Difference between revisions of "Arc 1"
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Karmeleaux (Talk | contribs) (Created page with "==Act 1== '''General Goals:''' Introduce the four main characters, cover some past (optional), set up the Zirconian conflict and at the end introduce the MoS siblings. ==Act ...") |
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==Act 3== | ==Act 3== | ||
'''General Goals:''' Corvus strikes as ZH starts to attack, everything's fucked, Bahamut dies. Corvus retreats before he can blow up the planet, but oddly from the ashes it feels like Zirconia's future can improve. Then Arc 2 happens. | '''General Goals:''' Corvus strikes as ZH starts to attack, everything's fucked, Bahamut dies. Corvus retreats before he can blow up the planet, but oddly from the ashes it feels like Zirconia's future can improve. Then Arc 2 happens. | ||
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| + | ==Issues to Be Resolved== | ||
| + | *I don't think we've ever pinned down how ZH and Devix escape the Void in this continuity, this is probably priority number one because how come Tad doesn't escape with them? | ||
| + | **It could be The Things In The Void have ZH and Devix contained in a location, while is so goddamn broken he's able to avoid them. [[Gatekeeper]], sensing the portal to Zirconia activating on Planet X, explores and brings ZH back out of obligation. Gives us some use of Gatekeeper at the beginning and he'd probably have negative interest in rescuing Tad, so. | ||
| + | **Alternately, they're used as fuel in the cocoons somehow. The dichotomy of destruction and enlightment works as well (and Devix had a 'make a black hole' spell as well, though the implication that was a one-time deal built into his armor/et cetera so he could go down swinging if his sword was destroyed). Kinda fiddly and doesn't have as much build-up, but a bit more straight-forward and not needing motivation. | ||
Revision as of 11:48, 19 March 2014
Contents
Act 1
General Goals: Introduce the four main characters, cover some past (optional), set up the Zirconian conflict and at the end introduce the MoS siblings.
Act 2
General Goals: Play up the feel of Zirconia, set up ZH as massing an attack.
Act 3
General Goals: Corvus strikes as ZH starts to attack, everything's fucked, Bahamut dies. Corvus retreats before he can blow up the planet, but oddly from the ashes it feels like Zirconia's future can improve. Then Arc 2 happens.
Issues to Be Resolved
- I don't think we've ever pinned down how ZH and Devix escape the Void in this continuity, this is probably priority number one because how come Tad doesn't escape with them?
- It could be The Things In The Void have ZH and Devix contained in a location, while is so goddamn broken he's able to avoid them. Gatekeeper, sensing the portal to Zirconia activating on Planet X, explores and brings ZH back out of obligation. Gives us some use of Gatekeeper at the beginning and he'd probably have negative interest in rescuing Tad, so.
- Alternately, they're used as fuel in the cocoons somehow. The dichotomy of destruction and enlightment works as well (and Devix had a 'make a black hole' spell as well, though the implication that was a one-time deal built into his armor/et cetera so he could go down swinging if his sword was destroyed). Kinda fiddly and doesn't have as much build-up, but a bit more straight-forward and not needing motivation.