
**Speakin&amp;#039; of which, I imagine ZH is probably first to notice the planet&amp;#039;s weird feel (well Dai is probably the first, but he&amp;#039;s the first to act on trying to understand WHY it feels weird), possibly diggin&amp;#039; down and hitting the geomancy seal, which is far beyond his comprehension. He starts working on it back in the Shadow Plane and the planet starts to get the attention of Weapon Goddess and [[Tiamat]] a bit then, but they&amp;#039;ll give ZH his space until he fails.&lt;br /&gt;
**The Aspects of Bahamut probably mostly piss away the main group&amp;#039;s time with various trivialities.&lt;br /&gt;
&lt;br /&gt;
==Act 3==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Corvus strikes as ZH starts to attack, everything&amp;#039;s fucked, Bahamut dies. Corvus retreats before he can blow up the planet, but oddly from the ashes it feels like Zirconia&amp;#039;s future can improve. Then Arc 2 happens.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Likewise above, I&amp;#039;ll just detail various here:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH gives up on his attempts of understanding the seal and just sets out to wipe Karm and Dai.&lt;br /&gt;
**Around the same time, Corvus finds Bahamut and begins his full scale attack.&lt;br /&gt;
**This wipes out Bahamut, a number of dragons, probably even more elves (including Xack, [[Andreas]]&amp;#039; twin brother), Hina, and ZH&amp;#039;s remaining automaton. &lt;br /&gt;
**In the process (of trying to destroy the planet), he hits the seal and feigns battle damage to try and inspect it (to undo it, to destroy the planet).&lt;br /&gt;
**UO is not fooled, and is irked by not understanding the action, watching her sibling intently.&lt;br /&gt;
**Zirconia is down but not out, and it looks like there might be room for peaceful coexistence between dragons and elves now. Or one group could try to finish off the other. We&amp;#039;ll see what they pick in [[Arc 2]] (spoiler it&amp;#039;s mostly the latter)&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*I don&amp;#039;t think we&amp;#039;ve ever pinned down how ZH and Devix escape the Void in this continuity, this is probably priority number one because how come Tad doesn&amp;#039;t escape with them?&lt;br /&gt;
**It could be The Things In The Void have ZH and Devix contained in a location, while is so goddamn broken he&amp;#039;s able to avoid them. [[Gatekeeper]], sensing the portal to Zirconia activating on Planet X, explores and brings ZH back out of obligation. Gives us some use of Gatekeeper at the beginning and he&amp;#039;d probably have negative interest in rescuing Tad, so.&lt;br /&gt;
**Alternately, they&amp;#039;re used as fuel in the cocoons somehow. The dichotomy of destruction and enlightment works as well (and Devix had a &amp;#039;make a black hole&amp;#039; spell as well, though the implication that was a one-time deal built into his armor/et cetera so he could go down swinging if his sword was destroyed). Kinda fiddly and doesn&amp;#039;t have as much build-up, but a bit more straight-forward and not needing motivation.&lt;br /&gt;
*Detailing and/or nailing down bits in the middle, obvs. Totes obvs.&lt;br /&gt;
*Figuring out where Lugh (and a few other characters) fit into this. That could be Corvus&amp;#039; major thing in Scene 2.&lt;br /&gt;
*I assume part of the reason you want to split them isn&amp;#039;t just so Koray can hit on Dai, but to re-enact some of the interpersonal strife Karm and Dai had during the Jack debacle. But I feel like if we legitimately want to turn the party against one another, that&amp;#039;s best saved for the third Arc (which is where the Jack thing takes place anyway), when players are actually invested in the characters and have to choose sides emotionally rather than distantly go &amp;#039;OH WHAT A HILARIOUS MIX-UP &amp;#039;&amp;#039;THIS&amp;#039;LL&amp;#039;&amp;#039; BE&amp;#039; right at like the beginning of the story&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=78</id>
		<title>Arc 1</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=78"/>
				<updated>2014-03-19T21:55:09Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Act 1==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Introduce the four main characters, cover some past (optional), set up the Zirconian conflict and at the end introduce the MoS siblings.&lt;br /&gt;
&lt;br /&gt;
===Scene 1===&lt;br /&gt;
*This probably more or less follows the spatball you tossed earlier. [[Koray]] is being melodramatic (possibly to [[Hina]]) about how things can never change, and [[Karm]] comes flying out of the sky splatting down.&lt;br /&gt;
*Koray, excited by something new, goes and help. Alternately, Hina does, because she seems more compassionate and active than Koray, at least in Arc 1.&lt;br /&gt;
*The duo badger him with questions about what the fuck, but offer him a home and he&amp;#039;s like &amp;#039;Sweet don&amp;#039;t even have worry about things.&amp;#039;&lt;br /&gt;
**Before/shortly after this there may be the tutorial battle against [[The Triad]].&lt;br /&gt;
*The three goof around in relatively minor ways, Karm with his casual stealing may not help things. &lt;br /&gt;
**Koray may get his power here, or when Dai gets here, or have it since the start (honestly leaning towards that because it makes the most sense of &amp;#039;fuck it nothing worse can happen in ruins&amp;#039; mentality).&lt;br /&gt;
*About a week passes, possibly more, before [[Dai]] is able to pinpoint where Karm went when he fucked up the portal.&lt;br /&gt;
*Second verse, same as the first, before they probably end up on [[Zirconia]] through an old portal from one of [[Planet X]]&amp;#039;s various ruins. (I think we moved the flea here, right, because overall it makes more sense?)&lt;br /&gt;
&lt;br /&gt;
===Scene 2===&lt;br /&gt;
*The group is possibly split, Karm and Hina separate from Koray and Dai. &lt;br /&gt;
**I&amp;#039;m hesitant to do this so soon, especially because we want to make Koray either likeable before he hits on Dai and/or have him be just clearly awful at it and just trying to imitate his gang leader/dad/whatever. Like if he&amp;#039;s actually trying, even if he fails, I don&amp;#039;t know, he just feels kinda scummy to me then. Maybe I just like Hina too much now and feel like it&amp;#039;s way too irrelevant of a betrayal.&lt;br /&gt;
*&amp;#039;&amp;#039;Something something they find the flea something something.&amp;#039;&amp;#039;&lt;br /&gt;
**I IMAGINE the group meets back up before this if they&amp;#039;re ever split up (OR: this is the catalyst for how they get split, when it collapses the roof in the ruins/cave/whatever the two end up on opposite sides of a mountain range or something? I don&amp;#039;t know, we gonna pin down this area A LOT).&lt;br /&gt;
*&amp;#039;&amp;#039;Something something aspects of Bahamut something something.&amp;#039;&amp;#039;&lt;br /&gt;
**This may not be explored in depth until Act 2, actually.&lt;br /&gt;
*&amp;#039;&amp;#039;Something something ZH and Devix pop up something something.&amp;#039;&amp;#039;&lt;br /&gt;
**This may not happen until Act 2, actually.&lt;br /&gt;
*Wow, it&amp;#039;s like we never work on the middle of our stories.&lt;br /&gt;
&lt;br /&gt;
===Scene 3===&lt;br /&gt;
*Sensing the Voidspawn, [[Tad]] jumps planet to planet until it makes it to Planet X, trying to find the Voidspawn.&lt;br /&gt;
*[[Laidena]] is there beforehand (possible short flashback having Savaeiou(y)sh hit on her, but I kinda want it to be revealed she was there first rather than established onscreen), having expended all of HAZE&amp;#039;s resources to get there, examining the weirdass cocoons.&lt;br /&gt;
*Tad is insistent on destroying them, Laidena on examining them.&lt;br /&gt;
*One, [[Corvus]], pops open and sends Tad to the Void, Laidena runs at it and seals off its ability to do that.&lt;br /&gt;
*It intends to strike back, but another, [[Umbra Obscura]], pops open and defends her, curious to learn about this reality rather than just rip it asunder.&lt;br /&gt;
*At their stalemate, they rip open the last cocoon, [[Shadow]], to be a tiebreaker, but it&amp;#039;s pretty much blank and indecisive, unsure of what to make of anything.&lt;br /&gt;
*Frustrated at this, Corvus and UO break off (the latter with Laidena) and plan to experience life as they want to, leaving Shadow to do whatever he does.&lt;br /&gt;
&lt;br /&gt;
==Act 2==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Play up the feel of Zirconia, set up ZH as massing an attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Hm. Not really sure where to start this one. Things that probably happen:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH re-establishes contacts with the Agents. He&amp;#039;s down to a militia at his disposal after his army and flying factory were taken out last time, and [[Weapon Goddess]] absolutely refuses to help him, in general because of his goal and specifically calling him a damn fool for trying to take out the same Zeroes that he was when he got sent to the Void.&lt;br /&gt;
**Shadow searches for purpose on Planet X. He builds a city in the wastelands, where the dark fae follow him. My current headcanon is they have some people they&amp;#039;ve tried to save from the wastelands&amp;#039; effects, and Shadow makes Jean from some of those spare parts, but I don&amp;#039;t know, we can talk.&lt;br /&gt;
**UO and Laidena talk, not sure how often this will take the spotlight but it probably won&amp;#039;t be for long, it&amp;#039;ll just show that both are information-driven and unwilling (for various reasons) to get involved in the rising conflict.&lt;br /&gt;
**I actually kinda want to avoid Corvus too much, maybe one scene where you play him (in what will be revealed to be) searching for Bahamut.&lt;br /&gt;
**Speakin&amp;#039; of which, I imagine ZH is probably first to notice the planet&amp;#039;s weird feel (well Dai is probably the first, but he&amp;#039;s the first to act on trying to understand WHY it feels weird), possibly diggin&amp;#039; down and hitting the geomancy seal, which is far beyond his comprehension. He starts working on it back in the Shadow Plane and the planet starts to get the attention of Weapon Goddess and [[Tiamat]] a bit then, but they&amp;#039;ll give ZH his space until he fails.&lt;br /&gt;
**The Aspects of Bahamut probably mostly piss away the main group&amp;#039;s time with various trivialities.&lt;br /&gt;
&lt;br /&gt;
==Act 3==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Corvus strikes as ZH starts to attack, everything&amp;#039;s fucked, Bahamut dies. Corvus retreats before he can blow up the planet, but oddly from the ashes it feels like Zirconia&amp;#039;s future can improve. Then Arc 2 happens.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Likewise above, I&amp;#039;ll just detail various here:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH gives up on his attempts of understanding the seal and just sets out to wipe Karm and Dai.&lt;br /&gt;
**Around the same time, Corvus finds Bahamut and begins his full scale attack.&lt;br /&gt;
**This wipes out Bahamut, a number of dragons, probably even more elves (including Xack, [[Andreas]]&amp;#039; twin brother), Hina, and ZH&amp;#039;s remaining automaton. &lt;br /&gt;
**In the process (of trying to destroy the planet), he hits the seal and feigns battle damage to try and inspect it (to undo it, to destroy the planet).&lt;br /&gt;
**UO is not fooled, and is irked by not understanding the action, watching her sibling intently.&lt;br /&gt;
**Zirconia is down but not out, and it looks like there might be room for peaceful coexistence between dragons and elves now. Or one group could try to finish off the other. We&amp;#039;ll see what they pick in [[Arc 2]] (spoiler it&amp;#039;s mostly the latter)&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*I don&amp;#039;t think we&amp;#039;ve ever pinned down how ZH and Devix escape the Void in this continuity, this is probably priority number one because how come Tad doesn&amp;#039;t escape with them?&lt;br /&gt;
**It could be The Things In The Void have ZH and Devix contained in a location, while is so goddamn broken he&amp;#039;s able to avoid them. [[Gatekeeper]], sensing the portal to Zirconia activating on Planet X, explores and brings ZH back out of obligation. Gives us some use of Gatekeeper at the beginning and he&amp;#039;d probably have negative interest in rescuing Tad, so.&lt;br /&gt;
**Alternately, they&amp;#039;re used as fuel in the cocoons somehow. The dichotomy of destruction and enlightment works as well (and Devix had a &amp;#039;make a black hole&amp;#039; spell as well, though the implication that was a one-time deal built into his armor/et cetera so he could go down swinging if his sword was destroyed). Kinda fiddly and doesn&amp;#039;t have as much build-up, but a bit more straight-forward and not needing motivation.&lt;br /&gt;
*Detailing and/or nailing down bits in the middle, obvs. Totes obvs.&lt;br /&gt;
*Figuring out where Lugh (and a few other characters) fit into this. That could be Corvus&amp;#039; major thing in Scene 2.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Jean&amp;diff=77</id>
		<title>Jean</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Jean&amp;diff=77"/>
				<updated>2014-03-19T21:51:26Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: Created page with &amp;quot;==Description==  ===Physical=== *In my current headcanon Shadow gets a hold of a garbage male naga and female kitsune (in part because i always default the other way) and just...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*In my current headcanon Shadow gets a hold of a garbage male naga and female kitsune (in part because i always default the other way) and just splats them together and makes the soul from his own confused experience.&lt;br /&gt;
*Not being an expert on anatomy, it&amp;#039;s very gender neutral, and also just a wreck to look at.&lt;br /&gt;
**So like, I&amp;#039;m not gonna lie, I like the idea of Snakefox Jean being a futa BECAUSE IT IS MY FETISH no because A) in this draft it&amp;#039;s just two bodies of different genders slapped together and B) I like the idea of Koray trying to hit on her and her going that she has a little extra. &lt;br /&gt;
**But it feels kinda weird talking about underaged genitalia, as opposed to aged genitalia, which I LOVE talking about. I definitely prefer her the younger of the two, but I was considering bumping them to around 18 and 21+ each. But then she doesn&amp;#039;t have the promise of puberty to let her down. IT&amp;#039;S SO COMPLICATED WHY CAN&amp;#039;T WE EVER JUST TALK ABOUT AGED GENITALIA&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
*I feel she&amp;#039;s as aimless as Shadow, but wide-eyed and cocky instead. She doesn&amp;#039;t understand most things, but approaches them with childlike enthusiasm and by default she believes she&amp;#039;s better than anything else, until proven otherwise and probably even then.&lt;br /&gt;
&lt;br /&gt;
===Musical===&lt;br /&gt;
*Anime. OR SKA, SKANIME&lt;br /&gt;
&lt;br /&gt;
==Playstyle==&lt;br /&gt;
&lt;br /&gt;
===Health/Shield Spread===&lt;br /&gt;
*Like 75/25. Not terribly focused on defense, and like Dai I imagine can shred her own shields for extra power (though again, not to the same extent). &lt;br /&gt;
&lt;br /&gt;
===General Feel===&lt;br /&gt;
*Cardgames Jean is probably more the &amp;#039;green&amp;#039; one, Snakefox Jean is a Kamen Rider, Rock Lee. She kicks and hits with the power of punches and kicks, and probably has come-from-behind (hehe) mechanics. Very much a pretty straightforward feel, in all honesty she probably thinks she&amp;#039;s the main character.&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
Wanna try to explicitly establish a positive and a negative for each.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Block===&lt;br /&gt;
*I was thinking her blocks are launched by her attacks in various ways, like a kick knocks it straight through the current column and mixes up all the blocks it passes through (on both boards) randomly. Not sure if they have a secondary effect right now, I&amp;#039;ll get back to that.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Physical:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mental:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Combination:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Feelings about Propositions===&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
===[[Shadow]]===&lt;br /&gt;
*Daddy plz. He rarely indulges her fantasies and is kinda embarrassed by her, but I imagine there&amp;#039;s still some sort of link there and he&amp;#039;d risk life and limb (in that order) for her if she got into something serious. I don&amp;#039;t know, though, that&amp;#039;s more on you guys.&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*Aged Genitalia, band name.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=76</id>
		<title>Arc 1</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=76"/>
				<updated>2014-03-19T19:43:48Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Act 1==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Introduce the four main characters, cover some past (optional), set up the Zirconian conflict and at the end introduce the MoS siblings.&lt;br /&gt;
&lt;br /&gt;
===Scene 1===&lt;br /&gt;
*This probably more or less follows the spatball you tossed earlier. [[Koray]] is being melodramatic (possibly to [[Hina]]) about how things can never change, and [[Karm]] comes flying out of the sky splatting down.&lt;br /&gt;
*Koray, excited by something new, goes and help. Alternately, Hina does, because she seems more compassionate and active than Koray, at least in Arc 1.&lt;br /&gt;
*The duo badger him with questions about what the fuck, but offer him a home and he&amp;#039;s like &amp;#039;Sweet don&amp;#039;t even have worry about things.&amp;#039;&lt;br /&gt;
**Before/shortly after this there may be the tutorial battle against [[The Triad]].&lt;br /&gt;
*The three goof around in relatively minor ways, Karm with his casual stealing may not help things. &lt;br /&gt;
**Koray may get his power here, or when Dai gets here, or have it since the start (honestly leaning towards that because it makes the most sense of &amp;#039;fuck it nothing worse can happen in ruins&amp;#039; mentality).&lt;br /&gt;
*About a week passes, possibly more, before [[Dai]] is able to pinpoint where Karm went when he fucked up the portal.&lt;br /&gt;
*Second verse, same as the first, before they probably end up on [[Zirconia]] through an old portal from one of [[Planet X]]&amp;#039;s various ruins. (I think we moved the flea here, right, because overall it makes more sense?)&lt;br /&gt;
&lt;br /&gt;
===Scene 2===&lt;br /&gt;
*The group is possibly split, Karm and Hina separate from Koray and Dai. &lt;br /&gt;
**I&amp;#039;m hesitant to do this so soon, especially because we want to make Koray either likeable before he hits on Dai and/or have him be just clearly awful at it and just trying to imitate his gang leader/dad/whatever. Like if he&amp;#039;s actually trying, even if he fails, I don&amp;#039;t know, he just feels kinda scummy to me then. Maybe I just like Hina too much now and feel like it&amp;#039;s way too irrelevant of a betrayal.&lt;br /&gt;
*&amp;#039;&amp;#039;Something something they find the flea something something.&amp;#039;&amp;#039;&lt;br /&gt;
**I IMAGINE the group meets back up before this if they&amp;#039;re ever split up (OR: this is the catalyst for how they get split, when it collapses the roof in the ruins/cave/whatever the two end up on opposite sides of a mountain range or something? I don&amp;#039;t know, we gonna pin down this area A LOT).&lt;br /&gt;
*&amp;#039;&amp;#039;Something something aspects of Bahamut something something.&amp;#039;&amp;#039;&lt;br /&gt;
**This may not be explored in depth until Act 2, actually.&lt;br /&gt;
*&amp;#039;&amp;#039;Something something ZH and Devix pop up something something.&amp;#039;&amp;#039;&lt;br /&gt;
**This may not happen until Act 2, actually.&lt;br /&gt;
*Wow, it&amp;#039;s like we never work on the middle of our stories.&lt;br /&gt;
&lt;br /&gt;
===Scene 3===&lt;br /&gt;
*Sensing the Voidspawn, [[Tad]] jumps planet to planet until it makes it to Planet X, trying to find the Voidspawn.&lt;br /&gt;
*[[Laidena]] is there beforehand (possible short flashback having Savaeiou(y)sh hit on her, but I kinda want it to be revealed she was there first rather than established onscreen), having expended all of HAZE&amp;#039;s resources to get there, examining the weirdass cocoons.&lt;br /&gt;
*Tad is insistent on destroying them, Laidena on examining them.&lt;br /&gt;
*One, [[Corvus]], pops open and sends Tad to the Void, Laidena runs at it and seals off its ability to do that.&lt;br /&gt;
*It intends to strike back, but another, [[Umbra Obscura]], pops open and defends her, curious to learn about this reality rather than just rip it asunder.&lt;br /&gt;
*At their stalemate, they rip open the last cocoon, [[Shadow]], to be a tiebreaker, but it&amp;#039;s pretty much blank and indecisive, unsure of what to make of anything.&lt;br /&gt;
*Frustrated at this, Corvus and UO break off (the latter with Laidena) and plan to experience life as they want to, leaving Shadow to do whatever he does.&lt;br /&gt;
&lt;br /&gt;
==Act 2==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Play up the feel of Zirconia, set up ZH as massing an attack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Hm. Not really sure where to start this one. Things that probably happen:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH re-establishes contacts with the Agents. He&amp;#039;s down to a militia at his disposal after his army and flying factory were taken out last time, and [[Weapon Goddess]] absolutely refuses to help him, in general because of his goal and specifically calling him a damn fool for trying to take out the same Zeroes that he was when he got sent to the Void.&lt;br /&gt;
**Shadow searches for purpose on Planet X. He builds a city in the wastelands, where the dark fae follow him. My current headcanon is they have some people they&amp;#039;ve tried to save from the wastelands&amp;#039; effects, and Shadow makes Jean from some of those spare parts, but I don&amp;#039;t know, we can talk.&lt;br /&gt;
**UO and Laidena talk, not sure how often this will take the spotlight but it probably won&amp;#039;t be for long, it&amp;#039;ll just show that both are information-driven and unwilling (for various reasons) to get involved in the rising conflict.&lt;br /&gt;
**I actually kinda want to avoid Corvus too much, maybe one scene where you play him (in what will be revealed to be) searching for Bahamut.&lt;br /&gt;
**Speakin&amp;#039; of which, I imagine ZH is probably first to notice the planet&amp;#039;s weird feel (well Dai is probably the first, but he&amp;#039;s the first to act on trying to understand WHY it feels weird), possibly diggin&amp;#039; down and hitting the geomancy seal, which is far beyond his comprehension. He starts working on it back in the Shadow Plane and the planet starts to get the attention of Weapon Goddess and [[Tiamat]] a bit then, but they&amp;#039;ll give ZH his space until he fails.&lt;br /&gt;
**The Aspects of Bahamut probably mostly piss away the main group&amp;#039;s time with various trivialities.&lt;br /&gt;
&lt;br /&gt;
==Act 3==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Corvus strikes as ZH starts to attack, everything&amp;#039;s fucked, Bahamut dies. Corvus retreats before he can blow up the planet, but oddly from the ashes it feels like Zirconia&amp;#039;s future can improve. Then Arc 2 happens.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Likewise above, I&amp;#039;ll just detail various here:&amp;#039;&amp;#039;&lt;br /&gt;
**ZH gives up on his attempts of understanding the seal and just sets out to wipe Karm and Dai.&lt;br /&gt;
**Around the same time, Corvus finds Bahamut and begins his full scale attack.&lt;br /&gt;
**This wipes out Bahamut, a number of dragons, probably even more elves (including Xack, [[Andreas]]&amp;#039; twin brother), Hina, and ZH&amp;#039;s remaining automaton. &lt;br /&gt;
**In the process (of trying to destroy the planet), he hits the seal and feigns battle damage to try and inspect it (to undo it, to destroy the planet).&lt;br /&gt;
**UO is not fooled, and is irked by not understanding the action, watching her sibling intently.&lt;br /&gt;
**Zirconia is down but not out, and it looks like there might be room for peaceful coexistence between dragons and elves now. Or one group could try to finish off the other. We&amp;#039;ll see what they pick in [[Arc 2]] (spoiler it&amp;#039;s mostly the latter)&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*I don&amp;#039;t think we&amp;#039;ve ever pinned down how ZH and Devix escape the Void in this continuity, this is probably priority number one because how come Tad doesn&amp;#039;t escape with them?&lt;br /&gt;
**It could be The Things In The Void have ZH and Devix contained in a location, while is so goddamn broken he&amp;#039;s able to avoid them. [[Gatekeeper]], sensing the portal to Zirconia activating on Planet X, explores and brings ZH back out of obligation. Gives us some use of Gatekeeper at the beginning and he&amp;#039;d probably have negative interest in rescuing Tad, so.&lt;br /&gt;
**Alternately, they&amp;#039;re used as fuel in the cocoons somehow. The dichotomy of destruction and enlightment works as well (and Devix had a &amp;#039;make a black hole&amp;#039; spell as well, though the implication that was a one-time deal built into his armor/et cetera so he could go down swinging if his sword was destroyed). Kinda fiddly and doesn&amp;#039;t have as much build-up, but a bit more straight-forward and not needing motivation.&lt;br /&gt;
*Detailing and/or nailing down bits in the middle, obvs. Totes obvs.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

	<entry>
		<id>http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=75</id>
		<title>Arc 1</title>
		<link rel="alternate" type="text/html" href="http://www.beepboop.wit-n-wiz.com/index.php?title=Arc_1&amp;diff=75"/>
				<updated>2014-03-19T18:48:23Z</updated>
		
		<summary type="html">&lt;p&gt;Karmeleaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Act 1==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Introduce the four main characters, cover some past (optional), set up the Zirconian conflict and at the end introduce the MoS siblings.&lt;br /&gt;
&lt;br /&gt;
==Act 2==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Play up the feel of Zirconia, set up ZH as massing an attack.&lt;br /&gt;
&lt;br /&gt;
==Act 3==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Goals:&amp;#039;&amp;#039;&amp;#039; Corvus strikes as ZH starts to attack, everything&amp;#039;s fucked, Bahamut dies. Corvus retreats before he can blow up the planet, but oddly from the ashes it feels like Zirconia&amp;#039;s future can improve. Then Arc 2 happens.&lt;br /&gt;
&lt;br /&gt;
==Issues to Be Resolved==&lt;br /&gt;
*I don&amp;#039;t think we&amp;#039;ve ever pinned down how ZH and Devix escape the Void in this continuity, this is probably priority number one because how come Tad doesn&amp;#039;t escape with them?&lt;br /&gt;
**It could be The Things In The Void have ZH and Devix contained in a location, while is so goddamn broken he&amp;#039;s able to avoid them. [[Gatekeeper]], sensing the portal to Zirconia activating on Planet X, explores and brings ZH back out of obligation. Gives us some use of Gatekeeper at the beginning and he&amp;#039;d probably have negative interest in rescuing Tad, so.&lt;br /&gt;
**Alternately, they&amp;#039;re used as fuel in the cocoons somehow. The dichotomy of destruction and enlightment works as well (and Devix had a &amp;#039;make a black hole&amp;#039; spell as well, though the implication that was a one-time deal built into his armor/et cetera so he could go down swinging if his sword was destroyed). Kinda fiddly and doesn&amp;#039;t have as much build-up, but a bit more straight-forward and not needing motivation.&lt;/div&gt;</summary>
		<author><name>Karmeleaux</name></author>	</entry>

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