Fenrir

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Revision as of 07:01, 25 March 2014 by Karmeleaux (Talk | contribs) (Created page with "==Description== ===Physical=== *Muscled, but not as ridiculous as Devix, I'd say, in part because there's intention of leanness as well. Current drafts have him have some com...")

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Description[edit]

Physical[edit]

  • Muscled, but not as ridiculous as Devix, I'd say, in part because there's intention of leanness as well. Current drafts have him have some complicated bullshit and just overall look kinda boring, but again we can change whatever we want here. It's possible he's no longer a Inu just to pay token reference to his name which is likely to get changed. Maybe HE'S an asura. If he's still Papercut's brother that creates some ripples, but honestly Papercut having six arms would be superbadass. We'll talk, I think we can make a character I don't have to force myself to make a page for.

Mental[edit]

  • Completely broken mentally, basic instinct, very little exaggeration there. He is VERY much a hunter, but he also recognizes those that are stronger than him as targets to avoid (for the time, at least). Otherwise, he's mostly just a tool used by the other Agents.

Musical[edit]

  • Probably hard rock, generic metal.

Playstyle[edit]

Health/Shield Spread[edit]

  • 80/20 or 90/10, representing the token defense offered when offense doesn't work.

General Feel[edit]

  • Probably the most relentless, thoughtless character. I think a passive we discussed is he has abilities allowing him to more or less passively destroy opponent's blocks, perhaps when he does damage, or uses his special block, or maybe even a random/mirrored block when he deletes his (not terribly fond of that because it's a bit much of thinking for the character).

Passive[edit]

Wanna try to explicitly establish a positive and a negative for each.

  • Negative:
  • Positive:

Block[edit]

Spells[edit]

Trying to come up with one purely physical, one purely mental, and one mix for every character, just to make sure each has one.

  • Physical:
  • Mental:
  • Combination:

Feelings about Propositions[edit]

Relationships[edit]

Shadow[edit]

  • I remember that was equivalently the end of the second arc we had Fenrir switch hands to Shadow. It's an interesting idea worth exploring again.

Tiamat[edit]

  • Genuinely frightening in her power, Fenrir does everything he can to stay out of her way when she's active.

Weapon Goddess[edit]

  • Fenrir can smell weakness on her, but she's too versatile for him to be able to pin down and shred to bits. Worse yet, she'll often rein his playtimes because she cares for his toys or something dumb like that.

Zero Hunter[edit]

  • Powerful enough to demand respect, but depending on his involvement on a scheme he may overexert himself to a vulnerable state, keep an eye on that. Otherwise, the 'fun' one who lets him run rampant in tandem with his own schemes.

Issues to Be Resolved[edit]

  • I need to remove the fat from his story, pretty much, because it doesn't matter. He ends up a generic monstrous type, but I think something that keeps him unique in a sea of those is he is cowed by force.